本文整理汇总了C#中InputBox.AskUser方法的典型用法代码示例。如果您正苦于以下问题:C# InputBox.AskUser方法的具体用法?C# InputBox.AskUser怎么用?C# InputBox.AskUser使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InputBox
的用法示例。
在下文中一共展示了InputBox.AskUser方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: menuComment_Click
private void menuComment_Click(object sender, EventArgs e)
{
GetSelected();
if (iSelectedSet >= 0)
{ //If something selected
InputBox uBox = new InputBox();//Use input box
if (uBox.AskUser(uList.uLevelSets[iSelectedSet].sComment, "LevelSet comment", "Your comment:") == DialogResult.OK) //Ask user about new comment
{ //If new comment confirmed
uList.uLevelSets[iSelectedSet].sComment = uBox.GetResult();//Update comment
uList.UpdateDisplayed(iSelectedSet);//Update displayed text (as comment changed)
Enlist();//Update listbox
}
}
return;
}
示例2: menuAddDelimiter_Click
private void menuAddDelimiter_Click(object sender, EventArgs e)
{
GetSelected();
InputBox uBox = new InputBox();//Use input box
if (uBox.AskUser("-", "Delimiter text", "Your text:") == DialogResult.OK) //Ask user about text
{
uList.AddDelimiter(uBox.GetResult(), iSelectedSet);
Enlist();//Update listbox
}
}
示例3: ActionSetBackColor
///<summary>User want to change background color</summary>
private void ActionSetBackColor()
{
InputBox uRecName = new InputBox();
LogSimpleLine(ActionID.ShowForm, "Ask; Background color");
if (uRecName.AskUser(uSetting.iBackgroundColor.ToString("X").PadLeft(6, '0'), "Background Color", "Please specify background color in RRGGBB hexadecimal format:") != DialogResult.OK) //Promt user to write color in RRGGBB
return;
uSetting.iBackgroundColor = OQConvertTools.hex2int(uRecName.GetResult());
uSetting.sBackgroundImageFile = "";//Clean image from settings to not use it
if (uSetting.iBackgroundColor == -1)
uSetting.iBackgroundColor = 0;//OQConvertTools.hex2int return -1 on errors
LogSimpleLine(ActionID.ChangedBackground, "Set background color; " + uRecName.GetResult());
UpdateBackground();//Recreate background according to settings
RedrawAllScreen();
}
示例4: CheckLevelCompletition
///<summary>If level completed - display messages and move to the next</summary>
private void CheckLevelCompletition()
{
if (uGame.IsLevelCompleted(false))//Check internal flag of level
{
DialogResult uDR;//Object for asking user
bool bAskRecordName = uSetting.bAskRecordName;//Get option of asking about record name
//string sMessage, sTitle;
LogSimpleLine(ActionID.LevelSolved, "Level solved; " + (uLevelSet.GetCurrentLevel() + 1).ToString() + "; " + uLevelSet.sFileName);
NonModalMessage("Level " + (uLevelSet.GetCurrentLevel() + 1).ToString() + " completed");//"+1" - to numerate level from 1
uGame.RecalcStats();//This recalc stats, as not all stats calculated automatically
//Default name of record: player, stats, data-time
uGame.uStats.sName = uSetting.sPlayerName + ", " + uGame.uStats.ToString() + ", " + DateTime.Now.ToString("yyyy.MM.dd HH:mm:ss");
//Build all message for box
const string sTitle = "Congratulations";
string sMessage = "You solve level " + uGame.sTitle + "!\r\n";
sMessage += "Your solution stats is: ";
sMessage += uGame.uStats.ToString() + ".\r\n";
SolutionFlags uFlags = uGame.EstimateNewSolution(uGame);//Check new solution for rectodrs
if ((uFlags & SolutionFlags.FirstSolution) != 0)
{
//First solution of this level
if (!uSetting.bAskSavingFirstSolution)
{
uDR = DialogResult.Yes;
bAskRecordName = false;
goto lSilentSave;
}
sMessage += "This is first solution of this level!\r\n";
}
else if (uFlags == SolutionFlags.Nothing)
{
//No records achived
sMessage += "- No new records achived.\r\n";
}
else
{
//Improved one-two records
if ((uFlags & SolutionFlags.BestMoves) != 0)
sMessage += "* This is new best-moves solution!\r\n";
if ((uFlags & SolutionFlags.BestPushes) != 0)
sMessage += "* This is new best-pushes solution!\r\n";
}
sMessage += "Do you want to save your solution?";
LogSimpleLine(ActionID.ShowDialog, "Ask; Save new solution");
//Ask user
uDR = MessageBox.Show(sMessage, sTitle, MessageBoxButtons.YesNoCancel, MessageBoxIcon.None, MessageBoxDefaultButton.Button1);
lSilentSave:
switch (uDR)
{
case DialogResult.Yes://User answer "yes" - save solution and advance to next level
if (bAskRecordName)//if allowed by settings
{//Ask name for new record
InputBox uRecName = new InputBox();
LogSimpleLine(ActionID.ShowForm, "Ask; Record name; " + uGame.uStats.sName);
if (uRecName.AskUser(uGame.uStats.sName, "Save record", "Please set record name:") != DialogResult.OK)
break;
uGame.uStats.sName = uRecName.GetResult();
}
if (uLevelSet.SaveNewRecord(uGame) != FunctionResult.OK) //Try to save record
{//Some problem with saving record
LogSimpleLine(ActionID.ShowDialog, "Info; Record was not saved, keep current level");
MessageBox.Show("Record was not saved.\r\nKeep current level...", "ERROR");
break;
}
uLevelSetList.UpdateSolved(uLevelSet.GetNumOfSolved());//Update number of solved levels in current levelset
//if (uGame.SavePosition(sSolutionsDirectory + AutoNamePosition() + ".sol", uLevelSet.sFileName, uLevelSet.GetCurrentLevel(), uSetting.sPlayerName) != 0) //Try to save solution
if (SavePosition(sSolutionsDirectory + AutoNamePosition() + ".sol") != FunctionResult.OK) //Try to save solution
{//Some problem with saving solution
LogSimpleLine(ActionID.ShowDialog, "Info; Solution was not saved, keep current level");
MessageBox.Show("Solution was not saved.\r\nKeep current level...", "ERROR");
break;
}
//break;
goto lNextLevel;
case DialogResult.No://User answer "no" - do not save solution but advance to next level
lNextLevel:
//bHaveUnfinishedPosition = false;//Solution saved or ignored - anyway position in ignored
KillAutosavedPosition();//Solution saved or ignored - autosaved position should be killed
//ActionNextLevel();
ActionNextUnsolved();
break;
default: //User answer "cancel - keep this level and do not save anything
break;
}
}
}
示例5: ActionSavePosition
///<summary>User want to save current position</summary>
public void ActionSavePosition()
{
if (uGame.uStats.iMoves == 0)
{
LogSimpleLine(ActionID.ShowDialog, "Info; Position empty, nothing to save");
MessageBox.Show("You are on level start, nothing to save");
return;
}
InputBox uAskFileName = new InputBox();
string sFileName = AutoNamePosition();
//Ask user about position filename
LogSimpleLine(ActionID.ShowForm, "Ask; File for save position");
if (uAskFileName.AskUser(sFileName, "Save position", "Please input position filename:") == DialogResult.OK)
{
FunctionResult uRV;
uGame.RecalcStats();//Recalc stats (some of them are not calculated automatically)
sFileName = uAskFileName.GetResult() + ".pos";
uGame.uStats.sName = uAskFileName.GetResult();
//if (uGame.SavePosition(sSolutionsDirectory + sFileName, uLevelSet.sFileName, uLevelSet.GetCurrentLevel(), uSetting.sPlayerName) != 0)//Saving
uRV = SavePosition(sSolutionsDirectory + sFileName);
if (uRV != FunctionResult.OK)//Saving
{
LogSimpleLine(ActionID.ShowDialog, "Error; Position was not saved!; " + sFileName + "; " + uRV);
MessageBox.Show("Position was not saved! " + uRV.ToString(), "ERROR");
return;
}
LogSimpleLine(ActionID.SavePosition, "Position saved; " + uGame.uStats.iMoves.ToString() + " moves; " + sFileName);
NonModalMessage("Position saved");
}
}