本文整理汇总了C#中InputDevice.GetHashCode方法的典型用法代码示例。如果您正苦于以下问题:C# InputDevice.GetHashCode方法的具体用法?C# InputDevice.GetHashCode怎么用?C# InputDevice.GetHashCode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InputDevice
的用法示例。
在下文中一共展示了InputDevice.GetHashCode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IsJoystickAssignedToGame
/// <summary>
/// Verifica se o controle esta associado ao jogo de qualquer forma
/// </summary>
/// <returns><c>true</c> if this instance is joystick assigned to game the specified inputDevice_; otherwise, <c>false</c>.</returns>
/// <param name="inputDevice_">Input device.</param>
int IsJoystickAssignedToGame(InputDevice inputDevice_)
{
for (int i = 0; i < myInputDevicePlayers.Length; i++)
{
if (myInputDevicePlayers[i] != null && myInputDevicePlayers[i].myInputDevice.GetHashCode() == inputDevice_.GetHashCode())
return i;
}
return -1;
}
示例2: IsJoystickAssignedToPlayer
/// <summary>
/// Verifica se o Device esta associado a algum jogador
/// </summary>
/// <returns><c>true</c> if this instance is joystick assigned to player the specified inputDevice_; otherwise, <c>false</c>.</returns>
/// <param name="inputDevice_">Input device.</param>
int IsJoystickAssignedToPlayer(InputDevice inputDevice_)
{
for (int i = 0; i < myPlayerAvatarList.Length; i++)
{
if (myPlayerAvatarList[i].gameObject.activeInHierarchy)
{
if (myPlayerAvatarList[i].PlayerInputController != null)
{
if (myPlayerAvatarList[i].PlayerInputController.InputDeviceJoystick != null)
{
if (myPlayerAvatarList[i].PlayerInputController.InputDeviceJoystick.GetHashCode() == inputDevice_.GetHashCode())
return (int)myPlayerAvatarList[i].PlayerClass;
}
}
}
}
return -1;
}