本文整理汇总了C#中IniFile.Read方法的典型用法代码示例。如果您正苦于以下问题:C# IniFile.Read方法的具体用法?C# IniFile.Read怎么用?C# IniFile.Read使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IniFile
的用法示例。
在下文中一共展示了IniFile.Read方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Load
public static void Load()
{
if (!new FileInfo(Path).Exists){
New();
}
ConfigurationFile = new IniFile(Path);
ActivationKey = (Keys)Enum.Parse(typeof(Keys), ConfigurationFile.Read("Activation", "Controls"));
DeactivationKey = (Keys)Enum.Parse(typeof(Keys), ConfigurationFile.Read("Deactivation", "Controls"));
RadiusIncreaseKey = (Keys)Enum.Parse(typeof(Keys), ConfigurationFile.Read("RadiusIncrease", "Controls"));
RadiusDecreaseKey = (Keys)Enum.Parse(typeof(Keys), ConfigurationFile.Read("RadiusDecrease", "Controls"));
}
示例2: Selector
public Selector()
{
IniFile MyIni = new IniFile("Settings.ini");
string lang = MyIni.Read("Lang");
if (lang == "en" || lang == "de" || lang == "be" || lang == "cs" || lang == "fa-IR" || lang == "fr" || lang == "hu" || lang == "pt-PT" || lang == "ru" || lang == "uk" || lang == "zh-Hans")
{
Thread.CurrentThread.CurrentCulture = new CultureInfo(MyIni.Read("Lang"));
Thread.CurrentThread.CurrentUICulture = new CultureInfo(MyIni.Read("Lang"));
}
InitializeComponent();
}
示例3: ReadFallout4PrefIni
public bool ReadFallout4PrefIni(string s = "none")
{
string iniFolfder = GetIniFolder();
if (File.Exists(iniFolfder + "Fallout4Prefs.ini"))
{
if (s == "none")
{
IniFile fallout4Custom = new IniFile(iniFolfder + "Fallout4Prefs.ini");
IniFile fallout4ini = new IniFile(iniFolfder + "Fallout4.ini");
// ReadCustomValues();
for (int i = 0; i < AllFalloutSettings.Count; i++)
{
if (AllFalloutSettings[i].pref)
{
if (fallout4Custom.KeyExists(AllFalloutSettings[i].VarName, AllFalloutSettings[i].Section))
{
AllFalloutSettings[i].ChangeValue(fallout4Custom.Read(AllFalloutSettings[i].VarName, AllFalloutSettings[i].Section));
MainWindow.Console.WriteToConsole("AntiAliasing value " + GlobalVar.sAntiAliasing.VarValue);
}
}
else
{
if (fallout4ini.KeyExists(AllFalloutSettings[i].VarName, AllFalloutSettings[i].Section))
{
AllFalloutSettings[i].ChangeValue(fallout4ini.Read(AllFalloutSettings[i].VarName, AllFalloutSettings[i].Section));
MainWindow.Console.WriteToConsole("AntiAliasing value " + GlobalVar.sAntiAliasing.VarValue);
}
}
}
}
else
{
// GenerateXMLAttributes
XmlReader xl = XmlReader.Create(s);
XmlSerializer file = new XmlSerializer(typeof(List<AppSettingFormat>), "test");
List<AppSettingFormat> FileFalloutSettings = new List<AppSettingFormat>();
FileFalloutSettings = (List<AppSettingFormat>)file.Deserialize(xl);
for (int i = 0; i < AllFalloutSettings.Count; i++)
{
AllFalloutSettings[i].ChangeValue(FileFalloutSettings[i].VarValue);
}
xl.Dispose();
}
ReadApplicationIni();
return true;
}
ReadApplicationIni();
return false;
}
示例4: ReadApplicationIni
public static void ReadApplicationIni()
{
IniFile settingFile = new IniFile(AppSettingPath);
if (settingFile.KeyExists(OpenConsole.VarName, "Main"))
{
OpenConsole.VarValue = settingFile.Read(OpenConsole.VarName, OpenConsole.Section);
}
if (settingFile.KeyExists("EXEPath", "Main"))
{
EXEPath.ChangeValue(settingFile.Read("EXEPath", "Main"));
}
else if (MainWindow.exeIndex != -1)
{
EXEPath.ChangeValue(MainWindow.PossibleFallout4Paths[MainWindow.exeIndex]);
}
else
{
try
{
EXEPath.ChangeValue(Registry.LocalMachine.OpenSubKey(@"SOFTWARE\Wow6432Node\bethesda softworks\Fallout4\").GetValue("Installed Path").ToString() + "Fallout4.exe");
return;
}
catch
{
MessageBox.Show("Could not determine path to Fallout4.exe,please set it manually at the launcher tab");
}
}
MainWindow.Console.WriteToConsole("OpenConsoleValue is: " + OpenConsole.VarValue.ToString());
}
示例5: LoadIniFile
public static void LoadIniFile()
{
var appIniFile = new IniFile();
#region Dir Path
AppInfoStrc.DirOfApplication = Environment.CurrentDirectory;
AppInfoStrc.DirOfSchedule = appIniFile.Read("DirOfSchedule", "PATH");
if (AppInfoStrc.DirOfSchedule == "")
{
appIniFile.Write("DirOfSchedule", InitValue.InitDirOfSchedule, "PATH");
AppInfoStrc.DirOfSchedule = InitValue.InitDirOfSchedule;
}
AppInfoStrc.DirOfLog = appIniFile.Read("DirOfLog", "PATH");
if (AppInfoStrc.DirOfLog == "")
{
appIniFile.Write("DirOfLog", InitValue.InitDirOfLog, "PATH");
AppInfoStrc.DirOfLog = InitValue.InitDirOfLog;
}
AppInfoStrc.DirOfContents = appIniFile.Read("DirOfContents", "PATH");
if (AppInfoStrc.DirOfContents == "")
{
appIniFile.Write("DirOfContents", InitValue.DirOfContents, "PATH");
AppInfoStrc.DirOfContents = InitValue.DirOfContents;
}
#endregion
#region Server connectoion Info
AppInfoStrc.UrlOfServer = appIniFile.Read("UrlOfServer", "SERVER");
if (AppInfoStrc.UrlOfServer == "")
{
appIniFile.Write("UrlOfServer", InitValue.InitUrlOfServer, "SERVER");
AppInfoStrc.UrlOfServer = InitValue.InitUrlOfServer;
}
AppInfoStrc.ExtentionOfServer = appIniFile.Read("ExtentionOfServer", "SERVER");
if (AppInfoStrc.ExtentionOfServer == "")
{
appIniFile.Write("ExtentionOfServer", InitValue.InitExtensionOfServer, "SERVER");
AppInfoStrc.ExtentionOfServer = InitValue.InitExtensionOfServer;
}
AppInfoStrc.PortOfServer = appIniFile.Read("PortOfServer", "SERVER");
if (AppInfoStrc.PortOfServer == "")
{
appIniFile.Write("PortOfServer", InitValue.InitPortOfServer, "SERVER");
AppInfoStrc.PortOfServer = InitValue.InitPortOfServer;
}
#endregion
#region Player Info
AppInfoStrc.PlayerId = appIniFile.Read("PlayerID", "PLAYER");
if (AppInfoStrc.PlayerId == "")
{
appIniFile.Write("PlayerID", "", "PLAYER");
}
#endregion
}