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C# IVsCfg类代码示例

本文整理汇总了C#中IVsCfg的典型用法代码示例。如果您正苦于以下问题:C# IVsCfg类的具体用法?C# IVsCfg怎么用?C# IVsCfg使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


IVsCfg类属于命名空间,在下文中一共展示了IVsCfg类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: NodejsUwpProjectFlavorCfg

 public NodejsUwpProjectFlavorCfg(NodejsUwpProjectFlavor baseProjectNode, IVsCfg baseConfiguration, IVsProjectFlavorCfg innerConfiguration)
 {
     _baseCfg = baseConfiguration;
     _innerCfg = innerConfiguration;
     project = baseProjectNode;
     mapIVsCfgToNodejsUwpProjectFlavorCfg.Add(baseConfiguration, this);
 }
开发者ID:ranjaniryan,项目名称:ntvsiot,代码行数:7,代码来源:NodejsUwpProjectFlavorCfg.cs

示例2: VsProjectFlavorCfg

        public VsProjectFlavorCfg(VsProject project, IVsCfg baseCfg)
        {
            m_vsCfg = baseCfg;
            m_project = project;

            m_innerIVsDebuggableProjectCfg = m_vsCfg as IVsDebuggableProjectCfg;
            m_IVsBuildPropertyStorage = m_project as IVsBuildPropertyStorage;

            Debug.Assert(m_innerIVsDebuggableProjectCfg != null);

            m_connectionsDeployStatusCallback = new ConnectionPoint.Connections();

            DeployPropertyPort = new ProjectBuildProperty("DeployTransport", m_IVsBuildPropertyStorage, this, _PersistStorageType.PST_USER_FILE, _PersistStorageType.PST_PROJECT_FILE, DebugPort.NameFromPortFilter(PortFilter.Emulator));
            DeployPropertyDevice = new ProjectBuildProperty("DeployDevice", m_IVsBuildPropertyStorage, this, _PersistStorageType.PST_USER_FILE, _PersistStorageType.PST_PROJECT_FILE);

            GenerateStubsFlag = new ProjectBuildPropertyBool("MF_GenerateStubs", m_IVsBuildPropertyStorage, this, _PersistStorageType.PST_USER_FILE);
            GenerateStubsRootName = new ProjectBuildProperty("MF_GenerateStubsRootName", m_IVsBuildPropertyStorage, this, _PersistStorageType.PST_USER_FILE, _PersistStorageType.PST_PROJECT_FILE, "TARGET");
            GenerateStubsDirectory = new ProjectBuildProperty("MF_GenerateStubsDirectory", m_IVsBuildPropertyStorage, this, _PersistStorageType.PST_USER_FILE, _PersistStorageType.PST_PROJECT_FILE, "DIRECTORY");

            try
            {
                ActivateDebugEngine();
            }
            catch (Exception e)
            {
                VsPackage.MessageCentre.InternalErrorMsg(false, String.Format("Unable to register debug engine: {0}", e.Message));
            }
        }
开发者ID:aura1213,项目名称:netmf-interpreter,代码行数:28,代码来源:VsProjectFlavorCfg.cs

示例3:

        int IVsUpdateSolutionEvents2.UpdateProjectCfg_Begin(
            IVsHierarchy pHierProj, IVsCfg pCfgProj, IVsCfg pCfgSln, uint dwAction, ref int pfCancel)
        {
            //
            //   if clean project or solution,   dwAction == 0x100000
            //   if build project or solution,   dwAction == 0x010000
            //   if rebuild project or solution, dwAction == 0x410000
            //
            if (dwAction == 0x010000
                || dwAction == 0x410000)
            {
                var validationSuccessful =
                    VisualStudioEdmxValidator.LoadAndValidateAllFilesInProject(
                        pHierProj, /*doEscherValidation*/ false, ShouldValidateArtifactDuringBuild);

                // we cause a 'build break' for command-line builds by setting PfCancel = 1
                if (PackageManager.Package.IsBuildingFromCommandLine
                    && !validationSuccessful)
                {
                    pfCancel = 1;
                }
            }

            return VSConstants.S_OK;
        }
开发者ID:Cireson,项目名称:EntityFramework6,代码行数:25,代码来源:EdmUpdateSolutionEvents.cs

示例4: GetNameProperty

        int IVsUpdateSolutionEvents2.UpdateProjectCfg_Done(IVsHierarchy pHierProj, IVsCfg pCfgProj, IVsCfg pCfgSln, uint dwAction, int fSuccess, int fCancel)
        {
            var name = GetNameProperty(pHierProj);
            var folder = GetProjectDirectoryProperty(pHierProj);
                
            if (!string.IsNullOrEmpty(name))
                BuildFinishedEvent(this, new SolutionBuildFinishedEvent() { ProjectName = name, ProjectFolder = folder });

            return VSConstants.S_OK;
        }
开发者ID:xoriath,项目名称:atmelstudio-fstack-usage,代码行数:10,代码来源:SolutionEventsListener.cs

示例5: GetCfgOfName

 public void GetCfgOfName(string name, string platName, out IVsCfg cfg) { 
   CCITracing.TraceCall();
   cfg = null;
   foreach (XmlElement e in this.projectManager.StateElement.SelectNodes("Build/Settings/Config")) {
     if (name == e.GetAttribute("Name")) {
       cfg = new ProjectConfig(this.projectManager, e);
       break;
     }
   }
 }
开发者ID:hesam,项目名称:SketchSharp,代码行数:10,代码来源:configprovider.cs

示例6: GetACSPropertyPageProjectFlavorCfgFromIVsCfg

 internal static ACSPropertyPageProjectFlavorCfg GetACSPropertyPageProjectFlavorCfgFromIVsCfg(IVsCfg configuration)
 {
     if (mapIVsCfgToACSPropertyPageProjectFlavorCfg.ContainsKey(configuration))
     {
         return (ACSPropertyPageProjectFlavorCfg)mapIVsCfgToACSPropertyPageProjectFlavorCfg[configuration];
     }
     else
     {
         throw new ArgumentOutOfRangeException("Cannot find configuration in mapIVsCfgToSpecializedCfg.");
     }
 }
开发者ID:Exclr8,项目名称:CloudCore,代码行数:11,代码来源:ACSPropertyPageProjectFlavorConfig.cs

示例7: UpdateProjectCfg_Done

        /// <summary>
        /// This is overridden to open the help file after a successful build or the log viewer tool window
        /// after a failed build if so indicated by the Sandcastle Help File Builder options.
        /// </summary>
        /// <inheritdoc />
        /// <remarks>Note that the base method documentation is wrong.  The action parameter is actually a
        /// combination of VSSOLNBUILDUPDATEFLAGS values.</remarks>
        public override int UpdateProjectCfg_Done(IVsHierarchy hierarchy, IVsCfg configProject,
          IVsCfg configSolution, uint action, int success, int cancel)
        {
            SandcastleBuilderProjectNode projectNode;
            SandcastleBuilderOptionsPage options;
            ProjectConfig cfg = configProject as ProjectConfig;

            if(cfg != null)
            {
                if(cancel == 0 && success != 0)
                {
                    // Open the help file on a successful build if so requested
                    projectNode = cfg.ProjectMgr as SandcastleBuilderProjectNode;
                    options = SandcastleBuilderPackage.Instance.GeneralOptions;

                    if(projectNode != null && options != null)
                        if((action & (uint)VSSOLNBUILDUPDATEFLAGS.SBF_OPERATION_BUILD) != 0 && options.OpenHelpAfterBuild)
                            SandcastleBuilderPackage.Instance.ViewBuiltHelpFile(projectNode);
                        else
                            if((action & (uint)VSSOLNBUILDUPDATEFLAGS.SBF_OPERATION_CLEAN) != 0)
                            {
                                var window = cfg.ProjectMgr.Package.FindToolWindow(typeof(ToolWindows.BuildLogToolWindow), 0, false) as
                                    BuildLogToolWindow;

                                if(window != null)
                                    window.ClearLog();
                            }
                }
                else
                    if(cancel == 0 && success == 0)
                    {
                        // Open the build log tool window on a failed build if so requested
                        projectNode = cfg.ProjectMgr as SandcastleBuilderProjectNode;
                        options = SandcastleBuilderPackage.Instance.GeneralOptions;

                        if(projectNode != null && options != null)
                            if((action & (uint)VSSOLNBUILDUPDATEFLAGS.SBF_OPERATION_BUILD) != 0 && options.OpenLogViewerOnFailedBuild)
                                projectNode.OpenBuildLogToolWindow(true);
                            else
                            {
                                // The user doesn't want it opened.  However, if it's already open, refresh the
                                // log file reference so that it shows the correct file when it is displayed.
                                var window = cfg.ProjectMgr.Package.FindToolWindow(typeof(ToolWindows.BuildLogToolWindow), 0, false) as
                                    BuildLogToolWindow;

                                if(window != null && ((IVsWindowFrame)window.Frame).IsVisible() == VSConstants.S_OK)
                                    projectNode.OpenBuildLogToolWindow(false);
                            }
                    }
            }

            return VSConstants.S_OK;
        }
开发者ID:julianhaslinger,项目名称:SHFB,代码行数:60,代码来源:BuildCompletedEventListener.cs

示例8: CreateProjectFlavorCfg

        public int CreateProjectFlavorCfg(IVsCfg pBaseProjectCfg, out IVsProjectFlavorCfg ppFlavorCfg)
        {
            IVsProjectFlavorCfg cfg;
            ErrorHandler.ThrowOnFailure(
                _innerVsProjectFlavorCfgProvider.CreateProjectFlavorCfg(
                    pBaseProjectCfg,
                    out cfg
                )
            );

            ppFlavorCfg = _config = new NodejsUwpProjectFlavorCfg(this, pBaseProjectCfg, cfg);
            return VSConstants.S_OK;
        }
开发者ID:munyirik,项目名称:ntvsiot,代码行数:13,代码来源:NodejsUwpProjectFlavor.cs

示例9: PersistXMLFragments

        protected void PersistXMLFragments()
        {
            if (this.IsFlavorDirty() != 0)
            {
                XmlDocument doc = new XmlDocument();
                XmlElement root = doc.CreateElement("ROOT");

                // We will need the list of configuration inside the loop, so get it before entering the loop
                uint[] count = new uint[1];
                IVsCfg[] configs = null;
                int hr = this.ConfigProvider.GetCfgs(0, null, count, null);
                if (ErrorHandler.Succeeded(hr) && count[0] > 0)
                {
                    configs = new IVsCfg[count[0]];
                    hr = this.ConfigProvider.GetCfgs((uint)configs.Length, configs, count, null);
                    if (ErrorHandler.Failed(hr))
                        count[0] = 0;
                }
                if (count[0] == 0)
                    configs = new IVsCfg[0];

                // We need to loop through all the flavors
                string flavorsGuid;
                ErrorHandler.ThrowOnFailure(((IVsAggregatableProject)this).GetAggregateProjectTypeGuids(out flavorsGuid));
                foreach (Guid flavor in Utilities.GuidsArrayFromSemicolonDelimitedStringOfGuids(flavorsGuid))
                {
                    IPersistXMLFragment outerHierarchy = HierarchyNode.GetOuterHierarchy(this) as IPersistXMLFragment;
                    // First check the project
                    if (outerHierarchy != null)
                    {
                        // Retrieve the XML fragment
                        string fragment = string.Empty;
                        Guid flavorGuid = flavor;
                        ErrorHandler.ThrowOnFailure((outerHierarchy).Save(ref flavorGuid, (uint)_PersistStorageType.PST_PROJECT_FILE, out fragment, 1));
                        if (!String.IsNullOrEmpty(fragment))
                        {
                            // Add the fragment to our XML
                            WrapXmlFragment(doc, root, flavor, null, fragment);
                        }
                        // While we don't yet support user files, our flavors might, so we will store that in the project file until then
                        // TODO: Refactor this code when we support user files
                        fragment = String.Empty;
                        ErrorHandler.ThrowOnFailure((outerHierarchy).Save(ref flavorGuid, (uint)_PersistStorageType.PST_USER_FILE, out fragment, 1));
                        if (!String.IsNullOrEmpty(fragment))
                        {
                            // Add the fragment to our XML
                            XmlElement node = WrapXmlFragment(doc, root, flavor, null, fragment);
                            node.Attributes.Append(doc.CreateAttribute(ProjectFileConstants.User));
                        }
                    }

                    // Then look at the configurations
                    foreach (IVsCfg config in configs)
                    {
                        // Get the fragment for this flavor/config pair
                        string fragment;
                        ErrorHandler.ThrowOnFailure(((ProjectConfig)config).GetXmlFragment(flavor, _PersistStorageType.PST_PROJECT_FILE, out fragment));
                        if (!String.IsNullOrEmpty(fragment))
                        {
                            string configName;
                            ErrorHandler.ThrowOnFailure(config.get_DisplayName(out configName));
                            WrapXmlFragment(doc, root, flavor, configName, fragment);
                        }
                    }
                }
                if (root.ChildNodes != null && root.ChildNodes.Count > 0)
                {
                    // Save our XML (this is only the non-build information for each flavor) in msbuild
                    SetProjectExtensions(ProjectFileConstants.VisualStudio, root.InnerXml.ToString());
                }
            }
        }
开发者ID:IntelliTect,项目名称:PowerStudio,代码行数:72,代码来源:ProjectNode.cs

示例10: IsFlavorDirty

 protected int IsFlavorDirty()
 {
     int isDirty = 0;
     // See if one of our flavor consider us dirty
     IPersistXMLFragment outerHierarchy = HierarchyNode.GetOuterHierarchy(this) as IPersistXMLFragment;
     if (outerHierarchy != null)
     {
         // First check the project
         ErrorHandler.ThrowOnFailure(outerHierarchy.IsFragmentDirty((uint)_PersistStorageType.PST_PROJECT_FILE, out isDirty));
         // While we don't yet support user files, our flavors might, so we will store that in the project file until then
         // TODO: Refactor this code when we support user files
         if (isDirty == 0)
             ErrorHandler.ThrowOnFailure(outerHierarchy.IsFragmentDirty((uint)_PersistStorageType.PST_USER_FILE, out isDirty));
     }
     if (isDirty == 0)
     {
         // Then look at the configurations
         uint[] count = new uint[1];
         int hr = this.ConfigProvider.GetCfgs(0, null, count, null);
         if (ErrorHandler.Succeeded(hr) && count[0] > 0)
         {
             // We need to loop through the configurations
             IVsCfg[] configs = new IVsCfg[count[0]];
             hr = this.ConfigProvider.GetCfgs((uint)configs.Length, configs, count, null);
             Debug.Assert(ErrorHandler.Succeeded(hr), "failed to retrieve configurations");
             foreach (IVsCfg config in configs)
             {
                 isDirty = ((ProjectConfig)config).IsFlavorDirty(_PersistStorageType.PST_PROJECT_FILE);
                 if (isDirty != 0)
                     break;
             }
         }
     }
     return isDirty;
 }
开发者ID:IntelliTect,项目名称:PowerStudio,代码行数:35,代码来源:ProjectNode.cs

示例11: GetCfgOfName

        /// <summary>
        /// Returns the configuration associated with a specified configuration or platform name. 
        /// </summary>
        /// <param name="name">The name of the configuration to be returned.</param>
        /// <param name="platName">The name of the platform for the configuration to be returned.</param>
        /// <param name="cfg">The implementation of the IVsCfg interface.</param>
        /// <returns>If the method succeeds, it returns S_OK. If it fails, it returns an error code.</returns>
        public override int GetCfgOfName(string name, string platName, out IVsCfg cfg)
        {
            cfg = this.GetProjectConfiguration(name, platName);

            return VSConstants.S_OK;
        }
开发者ID:Jeremiahf,项目名称:wix3,代码行数:13,代码来源:WixConfigProvider.cs

示例12: UpdateProjectCfg_Begin

 public int UpdateProjectCfg_Begin(IVsHierarchy pHierProj, IVsCfg pCfgProj, IVsCfg pCfgSln, uint dwAction, ref int pfCancel)
 {
     return VSConstants.S_OK;
 }
开发者ID:mikegeyser,项目名称:bldr,代码行数:4,代码来源:Bldr-AddInPackage.cs

示例13: UpdateProjectCfg_Begin

 /// <summary>
 /// Called right before a project configuration begins to build. 
 /// </summary>
 /// <param name="hierarchy">The project that is to be build.</param>
 /// <param name="configProject">A configuration project object.</param>
 /// <param name="configSolution">A configuration solution object.</param>
 /// <param name="action">The action taken.</param>
 /// <param name="cancel">A flag indicating cancel.</param>
 /// <returns>If the method succeeds, it returns S_OK. If it fails, it returns an error code.</returns>
 /// <remarks>The values for the action are defined in the enum _SLNUPDACTION env\msenv\core\slnupd2.h</remarks>
 public int UpdateProjectCfg_Begin(IVsHierarchy hierarchy, IVsCfg configProject, IVsCfg configSolution, uint action, ref int cancel) {
     return VSConstants.E_NOTIMPL;
 }
开发者ID:RussBaz,项目名称:PTVS,代码行数:13,代码来源:UpdateSolutionEventsListener.cs

示例14: return

 int IVsProjectCfgProvider.GetCfgs(uint celt, IVsCfg[] rgpcfg, uint[] pcActual, uint[] prgfFlags)
 {
     return ((IVsCfgProvider2)this).GetCfgs(celt, rgpcfg, pcActual, prgfFlags);
 }
开发者ID:sillsdev,项目名称:FwSupportTools,代码行数:4,代码来源:ConfigurationProvider.cs

示例15: GetCfg

 public int GetCfg(out IVsCfg ppCfg)
 {
     ppCfg = this;
     return VSConstants.S_OK;
 }
开发者ID:ranjaniryan,项目名称:ntvsiot,代码行数:5,代码来源:NodejsUwpProjectFlavorCfg.cs


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