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C# InventorySlot.Cast方法代码示例

本文整理汇总了C#中InventorySlot.Cast方法的典型用法代码示例。如果您正苦于以下问题:C# InventorySlot.Cast方法的具体用法?C# InventorySlot.Cast怎么用?C# InventorySlot.Cast使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在InventorySlot的用法示例。


在下文中一共展示了InventorySlot.Cast方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: jumpKS

        /// <summary>
        /// Jumps and steals kills
        /// </summary>
        private static void jumpKS()
        {
            // Try to jump to any ward at first
            foreach(Obj_AI_Minion ward in ObjectManager.Get<Obj_AI_Minion>().Where(ward =>
               E.IsReady() && Q.IsReady() && ward.Name.ToLower().Contains("ward") &&
               ward.Distance(target.ServerPosition) < Q.Range && ward.Distance(myHero.Position) < E.Range)) {
                E.Cast(ward);
                return;
            }

            // If that fails, try to jump to any hero
            foreach(Obj_AI_Base hero in ObjectManager.Get<Obj_AI_Base>().Where(hero =>
               E.IsReady() && Q.IsReady() && hero.Distance(target.ServerPosition) < Q.Range &&
               hero.Distance(myHero.Position) < E.Range && hero.IsValidTarget(E.Range))) {
                E.Cast(hero);
                return;
            }

            // Finally, try a minion.
            foreach(Obj_AI_Minion minion in ObjectManager.Get<Obj_AI_Minion>().Where(minion =>
               E.IsReady() && Q.IsReady() && minion.Distance(target.ServerPosition) < Q.Range &&
               minion.Distance(myHero.Position) < E.Range && minion.IsValidTarget(E.Range))) {
                E.Cast(minion);
                return;
            }

            // Cast Q if we are in range now
            if(myHero.Distance(target.Position) < Q.Range) {
                Q.Cast(target);
                return;
            }

            // If we can't shunpo then there is no reason to even place the upcoming ward
            if(Environment.TickCount <= LastPlaced + 3000 || !E.IsReady()) return;

            // Calculate the ideal position of our ward
            Vector3 position = myHero.ServerPosition + Vector3.Normalize(target.ServerPosition - myHero.ServerPosition) * 590;

            // If the distance now is Q-able, wardKs away!
            if(target.Distance(position) < Q.Range) {
                // Find the best ward slot.
                wardSlot = myHero.InventoryItems.FirstOrDefault(a => a.Id == ItemId.Warding_Totem_Trinket || a.Id == ItemId.Vision_Ward || a.Id == ItemId.Greater_Vision_Totem_Trinket || a.Id == ItemId.Greater_Stealth_Totem_Trinket); // || ItemId.Sightsone -> buggy
                if(wardSlot == null) return;

                // Cast and log.
                wardSlot.Cast(position);
                LastWardPos = position;
                LastPlaced = Environment.TickCount;
            }

            // Last Q check, if we've jumped this will trigger.
            if(myHero.Distance(target.Position) < Q.Range) {
                Q.Cast(target);
            }
        }
开发者ID:infyhr,项目名称:EloBuddy,代码行数:58,代码来源:Katakomba.cs

示例2: WardJump

        /// <summary>
        /// Tries to cast any ward/trinket and then proceed to jump on it.
        /// </summary>
        public static void WardJump()
        {
            if(myHero.IsDead || !E.IsReady()) return; // しりません どして。。。

            // Walk to cursor and try to grab the wardSlot
            Orbwalker.OrbwalkTo(Game.CursorPos.Extend(Game.CursorPos, 200).To3D());
            wardSlot = myHero.InventoryItems.FirstOrDefault(a => a.Id == ItemId.Warding_Totem_Trinket || a.Id == ItemId.Greater_Vision_Totem_Trinket || a.Id == ItemId.Greater_Stealth_Totem_Trinket);
            if(wardSlot == null || !Player.GetSpell(wardSlot.SpellSlot).IsReady) return;

            // Try to calculate our ideal ward position.
            Vector3 position = myHero.ServerPosition + Vector3.Normalize(Game.CursorPos - myHero.ServerPosition) * 590;

            // anti spam wards.
            if(Environment.TickCount <= LastPlaced + 3000) return;

            wardSlot.Cast(position);

            LastWardPos = position;
            LastPlaced  = Environment.TickCount;

            Core.DelayAction(delegate {
                Console.Write("SHOULD JUMP?");
                Player.CastSpell(SpellSlot.E, ObjectManager.Get<Obj_AI_Base>().FirstOrDefault(a => a.Distance(myHero.ServerPosition) <= E.Range && ( a.Name.ToLower().Contains("ward") || a.Name.ToLower().Contains("totem") || a.Name.ToLower().Contains("trinket") ) ));
                Player.CastSpell(SpellSlot.E, position);
                E.Cast(position);
            }, 200);
        }
开发者ID:infyhr,项目名称:EloBuddy,代码行数:30,代码来源:Katakomba.cs


注:本文中的InventorySlot.Cast方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。