当前位置: 首页>>代码示例>>C#>>正文


C# ItemCreatedCallback类代码示例

本文整理汇总了C#中ItemCreatedCallback的典型用法代码示例。如果您正苦于以下问题:C# ItemCreatedCallback类的具体用法?C# ItemCreatedCallback怎么用?C# ItemCreatedCallback使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ItemCreatedCallback类属于命名空间,在下文中一共展示了ItemCreatedCallback类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RequestCreateItem

        public void RequestCreateItem(LLUUID parentFolder, string name, string description, AssetType type, 
            InventoryType invType, WearableType wearableType, PermissionMask nextOwnerMask, 
            ItemCreatedCallback callback)
        {
            CreateInventoryItemPacket create = new CreateInventoryItemPacket();
            create.AgentData.AgentID = _Client.Self.AgentID;
            create.AgentData.SessionID = _Client.Self.SessionID;

            create.InventoryBlock.CallbackID = RegisterItemCreatedCallback(callback);
            create.InventoryBlock.FolderID = parentFolder;
            create.InventoryBlock.TransactionID = LLUUID.Random();
            create.InventoryBlock.NextOwnerMask = (uint)nextOwnerMask;
            create.InventoryBlock.Type = (sbyte)type;
            create.InventoryBlock.InvType = (sbyte)invType;
            create.InventoryBlock.WearableType = (byte)wearableType;
            create.InventoryBlock.Name = Helpers.StringToField(name);
            create.InventoryBlock.Description = Helpers.StringToField(description);

            _Client.Network.SendPacket(create);
        }
开发者ID:Belxjander,项目名称:Asuna,代码行数:20,代码来源:InventoryManager.cs

示例2: RegisterItemCreatedCallback

        private uint RegisterItemCreatedCallback(ItemCreatedCallback callback)
        {
            lock (_CallbacksLock)
            {
                if (_CallbackPos == UInt32.MaxValue)
                    _CallbackPos = 0;

                _CallbackPos++;

                if (_ItemCreatedCallbacks.ContainsKey(_CallbackPos))
                    _Client.Log("Overwriting an existing ItemCreatedCallback", Helpers.LogLevel.Warning);

                _ItemCreatedCallbacks[_CallbackPos] = callback;

                return _CallbackPos;
            }
        }
开发者ID:Belxjander,项目名称:Asuna,代码行数:17,代码来源:InventoryManager.cs

示例3: CreateLink

        /// <summary>
        /// Creates inventory link to another inventory item or folder
        /// </summary>
        /// <param name="folderID">Put newly created link in folder with this UUID</param>
        /// <param name="itemID">Original item's UUID</param>
        /// <param name="name">Name</param>
        /// <param name="description">Description</param>
        /// <param name="assetType">Asset Type</param>
        /// <param name="invType">Inventory Type</param>
        /// <param name="transactionID">Transaction UUID</param>
        /// <param name="callback">Method to call upon creation of the link</param>
        public void CreateLink(UUID folderID, UUID itemID, string name, string description, AssetType assetType, InventoryType invType, UUID transactionID, ItemCreatedCallback callback)
        {
            LinkInventoryItemPacket create = new LinkInventoryItemPacket();
            create.AgentData.AgentID = Client.Self.AgentID;
            create.AgentData.SessionID = Client.Self.SessionID;

            create.InventoryBlock.CallbackID = RegisterItemCreatedCallback(callback);
            create.InventoryBlock.FolderID = folderID;
            create.InventoryBlock.TransactionID = transactionID;
            create.InventoryBlock.OldItemID = itemID;
            create.InventoryBlock.Type = (sbyte)assetType;
            create.InventoryBlock.InvType = (sbyte)invType;
            create.InventoryBlock.Name = Utils.StringToBytes(name);
            create.InventoryBlock.Description = Utils.StringToBytes(description);
            
            Client.Network.SendPacket(create);
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:28,代码来源:InventoryManager.cs

示例4: RequestCreateItem

        /// <summary>
        /// Creates a wearable inventory item referencing an asset upload. 
        /// Second Life v1.9 uses this method to create wearable inventory items.
        /// </summary>
        /// <param name="parentFolder"></param>
        /// <param name="name"></param>
        /// <param name="description"></param>
        /// <param name="type"></param>
        /// <param name="wearableType"></param>
        /// <param name="invType"></param>
        /// <param name="nextOwnerMask"></param>
        /// <param name="callback"></param>
        /// <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
        public void RequestCreateItem(UUID parentFolder, string name, string description, AssetType type, UUID assetTransactionID,
            InventoryType invType, WearableType wearableType, PermissionMask nextOwnerMask, ItemCreatedCallback callback)
        {
            CreateInventoryItemPacket create = new CreateInventoryItemPacket();
            create.AgentData.AgentID = _Agents.AgentID;
            create.AgentData.SessionID = _Agents.SessionID;

            create.InventoryBlock.CallbackID = RegisterItemCreatedCallback(callback);
            create.InventoryBlock.FolderID = parentFolder;
            create.InventoryBlock.TransactionID = assetTransactionID;
            create.InventoryBlock.NextOwnerMask = (uint)nextOwnerMask;
            create.InventoryBlock.Type = (sbyte)type;
            create.InventoryBlock.InvType = (sbyte)invType;
            create.InventoryBlock.WearableType = (byte)wearableType;
            create.InventoryBlock.Name = Utils.StringToBytes(name);
            create.InventoryBlock.Description = Utils.StringToBytes(description);

            _Network.SendPacket(create);
        }
开发者ID:RavenB,项目名称:gridsearch,代码行数:32,代码来源:InventoryManager.cs


注:本文中的ItemCreatedCallback类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。