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C# IWorkItemsGroup.WaitForIdle方法代码示例

本文整理汇总了C#中IWorkItemsGroup.WaitForIdle方法的典型用法代码示例。如果您正苦于以下问题:C# IWorkItemsGroup.WaitForIdle方法的具体用法?C# IWorkItemsGroup.WaitForIdle怎么用?C# IWorkItemsGroup.WaitForIdle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IWorkItemsGroup的用法示例。


在下文中一共展示了IWorkItemsGroup.WaitForIdle方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: QuickSort

        /// <summary>
        /// QuickSort array using wig to parallel the sort
        /// </summary>
        /// <param name="wig">A IWorkItemsGroup to use to parallel the sort</param>
        /// <param name="array">The array of items to sort</param>
        public static void QuickSort(IWorkItemsGroup wig, int[] array)
        {
            // Initiate the QuickSort
            wig.QueueWorkItem(QuickSort, wig, array, 0, array.Length - 1);

            // Wait for the sort to complete.
            wig.WaitForIdle();
        }
开发者ID:laoqiuChina,项目名称:SmartThreadPool,代码行数:13,代码来源:ParallelQuickSort.cs

示例2: TestQueueWorkItemCallStatPostPrio

        //IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, PostExecuteWorkItemCallback postExecuteWorkItemCallback, WorkItemPriority workItemPriority);
        public static void TestQueueWorkItemCallStatPostPrio(IWorkItemsGroup wig)
        {
            bool postExecuteCalled = false;
            object state = new object();
            PostExecuteWorkItemCallback postExecuteWorkItemCallback = delegate(IWorkItemResult w) { postExecuteCalled = true; };
            WorkItemInfo wii = new WorkItemInfo();
            wii.WorkItemPriority = WorkItemPriority.BelowNormal;
            wii.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
            WorkItemInfoComparer wiic = new WorkItemInfoComparer(wii, state);

            IWorkItemResult wir = wig.QueueWorkItem(
                wiic.CompareWorkItemInfo,
                state,
                postExecuteWorkItemCallback, 
                WorkItemPriority.BelowNormal);

            // We must wait for idle to let the post execute run
            wig.WaitForIdle();

            bool success = (bool)wir.Result;

            Assert.IsTrue(success);
            Assert.IsTrue(postExecuteCalled);
        }
开发者ID:jogibear9988,项目名称:smartthreadpool,代码行数:25,代码来源:QueueWorkItemHelper.cs

示例3: TestQueueWorkItemInfoCallStat

        //IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state);
        public static void TestQueueWorkItemInfoCallStat(IWorkItemsGroup wig)
        {
            object state = new object();
            WorkItemInfo wii = new WorkItemInfo();
            wii.CallToPostExecute = CallToPostExecute.Never;
            wii.DisposeOfStateObjects = true;
            wii.PostExecuteWorkItemCallback = delegate(IWorkItemResult w) { };
            wii.UseCallerCallContext = true;
            wii.UseCallerHttpContext = true;
            wii.WorkItemPriority = WorkItemPriority.Highest;

            WorkItemInfoComparer wiic = new WorkItemInfoComparer(wii, state);

            IWorkItemResult wir = wig.QueueWorkItem(wii, wiic.CompareWorkItemInfo, state);

            // We must wait for idle to let the post execute run
            wig.WaitForIdle();

            bool success = (bool)wir.Result;

            Assert.IsTrue(success);
        }
开发者ID:jogibear9988,项目名称:smartthreadpool,代码行数:23,代码来源:QueueWorkItemHelper.cs

示例4: TestQueueWorkItemCallStatPostPflgPrio

        //IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, PostExecuteWorkItemCallback postExecuteWorkItemCallback, CallToPostExecute callToPostExecute, WorkItemPriority workItemPriority);
        public static void TestQueueWorkItemCallStatPostPflgPrio(IWorkItemsGroup wig)
        {
            bool postExecuteCalled;
            CallToPostExecute callToPostExecute;
            object state = new object();
            PostExecuteWorkItemCallback postExecuteWorkItemCallback = delegate(IWorkItemResult w) { postExecuteCalled = true; };
            WorkItemInfo wii = new WorkItemInfo();
            wii.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
            WorkItemInfoComparer wiic = new WorkItemInfoComparer(wii, state);
            WorkItemPriority workItemPriority;
            IWorkItemResult wir;
            bool success;

            /////////////////////////////////////////////////////////////////////////////

            callToPostExecute = CallToPostExecute.Always;
            workItemPriority = WorkItemPriority.Lowest;

            // Check without cancel
            postExecuteCalled = false;
            wiic.SleepTime = 0;

            wii.CallToPostExecute = callToPostExecute;
            wii.WorkItemPriority = workItemPriority;

            wir = wig.QueueWorkItem(
                wiic.CompareWorkItemInfo,
                state,
                postExecuteWorkItemCallback,
                callToPostExecute,
                workItemPriority);

            // We must wait for idle to let the post execute run
            wig.WaitForIdle();

            success = (bool)wir.Result;

            Assert.IsTrue(success);
            Assert.IsTrue(postExecuteCalled);

            // Check with cancel
            success = false;
            postExecuteCalled = false;
            wiic.SleepTime = 100;

            wir = wig.QueueWorkItem(
                wiic.CompareWorkItemInfo,
                state,
                postExecuteWorkItemCallback,
                callToPostExecute,
                workItemPriority);

            wir.Cancel();

            // We must wait for idle to let the post execute run
            wig.WaitForIdle();

            Assert.IsTrue(postExecuteCalled);

            try
            {
                wir.GetResult();
            }
            catch (WorkItemCancelException ce)
            {
                success = true;
            }

            Assert.IsTrue(success);

            /////////////////////////////////////////////////////////////////////////////

            callToPostExecute = CallToPostExecute.Never;
            workItemPriority = WorkItemPriority.Highest;

            postExecuteCalled = false;
            wiic.SleepTime = 0;

            wii.CallToPostExecute = callToPostExecute;
            wii.WorkItemPriority = workItemPriority;

            wir = wig.QueueWorkItem(
                wiic.CompareWorkItemInfo,
                state,
                postExecuteWorkItemCallback,
                callToPostExecute, 
                workItemPriority);

            // We must wait for idle to let the post execute run
            wig.WaitForIdle();

            success = (bool)wir.Result;

            Assert.IsTrue(success);
            Assert.IsFalse(postExecuteCalled);

            // Check with cancel
            success = false;
            postExecuteCalled = false;
//.........这里部分代码省略.........
开发者ID:jogibear9988,项目名称:smartthreadpool,代码行数:101,代码来源:QueueWorkItemHelper.cs


注:本文中的IWorkItemsGroup.WaitForIdle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。