本文整理汇总了C#中IntPoint类的典型用法代码示例。如果您正苦于以下问题:C# IntPoint类的具体用法?C# IntPoint怎么用?C# IntPoint使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
IntPoint类属于命名空间,在下文中一共展示了IntPoint类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ApplySetPieces
public static void ApplySetPieces(World world)
{
var map = world.Map;
int w = map.Width, h = map.Height;
Random rand = new Random();
HashSet<Rect> rects = new HashSet<Rect>();
foreach (var dat in setPieces)
{
int size = dat.Item1.Size;
int count = rand.Next(dat.Item2, dat.Item3);
for (int i = 0; i < count; i++)
{
IntPoint pt = new IntPoint();
Rect rect;
int max = 50;
do
{
pt.X = rand.Next(0, w);
pt.Y = rand.Next(0, h);
rect = new Rect() { x = pt.X, y = pt.Y, w = size, h = size };
max--;
} while ((Array.IndexOf(dat.Item4, map[pt.X, pt.Y].Terrain) == -1 ||
rects.Any(_ => Rect.Intersects(rect, _))) &&
max > 0);
if (max <= 0) continue;
dat.Item1.RenderSetPiece(world, pt);
rects.Add(rect);
}
}
}
示例2: Resolve
protected internal override void Resolve(State parent)
{
parent.Death += (sender, e) =>
{
var dat = e.Host.Manager.GameData;
var w = e.Host.Owner;
var pos = new IntPoint((int) e.Host.X - (dist/2), (int) e.Host.Y - (dist/2));
if (w == null) return;
for (int x = 0; x < dist; x++)
{
for (int y = 0; y < dist; y++)
{
WmapTile tile = w.Map[x + pos.X, y + pos.Y].Clone();
if (groundToChange != null)
{
foreach (string type in groundToChange)
{
int r = Random.Next(targetType.Length);
if (tile.TileId == dat.IdToTileType[type])
{
tile.TileId = dat.IdToTileType[targetType[r]];
w.Map[x + pos.X, y + pos.Y] = tile;
}
}
}
else
{
int r = Random.Next(targetType.Length);
tile.TileId = dat.IdToTileType[targetType[r]];
w.Map[x + pos.X, y + pos.Y] = tile;
}
}
}
};
}
示例3: InequalityOperatorTest
public void InequalityOperatorTest( int x1, int y1, int x2, int y2, bool areNotEqual )
{
IntPoint point1 = new IntPoint( x1, y1 );
IntPoint point2 = new IntPoint( x2, y2 );
Assert.AreEqual( point1 != point2, areNotEqual );
}
示例4: UpdateTile
// called for each visible tile
protected override void UpdateTile(UIElement _tile, IntPoint ml)
{
MapControlTile tile = (MapControlTile)_tile;
BitmapSource bmp;
if (m_map.Bounds.Contains(ml))
{
byte b = m_map.MapArray[ml.Y, ml.X];
if (b < 100)
bmp = m_symbolBitmapCache.GetBitmap(SymbolID.Wall, Colors.Black, false);
else
bmp = m_symbolBitmapCache.GetBitmap(SymbolID.Floor, Colors.Black, false);
}
else
{
bmp = null;
}
if (bmp != tile.Bitmap)
{
tile.Bitmap = bmp;
}
}
示例5: Shift
/// <summary>
/// Shift cloud by adding specified value to all points in the collection.
/// </summary>
///
/// <param name="cloud">Collection of points to shift their coordinates.</param>
/// <param name="shift">Point to shift by.</param>
///
public static void Shift( List<IntPoint> cloud, IntPoint shift )
{
for ( int i = 0, n = cloud.Count; i < n; i++ )
{
cloud[i] = cloud[i] + shift;
}
}
示例6: RenderSetPiece
public void RenderSetPiece(World world, IntPoint pos)
{
int[,] t = new int[5, 5];
t[0, 2] = 1;
t[1, 2] = 1;
t[2, 2] = 1;
t[3, 2] = 1;
t[4, 2] = 1;
t[2, 0] = 1;
t[2, 1] = 1;
t[2, 3] = 1;
t[2, 4] = 1;
t[1, 1] = 1;
t[1, 3] = 1;
t[3, 3] = 1;
t[3, 1] = 1;
for (int x = 0; x < 5; x++) //Rendering
for (int y = 0; y < 5; y++)
{
if (t[x, y] == 1)
{
var tile = world.Map[x + pos.X, y + pos.Y].Clone();
tile.TileId = Lava; tile.ObjType = 0;
if (world.Obstacles[x + pos.X, y + pos.Y] == 0)
world.Map[x + pos.X, y + pos.Y] = tile;
}
}
}
示例7: RenderSetPiece
public void RenderSetPiece(World world, IntPoint pos)
{
var deepWaterRadius = 1f;
var border = new List<IntPoint>();
var t = new int[Size, Size];
for (var y = 0; y < Size; y++) //Replace Deep Water With NWater
for (var x = 0; x < Size; x++)
{
var dx = x - (Size/2.0);
var dy = y - (Size/2.0);
var r = Math.Sqrt(dx*dx + dy*dy);
if (r <= deepWaterRadius)
{
t[x, y] = 1;
}
}
for (var x = 0; x < Size; x++)
for (var y = 0; y < Size; y++)
{
if (t[x, y] == 1)
{
var tile = world.Map[x + pos.X, y + pos.Y].Clone();
tile.TileId = Water;
tile.ObjType = 0;
world.Obstacles[x + pos.X, y + pos.Y] = 0;
world.Map[x + pos.X, y + pos.Y] = tile;
}
}
}
示例8: RenderSetPiece
public void RenderSetPiece(World world, IntPoint pos)
{
Entity boss = Entity.Resolve(world.Manager, "shtrs Bridge Sentinel");
boss.Move(pos.X, pos.Y);
Entity chestSpawner = Entity.Resolve(world.Manager, "shtrs encounterchestspawner");
chestSpawner.Move(pos.X, pos.Y + 5f);
Entity blobombSpawner1 = Entity.Resolve(world.Manager, "shtrs blobomb maker");
blobombSpawner1.Move(pos.X, pos.Y + 5f);
Entity blobombSpawner2 = Entity.Resolve(world.Manager, "shtrs blobomb maker");
blobombSpawner2.Move(pos.X + 5f, pos.Y + 5f);
Entity blobombSpawner3 = Entity.Resolve(world.Manager, "shtrs blobomb maker");
blobombSpawner3.Move(pos.X - 5f, pos.Y + 5f);
world.EnterWorld(boss);
world.EnterWorld(chestSpawner);
world.EnterWorld(blobombSpawner1);
world.EnterWorld(blobombSpawner2);
world.EnterWorld(blobombSpawner3);
}
示例9: RenderSetPiece
public void RenderSetPiece(World world, IntPoint pos)
{
var cooledRadius = 15;
var t = new int[Size, Size];
for (var y = 0; y < Size; y++)
for (var x = 0; x < Size; x++)
{
var dx = x - Size / 2.0;
var dy = y - Size / 2.0;
var r = Math.Sqrt(dx * dx + dy * dy);
if (r <= cooledRadius)
t[x, y] = 1;
}
for (var x = 0; x < Size; x++)
for (var y = 0; y < Size; y++)
{
if (t[x, y] == 1)
{
var tile = world.Map[x + pos.X, y + pos.Y].Clone();
tile.TileId = Cooled; tile.ObjType = 0;
if (world.Obstacles[x + pos.X, y + pos.Y] == 0)
world.Map[x + pos.X, y + pos.Y] = tile;
}
}
}
示例10: RenderSetPiece
public void RenderSetPiece(World world, IntPoint pos)
{
var dat = world.Manager.GameData;
for (int x = 0; x < Size; x++)
for (int y = 0; y < Size; y++)
{
double dx = x - (Size / 2.0);
double dy = y - (Size / 2.0);
double r = Math.Sqrt(dx * dx + dy * dy) + rand.NextDouble() * 4 - 2;
if (r <= 10)
{
var tile = world.Map[x + pos.X, y + pos.Y].Clone();
tile.TileId = dat.IdToTileType[Floor]; tile.ObjType = 0;
world.Map[x + pos.X, y + pos.Y] = tile;
}
}
Entity lord = Entity.Resolve(world.Manager, "Phoenix Lord");
lord.Move(pos.X + 15.5f, pos.Y + 15.5f);
world.EnterWorld(lord);
Container container = new Container(world.Manager, 0x0501, null, false);
Item[] items = chest.GetLoots(world.Manager, 5, 8).ToArray();
for (int i = 0; i < items.Length; i++)
container.Inventory[i] = items[i];
container.Move(pos.X + 15.5f, pos.Y + 15.5f);
world.EnterWorld(container);
}
示例11: RenderSetPiece
public void RenderSetPiece(World world, IntPoint pos)
{
for (int x = 0; x < Size; x++)
for (int y = 0; y < Size; y++)
{
double dx = x - (Size / 2.0);
double dy = y - (Size / 2.0);
double r = Math.Sqrt(dx * dx + dy * dy) + rand.NextDouble() * 4 - 2;
if (r <= 10)
{
var tile = world.Map[x + pos.X, y + pos.Y].Clone();
tile.TileId = Floor; tile.ObjType = 0;
world.Obstacles[x + pos.X, y + pos.Y] = 0;
world.Map[x + pos.X, y + pos.Y] = tile;
}
}
Entity lord = Entity.Resolve(0x675);
lord.Move(pos.X + 15.5f, pos.Y + 15.5f);
world.EnterWorld(lord);
Container container = new Container(0x0501, null, false);
int count = rand.Next(5, 8);
List<Item> items = new List<Item>();
while (items.Count < count)
{
Item item = chest.GetRandomLoot(rand);
if (item != null) items.Add(item);
}
for (int i = 0; i < items.Count; i++)
container.Inventory[i] = items[i];
container.Move(pos.X + 15.5f, pos.Y + 15.5f);
world.EnterWorld(container);
}
示例12: RenderSetPiece
public void RenderSetPiece(World world, IntPoint pos)
{
int heatedRadius = 15;
int[,] t = new int[Size, Size];
for (int y = 0; y < Size; y++)
for (int x = 0; x < Size; x++)
{
double dx = x - (Size / 2.0);
double dy = y - (Size / 2.0);
double r = Math.Sqrt(dx * dx + dy * dy);
if (r <= heatedRadius)
t[x, y] = 1;
}
for (int x = 0; x < Size; x++)
for (int y = 0; y < Size; y++)
{
if (t[x, y] == 1)
{
var tile = world.Map[x + pos.X, y + pos.Y].Clone();
tile.TileId = Heated; tile.ObjType = 0;
if (world.Obstacles[x + pos.X, y + pos.Y] == 0)
world.Map[x + pos.X, y + pos.Y] = tile;
}
}
}
示例13: GetBoundingRectangle
/// <summary>
/// Get bounding rectangle of the specified list of points.
/// </summary>
///
/// <param name="cloud">Collection of points to get bounding rectangle for.</param>
/// <param name="minXY">Point comprised of smallest X and Y coordinates.</param>
/// <param name="maxXY">Point comprised of biggest X and Y coordinates.</param>
///
public static void GetBoundingRectangle( List<IntPoint> cloud, out IntPoint minXY, out IntPoint maxXY )
{
if ( cloud.Count == 0 )
throw new ArgumentException( "List of points can not be empty." );
// take first point as min and max
int minX = cloud[0].X;
int maxX = cloud[0].X;
int minY = cloud[0].Y;
int maxY = cloud[0].Y;
for ( int i = 1, n = cloud.Count; i < n; i++ )
{
int x = cloud[i].X;
int y = cloud[i].Y;
// check X coordinate
if ( x < minX )
minX = x;
if ( x > maxX )
maxX = x;
// check Y coordinate
if ( y < minY )
minY = y;
if ( y > maxY )
maxY = y;
}
minXY = new IntPoint( minX, minY );
maxXY = new IntPoint( maxX, maxY );
}
示例14: RoundTest
public void RoundTest( float x, float y, int expectedX, int expectedY )
{
Point point = new Point( x, y );
IntPoint iPoint = new IntPoint( expectedX, expectedY );
Assert.AreEqual( iPoint, point.Round( ) );
}
示例15: GetAngleBetweenLines
/// <summary>
/// Calculate minimum angle between two lines measured in [0, 90] degrees range.
/// </summary>
///
/// <param name="line1start">Starting point of the first line.</param>
/// <param name="line1end">Ending point of the first line.</param>
/// <param name="line2start">Starting point of the second line.</param>
/// <param name="line2end">Ending point of the second line.</param>
///
/// <returns>Returns minimum angle between two lines.</returns>
///
public static double GetAngleBetweenLines( IntPoint line1start, IntPoint line1end, IntPoint line2start, IntPoint line2end )
{
double k1, k2;
if ( line1start.X != line1end.X )
{
k1 = (double) ( line1end.Y - line1start.Y ) / ( line1end.X - line1start.X );
}
else
{
k1 = double.PositiveInfinity;
}
if ( line2start.X != line2end.X )
{
k2 = (double) ( line2end.Y - line2start.Y ) / ( line2end.X - line2start.X );
}
else
{
k2 = double.PositiveInfinity;
}
// check if lines are parallel
if ( k1 == k2 )
return 0;
double angle = 0;
if ( ( k1 != double.PositiveInfinity ) && ( k2 != double.PositiveInfinity ) )
{
double tanPhi = ( ( k2 > k1 ) ? ( k2 - k1 ) : ( k1 - k2 ) ) / ( 1 + k1 * k2 );
angle = Math.Atan( tanPhi );
}
else
{
// one of the lines is parallel to Y axis
if ( k1 == double.PositiveInfinity )
{
angle = Math.PI / 2 - Math.Atan( k2 ) * Math.Sign( k2 );
}
else
{
angle = Math.PI / 2 - Math.Atan( k1 ) * Math.Sign( k1 );
}
}
// convert radians to degrees
angle *= ( 180.0 / Math.PI );
if ( angle < 0 )
{
angle = -angle;
}
return angle;
}