本文整理汇总了C#中InputEngine类的典型用法代码示例。如果您正苦于以下问题:C# InputEngine类的具体用法?C# InputEngine怎么用?C# InputEngine使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
InputEngine类属于命名空间,在下文中一共展示了InputEngine类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: invert_onClicked
void invert_onClicked(object sender, InputEngine.MouseArgs e)
{
Swapper s = AssociatedComponent as Swapper;
s.Swapped = !s.Swapped;
if (Settings.GameState == Settings.GameStates.Stopped)
s.OrigSwapped = !s.OrigSwapped;
}
示例2: newClick
public void newClick(object sender, InputEngine.MouseArgs e)
{
Sound.SoundPlayer.PlayButtonClick();
GUIEngine.s_componentSelector.ResetSelection();
create = true;
delete = false;
}
示例3: backClick
public void backClick(object sender, InputEngine.MouseArgs e)
{
Sound.SoundPlayer.PlayButtonClick();
GUIEngine.ChangeScene(GUIEngine.s_mainMenu, "GUIMainMenu");
//Main.curState = "GUIMainMenu";
//GUIEngine.curScene = GUIEngine.s_mainMenu;
}
示例4: backClick
public override void backClick(object sender, InputEngine.MouseArgs e)
{
Sound.SoundPlayer.PlayButtonClick();
GUIEngine.ChangeScene(GUIEngine.s_levelsMenu, "GUILevels");
//Main.curState = "GUILevels";
//GUIEngine.curScene = GUIEngine.s_levelsMenu;
}
示例5: clrClick
public void clrClick(object sender, InputEngine.MouseArgs e)
{
Sound.SoundPlayer.PlayButtonClick();
Logics.PlacableAreasManager.Clear();
delete = false;
create = false;
}
示例6: onButtonClick
public override void onButtonClick(InputEngine.MouseArgs e)
{
if (IsIn(e.curState.X, e.curState.Y))
{
e.Handled = true;
}
}
示例7: onButtonUp
public override void onButtonUp(InputEngine.MouseArgs e)
{
if (e.button == 0 && isdnd)
{
isdnd = false;
e.Handled = true;
}
}
示例8: OnMouseUp
public override void OnMouseUp(InputEngine.MouseArgs e)
{
base.OnMouseUp(e);
btn = -1;
x = 0;
y = 0;
}
示例9: onButtonDown
public override void onButtonDown(InputEngine.MouseArgs e)
{
base.onButtonDown(e);
e.Handled = true;
if (!bok.IsIn(e.curState.X, e.curState.Y) && !breset.IsIn(e.curState.X, e.curState.Y) &&
!bcancel.IsIn(e.curState.X, e.curState.Y))
seq.AddRecord();
}
示例10: OnMouseDown
public override void OnMouseDown(InputEngine.MouseArgs e)
{
base.OnMouseDown(e);
x = e.curState.X;
y = e.curState.Y;
btn = e.button;
}
示例11: onButtonDown
public override void onButtonDown(InputEngine.MouseArgs e)
{
if (IsIn(e.curState.X, e.curState.Y) && e.button == 0)
{
isdnd = true;
ChangeScale(e.curState.X);
e.Handled = true;
}
}
示例12: deleteClick
public void deleteClick(object sender, InputEngine.MouseArgs e)
{
Sound.SoundPlayer.PlayButtonClick();
if (saves.SelectedIndex == -1) return;
mb = YesNoMessageBox.Show("Are you sure you want\r\nto delete the following file: \r\n" +
saves.GetSelected() + "?");
mb.onButtonClicked += new YesNoMessageBox.ButtonClickedEventHandler(mb_onButtonClicked);
GUIEngine.AddHUDScene(mb);
}
示例13: OnMouseWheel
public override void OnMouseWheel(InputEngine.MouseWheelMoveArgs e)
{
base.OnMouseWheel(e);
if (e.delta != 0)
{
Resistance += (float)(e.delta) / 120f;
}
}
示例14: OnMouseMove
public override void OnMouseMove(InputEngine.MouseMoveArgs e)
{
base.OnMouseMove(e);
if (btn != -1)
{
Resistance += (float)(e.dy)/10f;
}
}
示例15: onMouseMove
public override void onMouseMove(InputEngine.MouseMoveArgs e)
{
bool wasover = isMouseOver;
base.onMouseMove(e);
if (isMouseOver && !wasover)
{
Sound.SoundPlayer.MenuMouseOver();
}
}