本文整理汇总了C#中ImageDescription类的典型用法代码示例。如果您正苦于以下问题:C# ImageDescription类的具体用法?C# ImageDescription怎么用?C# ImageDescription使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ImageDescription类属于命名空间,在下文中一共展示了ImageDescription类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadFromMemory
public static unsafe Image LoadFromMemory(IntPtr pSource, int size, bool makeACopy, GCHandle? handle)
{
var stream = new BinarySerializationReader(new NativeMemoryStream((byte*)pSource, size));
// Read and check magic code
var magicCode = stream.ReadUInt32();
if (magicCode != MagicCode)
return null;
// Read header
var imageDescription = new ImageDescription();
imageDescriptionSerializer.Serialize(ref imageDescription, ArchiveMode.Deserialize, stream);
if (makeACopy)
{
var buffer = Utilities.AllocateMemory(size);
Utilities.CopyMemory(buffer, pSource, size);
pSource = buffer;
makeACopy = false;
}
var image = new Image(imageDescription, pSource, 0, handle, !makeACopy);
var totalSizeInBytes = stream.ReadInt32();
if (totalSizeInBytes != image.TotalSizeInBytes)
throw new InvalidOperationException("Image size is different than expected.");
// Read image data
stream.Serialize(image.DataPointer, image.TotalSizeInBytes);
return image;
}
示例2: SaveFromMemory
private static void SaveFromMemory(PixelBuffer[] pixelBuffers, int count, ImageDescription description, Stream imageStream, ImageFormat imageFormat)
{
using (var bitmap = new Bitmap(description.Width, description.Height))
{
var sourceArea = new Rectangle(0, 0, bitmap.Width, bitmap.Height);
// Lock System.Drawing.Bitmap
var bitmapData = bitmap.LockBits(sourceArea, ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
try
{
// Copy memory
if (description.Format == PixelFormat.R8G8B8A8_UNorm || description.Format == PixelFormat.R8G8B8A8_UNorm_SRgb)
CopyMemoryBGRA(bitmapData.Scan0, pixelBuffers[0].DataPointer, pixelBuffers[0].BufferStride);
else if (description.Format == PixelFormat.B8G8R8A8_UNorm || description.Format == PixelFormat.B8G8R8A8_UNorm_SRgb)
Utilities.CopyMemory(bitmapData.Scan0, pixelBuffers[0].DataPointer, pixelBuffers[0].BufferStride);
else
throw new NotSupportedException(string.Format("Pixel format [{0}] is not supported", description.Format));
}
finally
{
bitmap.UnlockBits(bitmapData);
}
// Save
bitmap.Save(imageStream, imageFormat);
}
}
示例3: SaveFromMemory
private static void SaveFromMemory(PixelBuffer[] pixelBuffers, int count, ImageDescription description, Stream imageStream, Bitmap.CompressFormat imageFormat)
{
var colors = pixelBuffers[0].GetPixels<int>();
using (var bitmap = Bitmap.CreateBitmap(description.Width, description.Height, Bitmap.Config.Argb8888))
{
var pixelData = bitmap.LockPixels();
var sizeToCopy = colors.Length * sizeof(int);
unsafe
{
fixed (int* pSrc = colors)
{
// Copy the memory
if (description.Format == PixelFormat.R8G8B8A8_UNorm || description.Format == PixelFormat.R8G8B8A8_UNorm_SRgb)
{
CopyMemoryBGRA(pixelData, (IntPtr)pSrc, sizeToCopy);
}
else if (description.Format == PixelFormat.B8G8R8A8_UNorm || description.Format == PixelFormat.B8G8R8A8_UNorm_SRgb)
{
Utilities.CopyMemory(pixelData, (IntPtr)pSrc, sizeToCopy);
}
else
{
throw new NotSupportedException(string.Format("Pixel format [{0}] is not supported", description.Format));
}
}
}
bitmap.UnlockPixels();
bitmap.Compress(imageFormat, 100, imageStream);
}
}
示例4: Read
public void Read(BinaryReader reader)
{
TestName = reader.ReadString();
CurrentVersion = reader.ReadString();
Frame = reader.ReadString();
// Read image header
var width = reader.ReadInt32();
var height = reader.ReadInt32();
var format = (PixelFormat)reader.ReadInt32();
var textureSize = reader.ReadInt32();
// Read image data
var imageData = new byte[textureSize];
using (var lz4Stream = new LZ4Stream(reader.BaseStream, CompressionMode.Decompress, false, textureSize))
{
if (lz4Stream.Read(imageData, 0, textureSize) != textureSize)
throw new EndOfStreamException("Unexpected end of stream");
}
var pinnedImageData = GCHandle.Alloc(imageData, GCHandleType.Pinned);
var description = new ImageDescription
{
Dimension = TextureDimension.Texture2D,
Width = width,
Height = height,
ArraySize = 1,
Depth = 1,
Format = format,
MipLevels = 1,
};
Image = Image.New(description, pinnedImageData.AddrOfPinnedObject(), 0, pinnedImageData, false);
}
示例5: SaveFromMemory
private static void SaveFromMemory(PixelBuffer[] pixelBuffers, int count, ImageDescription description, Stream imageStream, Bitmap.CompressFormat imageFormat)
{
var colors = pixelBuffers[0].GetPixels<int>();
using (var bitmap = Bitmap.CreateBitmap(colors, description.Width, description.Height, Bitmap.Config.Argb8888))
{
bitmap.Compress(imageFormat, 0, imageStream);
}
}
示例6: SaveFromMemory
public static void SaveFromMemory(PixelBuffer[] pixelBuffers, int count, ImageDescription description, System.IO.Stream imageStream)
{
var stream = new BinarySerializationWriter(imageStream);
// Write magic code
stream.Write(MagicCode);
// Write image header
imageDescriptionSerializer.Serialize(ref description, ArchiveMode.Serialize, stream);
// Write total size
int totalSize = 0;
foreach (var pixelBuffer in pixelBuffers)
totalSize += pixelBuffer.BufferStride;
stream.Write(totalSize);
// Write buffers contiguously
foreach (var pixelBuffer in pixelBuffers)
{
stream.Serialize(pixelBuffer.DataPointer, pixelBuffer.BufferStride);
}
}
示例7: CreateTextureFromDDS
// Simple DDS loader ported from http://msdn.microsoft.com/en-us/library/windows/apps/jj651550.aspx
static void CreateTextureFromDDS(
SharpDX.Direct3D11.Device d3dDevice,
ImageDescription imageDesc,
//SharpDX.Toolkit.Graphics.DDS.Header header,
//DDS_HEADER* header,
IntPtr bitData,
//_In_reads_bytes_(bitSize) const byte* bitData,
int bitSize,
out SharpDX.Direct3D11.Resource texture,
//_Out_opt_ ID3D11Resource** texture,
out ShaderResourceView textureView
//_Out_opt_ ID3D11ShaderResourceView** textureView,
)
{
int width = imageDesc.Width;
int height = imageDesc.Height;
int depth = imageDesc.Depth;
int arraySize = imageDesc.ArraySize;
Format format = imageDesc.Format;
bool isCubeMap = imageDesc.Dimension == TextureDimension.TextureCube;
int mipCount = imageDesc.MipLevels;// MipMapCount;
if (0 == mipCount)
{
mipCount = 1;
}
// Create the texture
DataBox[] initData = new DataBox[mipCount * arraySize];
//std::unique_ptr<D3D11_SUBRESOURCE_DATA> initData(new D3D11_SUBRESOURCE_DATA[mipCount * arraySize]);
int maxsize = 1;
if (isCubeMap)
{
maxsize = SharpDX.Direct3D11.Resource.MaximumTextureCubeSize;
}
else
{
maxsize = (imageDesc.Dimension == TextureDimension.Texture3D)
? SharpDX.Direct3D11.Resource.MaximumTexture3DSize
: SharpDX.Direct3D11.Resource.MaximumTexture2DSize;
}
int skipMip = 0;
int twidth = 0;
int theight = 0;
int tdepth = 0;
FillInitData(width, height, depth, mipCount, arraySize, format, maxsize, bitSize, bitData, out twidth, out theight, out tdepth, out skipMip, initData);
CreateD3DResources(d3dDevice, imageDesc.Dimension, twidth, theight, tdepth, mipCount - skipMip, arraySize, format, isCubeMap, initData, out texture, out textureView);
}
示例8: CalculateMipMapDescription
internal static MipMapDescription[] CalculateMipMapDescription(ImageDescription metadata, PitchFlags cpFlags, out int nImages, out int pixelSize)
{
pixelSize = 0;
nImages = 0;
int w = metadata.Width;
int h = metadata.Height;
int d = metadata.Depth;
var mipmaps = new MipMapDescription[metadata.MipLevels];
for (int level = 0; level < metadata.MipLevels; ++level)
{
int rowPitch, slicePitch;
int widthPacked;
int heightPacked;
ComputePitch(metadata.Format, w, h, out rowPitch, out slicePitch, out widthPacked, out heightPacked, PitchFlags.None);
mipmaps[level] = new MipMapDescription(
w,
h,
d,
rowPitch,
slicePitch,
widthPacked,
heightPacked
);
pixelSize += d * slicePitch;
nImages += d;
if (h > 1)
h >>= 1;
if (w > 1)
w >>= 1;
if (d > 1)
d >>= 1;
}
return mipmaps;
}
示例9: Save
/// <summary>
/// Saves this instance to a stream.
/// </summary>
/// <param name="pixelBuffers">The buffers to save.</param>
/// <param name="count">The number of buffers to save.</param>
/// <param name="description">Global description of the buffer.</param>
/// <param name="imageStream">The destination stream.</param>
/// <param name="fileType">Specify the output format.</param>
/// <remarks>This method support the following format: <c>dds, bmp, jpg, png, gif, tiff, wmp, tga</c>.</remarks>
internal static void Save(PixelBuffer[] pixelBuffers, int count, ImageDescription description, Stream imageStream, ImageFileType fileType)
{
foreach (var loadSaveDelegate in loadSaveDelegates)
{
if (loadSaveDelegate.FileType == fileType)
{
loadSaveDelegate.Save(pixelBuffers, count, description, imageStream);
return;
}
}
throw new NotSupportedException("This file format is not yet implemented.");
}
示例10: New
/// <summary>
/// Creates a new instance of <see cref="Image"/> from an image description.
/// </summary>
/// <param name="description">The image description.</param>
/// <param name="dataPointer">Pointer to an existing buffer.</param>
/// <returns>A new image.</returns>
public static Image New(ImageDescription description, IntPtr dataPointer)
{
return new Image(description, dataPointer, 0, null, false);
}
示例11: Image
/// <summary>
/// Initializes a new instance of the <see cref="Image" /> class.
/// </summary>
/// <param name="description">The image description.</param>
/// <param name="dataPointer">The pointer to the data buffer.</param>
/// <param name="offset">The offset from the beginning of the data buffer.</param>
/// <param name="handle">The handle (optionnal).</param>
/// <param name="bufferIsDisposable">if set to <c>true</c> [buffer is disposable].</param>
/// <exception cref="System.InvalidOperationException">If the format is invalid, or width/height/depth/arraysize is invalid with respect to the dimension.</exception>
internal unsafe Image(ImageDescription description, IntPtr dataPointer, int offset, GCHandle? handle, bool bufferIsDisposable, PitchFlags pitchFlags = PitchFlags.None, int rowStride = 0)
{
Initialize(description, dataPointer, offset, handle, bufferIsDisposable, pitchFlags, rowStride);
}
示例12: DecodeMetadata
/// <summary>
/// Determines metadata for image
/// </summary>
/// <param name="flags">The flags.</param>
/// <param name="decoder">The decoder.</param>
/// <param name="frame">The frame.</param>
/// <param name="pixelFormat">The pixel format.</param>
/// <returns></returns>
/// <exception cref="System.InvalidOperationException">If pixel format is not supported.</exception>
private static ImageDescription? DecodeMetadata(WICFlags flags, BitmapDecoder decoder, BitmapFrameDecode frame, out Guid pixelFormat)
{
var size = frame.Size;
var metadata = new ImageDescription
{
Dimension = TextureDimension.Texture2D,
Width = size.Width,
Height = size.Height,
Depth = 1,
MipLevels = 1,
ArraySize = (flags & WICFlags.AllFrames) != 0 ? decoder.FrameCount : 1,
Format = DetermineFormat(frame.PixelFormat, flags, out pixelFormat)
};
if (metadata.Format == DXGI.Format.Unknown)
return null;
return metadata;
}
示例13: SaveFromMemory
private static void SaveFromMemory(PixelBuffer[] pixelBuffers, int count, ImageDescription description, Stream imageStream, ImageFormat imageFormat)
{
#if (SILICONSTUDIO_XENKO_UI_WINFORMS || SILICONSTUDIO_XENKO_UI_WPF)
using (var bitmap = new Bitmap(description.Width, description.Height))
{
var sourceArea = new Rectangle(0, 0, bitmap.Width, bitmap.Height);
// Lock System.Drawing.Bitmap
var bitmapData = bitmap.LockBits(sourceArea, ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
try
{
// Copy memory
if (description.Format == PixelFormat.R8G8B8A8_UNorm || description.Format == PixelFormat.R8G8B8A8_UNorm_SRgb)
CopyMemoryBGRA(bitmapData.Scan0, pixelBuffers[0].DataPointer, pixelBuffers[0].BufferStride);
else if (description.Format == PixelFormat.B8G8R8A8_UNorm || description.Format == PixelFormat.B8G8R8A8_UNorm_SRgb)
Utilities.CopyMemory(bitmapData.Scan0, pixelBuffers[0].DataPointer, pixelBuffers[0].BufferStride);
else
{
// TODO Ideally we will want to support grayscale images, but the SpriteBatch can only render RGBA for now
// so convert the grayscale image as an RGBA and save it
CopyMemoryRRR1(bitmapData.Scan0, pixelBuffers[0].DataPointer, pixelBuffers[0].BufferStride);
}
}
finally
{
bitmap.UnlockBits(bitmapData);
}
// Save
bitmap.Save(imageStream, imageFormat);
}
#else
// FIXME: Manu: Currently SDL can only save to BMP or PNG.
#endif
}
示例14: SaveJpgFromMemory
public static void SaveJpgFromMemory(PixelBuffer[] pixelBuffers, int count, ImageDescription description, Stream imageStream)
{
SaveFromMemory(pixelBuffers, count, description, imageStream, ImageFormat.Jpeg);
}
示例15: CalculateImageArray
/// <summary>
/// Determines number of image array entries and pixel size.
/// </summary>
/// <param name="imageDesc">Description of the image to create.</param>
/// <param name="pitchFlags">Pitch flags.</param>
/// <param name="bufferCount">Output number of mipmap.</param>
/// <param name="pixelSizeInBytes">Output total size to allocate pixel buffers for all images.</param>
private static List<int> CalculateImageArray( ImageDescription imageDesc, PitchFlags pitchFlags, out int bufferCount, out int pixelSizeInBytes)
{
pixelSizeInBytes = 0;
bufferCount = 0;
var mipmapToZIndex = new List<int>();
for (int j = 0; j < imageDesc.ArraySize; j++)
{
int w = imageDesc.Width;
int h = imageDesc.Height;
int d = imageDesc.Depth;
for (int i = 0; i < imageDesc.MipLevels; i++)
{
int rowPitch, slicePitch;
int widthPacked;
int heightPacked;
ComputePitch(imageDesc.Format, w, h, out rowPitch, out slicePitch, out widthPacked, out heightPacked, pitchFlags);
// Store the number of z-slicec per miplevels
if ( j == 0)
mipmapToZIndex.Add(bufferCount);
// Keep a trace of indices for the 1st array size, for each mip levels
pixelSizeInBytes += d * slicePitch;
bufferCount += d;
if (h > 1)
h >>= 1;
if (w > 1)
w >>= 1;
if (d > 1)
d >>= 1;
}
// For the last mipmaps, store just the number of zbuffers in total
if (j == 0)
mipmapToZIndex.Add(bufferCount);
}
return mipmapToZIndex;
}