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C# IUnit.Defend方法代码示例

本文整理汇总了C#中IUnit.Defend方法的典型用法代码示例。如果您正苦于以下问题:C# IUnit.Defend方法的具体用法?C# IUnit.Defend怎么用?C# IUnit.Defend使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IUnit的用法示例。


在下文中一共展示了IUnit.Defend方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Attack

        public void Attack(IUnit attacker, IUnit target)
        {
            int damage = attacker.Attack() - target.Defend();

            if (damage > 0)
            {
                target.CurrentHitPoints -= damage;
                if (this.IsPlayerTurn)
                {
                    GameEngine.BattleScreen.ShowDamageBox(-damage, Color.Red, this.CurrentTarget.PicBox);
                }
                else
                {
                    GameEngine.BattleScreen.ShowDamageBox(-damage, Color.Red, GameEngine.BattleScreen.characterPicture);
                }
            }

            if (target.CurrentHitPoints <= 0)
            {
                if (this.IsPlayerTurn)
                {
                    this.EnemyList[this.CurrentTargetId].PicBox.Hide();
                    this.EnemyList[this.CurrentTargetId].IsAlive = false;
                    GameEngine.PlayerCharacter.Experience += this.EnemyList[this.CurrentTargetId].Experience;

                    if (GameEngine.PlayerCharacter.Experience >= GameEngine.BattleScreen.experienceBar.Maximum)
                    {
                        GameEngine.PlayerCharacter.Level++;
                        GameEngine.PlayerCharacter.Strength++;
                        GameEngine.PlayerCharacter.Intelligence++;
                        GameEngine.PlayerCharacter.Dexterity++;
                        GameEngine.PlayerCharacter.Vitality++;
                        GameEngine.BattleScreen.experienceBar.Maximum = GameEngine.PlayerCharacter.CalculateExperience(GameEngine.PlayerCharacter.Level);
                        GameEngine.PlayerCharacter.CalculateHitPoints();
                        GameEngine.PlayerCharacter.Experience = 0;
                        GameEngine.BattleScreen.experienceBar.Value = 0;
                    }
                    else
                    {
                        GameEngine.BattleScreen.experienceBar.Value = GameEngine.PlayerCharacter.Experience;
                    }

                    bool aliveEnemies = false;

                    foreach(IEnemy enemy in this.EnemyList) {
                        if (enemy.IsAlive)
                        {
                            aliveEnemies = true;
                            break;
                        }
                    }

                    if (aliveEnemies == false)
                    {
                        MessageBox.Show("YOU ARE VICTORIOUS!");
                        GameEngine.BattleScreen.Close();
                        GameEngine.Map.Show();
                        Sound.Sound.PlayMapSound();
                    }
                }
                else
                {
                    throw new EndBattleException();
                }
            }
        }
开发者ID:ivnikolov,项目名称:RPG-Teamwork,代码行数:66,代码来源:BattleManager.cs

示例2: ShowTargetBox

 public void ShowTargetBox(Label box, IUnit enemy)
 {
     box.Show();
     box.Text = "\nAttack: " + enemy.Attack()
                 + "\nDefense: " + enemy.Defend()
                 + "\nHitpoints: " + enemy.CurrentHitPoints;
 }
开发者ID:ivnikolov,项目名称:RPG-Teamwork,代码行数:7,代码来源:Battle.cs


注:本文中的IUnit.Defend方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。