本文整理汇总了C#中IVertex.GetOutgoingEdge方法的典型用法代码示例。如果您正苦于以下问题:C# IVertex.GetOutgoingEdge方法的具体用法?C# IVertex.GetOutgoingEdge怎么用?C# IVertex.GetOutgoingEdge使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IVertex
的用法示例。
在下文中一共展示了IVertex.GetOutgoingEdge方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetEdge
public static IEdge GetEdge(this IOutgoingEdgeDefinition myProperty, IVertex myVertex)
{
if (myProperty == null)
throw new NullReferenceException();
return myVertex.GetOutgoingEdge(myProperty.ID);
}
示例2: CreateVertexUpdateDefinition
//.........这里部分代码省略.........
}
}
}
}
#endregion
#region extract vertex properties
#region will be ignored
long vertexID = 0L;
long creationDate = 0L;
long modificationDate = 0L;
#endregion
ExtractVertexProperties(ref edition, ref revision, ref comment, ref vertexID, ref creationDate, ref modificationDate, toBeUpdatedStructured);
#endregion
#region edge magic
if (myUpdate.AddedElementsToCollectionEdges != null ||
myUpdate.RemovedElementsFromCollectionEdges != null ||
myUpdate.UpdateOutgoingEdges != null ||
myUpdate.UpdateOutgoingEdgesProperties != null)
{
VertexInformation source = new VertexInformation(myVertex.VertexTypeID, myVertex.VertexID);
#region update outgoing edges
if (myUpdate.UpdateOutgoingEdges != null)
{
foreach (var edge in myUpdate.UpdateOutgoingEdges)
{
var edgeDef = myVertexType.GetOutgoingEdgeDefinition(edge.EdgeName);
switch (edgeDef.Multiplicity)
{
case EdgeMultiplicity.SingleEdge:
{
#region SingleEdge
var targets = GetResultingVertexIDs(myTransaction, mySecurity, edge, edgeDef.TargetVertexType);
if (targets == null || !targets.CountIsGreater(0))
{
toBeDeletedSingle = toBeDeletedSingle ?? new List<long>();
toBeDeletedSingle.Add(edgeDef.ID);
}
else if (targets.CountIsGreater(1))
{
throw new Exception("Single edge can not have more than one target.");
}
else
{
ConvertUnknownProperties(edge, edgeDef.EdgeType);
var structured = CreateStructuredUpdate(edge.StructuredProperties, edgeDef.EdgeType);
var unstructured = CreateUnstructuredUpdate(edge.UnstructuredProperties);
toBeUpdatedSingle = toBeUpdatedSingle ?? new Dictionary<long, SingleEdgeUpdateDefinition>();
toBeUpdatedSingle.Add(edgeDef.ID,
new SingleEdgeUpdateDefinition(source,
targets.First(),
edgeDef.EdgeType.ID,
edge.Comment,
structured,
unstructured));
}
示例3: AddNodeIfValid
/// <summary>
/// This method adds a IVertex to a Level if it is valid for a LevelKey.
/// </summary>
/// <param name="aDBObject">The Object that is going to be added</param>
/// <param name="myLevelKey">The LevelKey which is needed for validation.</param>
/// <param name="currentBackwardResolution">The current backward resolution (initially 0)</param>
/// <param name="source">The Int64 of the </param>
/// <returns>True if it was valid or false otherwise.</returns>
private bool AddNodeIfValid(IVertex aDBObject, LevelKey myLevelKey, int currentBackwardResolution, VertexInformation source, int backwardResolutiondepth)
{
#region data
IAttributeDefinition tempTypeAttribute = null;
IEnumerable<IVertex> referenceUUIDs = null;
#endregion
if ((myLevelKey.Level - currentBackwardResolution) > 0)
{
#region level > 0
int desiredBackwardEdgeLevel = myLevelKey.Level - currentBackwardResolution - 1;
var tempVertexType = _iGraphDB.GetVertexType(
_securityToken,
_transactionToken,
new RequestGetVertexType(myLevelKey.Edges[desiredBackwardEdgeLevel].VertexTypeID),
(stats, vertexType) => vertexType);
tempTypeAttribute = tempVertexType.GetAttributeDefinition(myLevelKey.Edges[desiredBackwardEdgeLevel].AttributeID);
#region get reference UUIDs
if (tempTypeAttribute.Kind == AttributeType.IncomingEdge)
{
#region backward edge handling
var incomingEdgeAttribute = tempTypeAttribute as IIncomingEdgeDefinition;
if (aDBObject.HasOutgoingEdge(incomingEdgeAttribute.RelatedEdgeDefinition.ID))
{
referenceUUIDs = aDBObject.GetOutgoingEdge(incomingEdgeAttribute.RelatedEdgeDefinition.ID).GetTargetVertices();
//GetUUIDsForAttribute(aDBObject, incomingEdgeAttribute.RelatedEdgeDefinition, tempTypeAttribute.BackwardEdgeDefinition.GetTypeAndAttributeInformation(_DBContext.DBTypeManager).Item2, _DBContext.DBTypeManager.GetTypeByUUID(aDBObject.TypeUUID));
}
#endregion
}
else
{
#region forward edge handling
var tempEdgeKey = GetBackwardEdgeKey(myLevelKey, desiredBackwardEdgeLevel, _iGraphDB, _securityToken, _transactionToken);
if (!aDBObject.HasIncomingVertices(tempEdgeKey.VertexTypeID, tempEdgeKey.AttributeID))
{
return false;
}
referenceUUIDs = aDBObject.GetIncomingVertices(tempEdgeKey.VertexTypeID, tempEdgeKey.AttributeID);
#endregion
}
#endregion
if (referenceUUIDs != null)
{
#region references
Dictionary<VertexInformation, IComparable> validUUIDs = new Dictionary<VertexInformation, IComparable>();
#region process references recursivly
foreach (var aReferenceUUID in referenceUUIDs)
{
if (AddNodeIfValid(aReferenceUUID, myLevelKey, currentBackwardResolution + 1, GenerateVertexInfoFromLevelKeyAndVertexID(aDBObject.VertexTypeID, aDBObject.VertexID), backwardResolutiondepth))
{
validUUIDs.Add(GenerateVertexInfoFromLevelKeyAndVertexID(aReferenceUUID.VertexTypeID, aReferenceUUID.VertexID), null);
}
}
#endregion
if (validUUIDs.Count > 0)
{
//some valid uuids
if (currentBackwardResolution <= backwardResolutiondepth)
{
#region fill graph
FillGraph(aDBObject, myLevelKey, currentBackwardResolution, source, myLevelKey.Edges[desiredBackwardEdgeLevel], validUUIDs);
#endregion
}
return true;
}
else
{
//.........这里部分代码省略.........
示例4: AddAttributesByDBO
/// <summary>
/// This will add all attributes of <paramref name="myDBObject"/> to the
/// <paramref name="myAttributes"/> reference. Reference attributes will be resolved to the <paramref name="myDepth"/>
/// </summary>
private void AddAttributesByDBO(
SecurityToken mySecurityToken,
Int64 myTransactionToken,
ref Tuple<IDictionary<String, Object>, IDictionary<String, IEdgeView>> myAttributes,
IVertexType myType,
IVertex myDBObject,
Int64 myDepth,
EdgeList myEdgeList,
String myReference,
Boolean myUsingGraph,
TypesOfSelect mySelType,
Int64? myTypeID = null)
{
#region Get all attributes which are stored at the DBO
#region properties
foreach (var aProperty in myType.GetPropertyDefinitions(true))
{
var tempResult = aProperty.GetValue(myDBObject);
if (tempResult != null)
{
myAttributes.Item1.Add(aProperty.Name, tempResult);
}
}
#endregion
#region unstructured data
foreach (var aUnstructuredProperty in myDBObject.GetAllUnstructuredProperties())
{
myAttributes.Item1.Add(aUnstructuredProperty.PropertyName, aUnstructuredProperty.Property);
}
#endregion
#region outgoing edges
foreach (var outgoingEdgeDefinition in myType.GetOutgoingEdgeDefinitions(true))
{
if (myDBObject.HasOutgoingEdge(outgoingEdgeDefinition.ID))
{
// Since we can define special depth (via setting) for attributes we need to check them now
myDepth = GetDepth(-1, myDepth, myType, outgoingEdgeDefinition);
if ((myDepth > 0))
{
myAttributes.Item2.Add(
outgoingEdgeDefinition.Name,
ResolveAttributeValue(
outgoingEdgeDefinition,
myDBObject.GetOutgoingEdge(outgoingEdgeDefinition.ID),
myDepth,
myEdgeList,
myDBObject,
myReference,
myUsingGraph,
mySecurityToken,
myTransactionToken));
}
else
{
myAttributes.Item2.Add(outgoingEdgeDefinition.Name,
GetNotResolvedReferenceEdgeAttributeValue(myDBObject
.GetOutgoingEdge(outgoingEdgeDefinition.ID)
.GetTargetVertices()));
}
}
}
#endregion
#region incoming
foreach (var aIncomingEdgeDefinition in myType.GetIncomingEdgeDefinitions(true))
{
if (myDBObject.HasIncomingVertices(aIncomingEdgeDefinition
.RelatedEdgeDefinition
.RelatedType.ID,
aIncomingEdgeDefinition
.RelatedEdgeDefinition.ID))
{
if (myDepth > 0)
{
myAttributes.Item2.Add(
aIncomingEdgeDefinition.Name,
ResolveIncomingEdgeValue(
aIncomingEdgeDefinition,
myDBObject.GetIncomingVertices(aIncomingEdgeDefinition
.RelatedEdgeDefinition
.RelatedType
.ID,
aIncomingEdgeDefinition
.RelatedEdgeDefinition.ID),
//.........这里部分代码省略.........
示例5: GetAttributeValueAndResolve
/// <summary> Gets an attribute value - references will be resolved. </summary>
///
/// <remarks> Stefan, 16.04.2010. </remarks>
///
/// <param name="myType"> Type. </param>
/// <param name="myTypeAttribute"> my type attribute. </param>
/// <param name="myDBObject"> my database object. </param>
/// <param name="myDepth"> Depth of my. </param>
/// <param name="myLevelKey"> my level key. </param>
/// <param name="reference"> The reference. </param>
/// <param name="myUsingGraph"> true to my using graph. </param>
/// <param name="attributeValue"> [out] The attribute value. </param>
///
/// <returns> true if it succeeds, false if the DBO does not have the attribute. </returns>
private Boolean GetAttributeValueAndResolve(SecurityToken mySecurityToken,
Int64 myTransactionToken,
IVertexType myType,
SelectionElement mySelectionelement,
IVertex myDBObject,
Int64 myDepth,
EdgeList myLevelKey,
String reference,
Boolean myUsingGraph,
out Object attributeValue,
String myUndefAttrName = null)
{
var typeAttribute = mySelectionelement.Element;
switch (typeAttribute.Kind)
{
case AttributeType.Property:
#region property
var property = (IPropertyDefinition)typeAttribute;
attributeValue = property.GetValue(myDBObject);
return attributeValue != null;
#endregion
case AttributeType.IncomingEdge:
#region IsBackwardEdge
var incomingEdgeAttribute = (IIncomingEdgeDefinition)typeAttribute;
if (myDBObject.HasIncomingVertices(incomingEdgeAttribute.RelatedEdgeDefinition.RelatedType.ID, incomingEdgeAttribute.RelatedEdgeDefinition.ID))
{
var dbos = myDBObject.GetIncomingVertices(incomingEdgeAttribute.RelatedEdgeDefinition.RelatedType.ID, incomingEdgeAttribute.RelatedEdgeDefinition.ID);
if (dbos != null)
{
if (myDepth > 0)
{
attributeValue = ResolveIncomingEdgeValue(incomingEdgeAttribute,
dbos,
myDepth,
myLevelKey,
myDBObject,
reference,
myUsingGraph,
mySecurityToken,
myTransactionToken);
}
else
{
attributeValue = GetNotResolvedReferenceEdgeAttributeValue(dbos);
}
return true;
}
}
#endregion
break;
case AttributeType.OutgoingEdge:
#region outgoing edges
if (myDBObject.HasOutgoingEdge(typeAttribute.ID))
{
var edge = myDBObject.GetOutgoingEdge(typeAttribute.ID);
if (edge != null)
{
if (myDepth > 0)
{
attributeValue = ResolveAttributeValue(
(IOutgoingEdgeDefinition)typeAttribute,
edge,
myDepth,
myLevelKey,
myDBObject,
reference,
myUsingGraph,
mySecurityToken,
myTransactionToken);
//.........这里部分代码省略.........
示例6: GetCallingObject
private object GetCallingObject(IVertex myDBObject, IAttributeDefinition iAttributeDefinition)
{
switch (iAttributeDefinition.Kind)
{
case AttributeType.Property:
return ((IPropertyDefinition)iAttributeDefinition).GetValue(myDBObject);
case AttributeType.IncomingEdge:
var incomingEdgeAttribue = (IIncomingEdgeDefinition)iAttributeDefinition;
if (myDBObject.HasIncomingVertices(incomingEdgeAttribue.RelatedEdgeDefinition.RelatedType.ID, incomingEdgeAttribue.RelatedEdgeDefinition.ID))
{
return myDBObject.GetIncomingVertices(incomingEdgeAttribue.RelatedEdgeDefinition.RelatedType.ID, incomingEdgeAttribue.RelatedEdgeDefinition.ID);
}
return null;
case AttributeType.OutgoingEdge:
return myDBObject.HasOutgoingEdge(iAttributeDefinition.ID) ? myDBObject.GetOutgoingEdge(iAttributeDefinition.ID) : null;
case AttributeType.BinaryProperty:
default:
return null;
}
}
示例7: CheckNextVerticesOfLeftSide
private HashSet<List<Tuple<long, long>>> CheckNextVerticesOfLeftSide(ref IVertex myCurrentVertexLeft, ref Node myCurrentNodeLeft)
{
//get all referenced ObjectUUIDs using the given Edge
var leftVertices = myCurrentVertexLeft.GetOutgoingEdge(_AttributeDefinition.ID).GetTargetVertices();
#region check left friends
foreach (var nextLeftVertex in leftVertices)
{
Node nextLeftNode = null;
Tuple<long, long> nextLeft = new Tuple<long, long>(nextLeftVertex.VertexTypeID, nextLeftVertex.VertexID);
#region if the child is the _Target
if (nextLeft.Equals(_Target.Key))
{
if (TargetFoundCheckAbort(nextLeft, ref myCurrentNodeLeft, ref nextLeftNode, nextLeftVertex))
return new TargetAnalyzer(_Root, _Target, _ShortestPathLength, _ShortestOnly, _FindAll).GetPaths();
}
#endregion
#region already visited from right side
else if (_VisitedNodesRight.ContainsKey(nextLeft))
{
if (VisitedByRightSide(nextLeft, ref myCurrentNodeLeft))
return new TargetAnalyzer(_Root, _Target, _ShortestPathLength, _ShortestOnly, _FindAll).GetPaths();
}
#endregion already visited from right side
#region already visited
else if (_VisitedNodesLeft.ContainsKey(nextLeft))
{
UpdateVisitedLeft(nextLeft, ref myCurrentNodeLeft);
}
#endregion already visited
#region set as visited
else
{
SetAsVisitedLeft(nextLeft, ref myCurrentNodeLeft, ref nextLeftNode, nextLeftVertex);
}
#endregion set as visited
}
#endregion check left friends
return null;
}