本文整理汇总了C#中IntRect.Bottom方法的典型用法代码示例。如果您正苦于以下问题:C# IntRect.Bottom方法的具体用法?C# IntRect.Bottom怎么用?C# IntRect.Bottom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IntRect
的用法示例。
在下文中一共展示了IntRect.Bottom方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
public override sealed void Update(float frameTime)
{
var listboxLeftBounds = _listboxLeft.GetLocalBounds();
var listboxMainBounds = _listboxMain.GetLocalBounds();
var listboxRightBounds = _listboxRight.GetLocalBounds();
_clientAreaLeft = new IntRect(Position, new Vector2i((int)listboxLeftBounds.Width, (int)listboxLeftBounds.Height));
_clientAreaMain = new IntRect(_clientAreaLeft.Right(), Position.Y,
_width, (int)listboxMainBounds.Height);
_clientAreaRight = new IntRect(new Vector2i(_clientAreaMain.Right(), Position.Y),
new Vector2i((int)listboxRightBounds.Width, (int)listboxRightBounds.Height));
ClientArea = new IntRect(Position,
new Vector2i(_clientAreaLeft.Width + _clientAreaMain.Width + _clientAreaRight.Width,
Math.Max(Math.Max(_clientAreaLeft.Height, _clientAreaRight.Height),
_clientAreaMain.Height)));
_selectedLabel.Position = new Vector2i(_clientAreaLeft.Right(),
Position.Y + (int) (ClientArea.Height/2f) -
(int) (_selectedLabel.Height/2f));
_dropDown.Position = new Vector2i(ClientArea.Left + (int) ((ClientArea.Width - _dropDown.ClientArea.Width)/2f),
ClientArea.Bottom());
_dropDown.Update(frameTime);
}
示例2: Update
public override void Update(float frameTime)
{
if (disposing || !IsVisible()) return;
ClientArea = new IntRect(Position, new Vector2i((int)clippingRI.Width, (int)clippingRI.Height));
if (inner_focus != null && !components.Contains((GuiComponent) inner_focus)) ClearFocus();
scrollbarH.Position = new Vector2i(ClientArea.Left, ClientArea.Bottom() - scrollbarH.ClientArea.Height);
scrollbarV.Position = new Vector2i(ClientArea.Right() - scrollbarV.ClientArea.Width, ClientArea.Top);
if (scrollbarV.IsVisible()) scrollbarH.size = Size.X - scrollbarV.ClientArea.Width;
else scrollbarH.size = Size.X;
if (scrollbarH.IsVisible()) scrollbarV.size = Size.Y - scrollbarH.ClientArea.Height;
else scrollbarV.size = Size.Y;
max_x = 0;
max_y = 0;
foreach (GuiComponent component in components)
{
if (component.Position.X + component.ClientArea.Width > max_x)
max_x = component.Position.X + component.ClientArea.Width;
if (component.Position.Y + component.ClientArea.Height > max_y)
max_y = component.Position.Y + component.ClientArea.Height;
}
scrollbarH.max = (int) max_x - ClientArea.Width +
(max_y > clippingRI.Height ? scrollbarV.ClientArea.Width : 0);
if (max_x > clippingRI.Height) scrollbarH.SetVisible(true);
else scrollbarH.SetVisible(false);
scrollbarV.max = (int) max_y - ClientArea.Height +
(max_x > clippingRI.Height ? scrollbarH.ClientArea.Height : 0);
if (max_y > clippingRI.Height) scrollbarV.SetVisible(true);
else scrollbarV.SetVisible(false);
scrollbarH.Update(frameTime);
scrollbarV.Update(frameTime);
}
示例3: GetVisibility
private float GetVisibility(IntRect visibleRegion)
{
// Outside bounds
if (visibleRegion.Top > _glyphArea.Bottom())
return 0;
if (visibleRegion.Bottom() < _glyphArea.Top)
return 0;
// Completely within bounds
if (visibleRegion.Top < _glyphArea.Top
&& visibleRegion.Bottom() > _glyphArea.Bottom())
return 1;;
// Partially within bounds - fading out
if (visibleRegion.Top > _glyphArea.Top)
return (_glyphArea.Bottom() - visibleRegion.Top) / (float)(_glyphArea.Bottom() - _glyphArea.Top);
// Partially within bounds - fading in
return (float)(visibleRegion.Bottom() - _glyphArea.Top) / _glyphArea.Height;
}