本文整理汇总了C#中ITokenStream.Seek方法的典型用法代码示例。如果您正苦于以下问题:C# ITokenStream.Seek方法的具体用法?C# ITokenStream.Seek怎么用?C# ITokenStream.Seek使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ITokenStream
的用法示例。
在下文中一共展示了ITokenStream.Seek方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TokenStreamVisualizerForm
public TokenStreamVisualizerForm( ITokenStream tokenStream )
{
if (tokenStream == null)
throw new ArgumentNullException("tokenStream");
InitializeComponent();
List<IToken> tokens = new List<IToken>();
int marker = tokenStream.Mark();
int currentPosition = tokenStream.Index;
try
{
tokenStream.Seek(0);
while (tokenStream.LA(1) != CharStreamConstants.EndOfFile)
tokenStream.Consume();
for (int i = 0; i < tokenStream.Count; i++)
tokens.Add(tokenStream.Get(i));
}
finally
{
tokenStream.Rewind(marker);
}
this._tokenStream = tokenStream;
this._tokens = tokens.ToArray();
if (tokenStream.TokenSource != null)
this._tokenNames = tokenStream.TokenSource.TokenNames;
this._tokenNames = this._tokenNames ?? new string[0];
UpdateTokenTypes();
UpdateHighlighting();
listBox1.BackColor = Color.Wheat;
}
示例2: AdaptivePredict
public virtual int AdaptivePredict(ITokenStream input, int decision,
ParserRuleContext outerContext)
{
if (debug || debug_list_atn_decisions)
{
Console.WriteLine("adaptivePredict decision " + decision +
" exec LA(1)==" + GetLookaheadName(input) +
" line " + input.LT(1).Line + ":" + input.LT(1).Column);
}
this.input = input;
startIndex = input.Index;
context = outerContext;
DFA dfa = decisionToDFA[decision];
thisDfa = dfa;
int m = input.Mark();
int index = startIndex;
// Now we are certain to have a specific decision's DFA
// But, do we still need an initial state?
try
{
DFAState s0;
if (dfa.IsPrecedenceDfa)
{
// the start state for a precedence DFA depends on the current
// parser precedence, and is provided by a DFA method.
s0 = dfa.GetPrecedenceStartState(parser.Precedence);
}
else {
// the start state for a "regular" DFA is just s0
s0 = dfa.s0;
}
if (s0 == null)
{
if (outerContext == null) outerContext = ParserRuleContext.EmptyContext;
if (debug || debug_list_atn_decisions)
{
Console.WriteLine("predictATN decision " + dfa.decision +
" exec LA(1)==" + GetLookaheadName(input) +
", outerContext=" + outerContext.ToString(parser));
}
bool fullCtx = false;
ATNConfigSet s0_closure =
ComputeStartState(dfa.atnStartState,
ParserRuleContext.EmptyContext,
fullCtx);
if (dfa.IsPrecedenceDfa)
{
/* If this is a precedence DFA, we use applyPrecedenceFilter
* to convert the computed start state to a precedence start
* state. We then use DFA.setPrecedenceStartState to set the
* appropriate start state for the precedence level rather
* than simply setting DFA.s0.
*/
dfa.s0.configSet = s0_closure; // not used for prediction but useful to know start configs anyway
s0_closure = ApplyPrecedenceFilter(s0_closure);
s0 = AddDFAState(dfa, new DFAState(s0_closure));
dfa.SetPrecedenceStartState(parser.Precedence, s0);
}
else {
s0 = AddDFAState(dfa, new DFAState(s0_closure));
dfa.s0 = s0;
}
}
int alt = ExecATN(dfa, s0, input, index, outerContext);
if (debug)
Console.WriteLine("DFA after predictATN: " + dfa.ToString(parser.Vocabulary));
return alt;
}
finally
{
mergeCache = null; // wack cache after each prediction
thisDfa = null;
input.Seek(index);
input.Release(m);
}
}
示例3: ExecATNWithFullContext
// comes back with reach.UniqueAlt set to a valid alt
protected int ExecATNWithFullContext(DFA dfa,
DFAState D, // how far we got in SLL DFA before failing over
ATNConfigSet s0,
ITokenStream input, int startIndex,
ParserRuleContext outerContext)
{
if (debug || debug_list_atn_decisions)
{
Console.WriteLine("execATNWithFullContext " + s0);
}
bool fullCtx = true;
bool foundExactAmbig = false;
ATNConfigSet reach = null;
ATNConfigSet previous = s0;
input.Seek(startIndex);
int t = input.LA(1);
int predictedAlt;
while (true)
{ // while more work
// Console.WriteLine("LL REACH "+GetLookaheadName(input)+
// " from configs.size="+previous.size()+
// " line "+input.LT(1)Line+":"+input.LT(1).Column);
reach = ComputeReachSet(previous, t, fullCtx);
if (reach == null)
{
// if any configs in previous dipped into outer context, that
// means that input up to t actually finished entry rule
// at least for LL decision. Full LL doesn't dip into outer
// so don't need special case.
// We will get an error no matter what so delay until after
// decision; better error message. Also, no reachable target
// ATN states in SLL implies LL will also get nowhere.
// If conflict in states that dip out, choose min since we
// will get error no matter what.
NoViableAltException e = NoViableAlt(input, outerContext, previous, startIndex);
input.Seek(startIndex);
int alt = GetSynValidOrSemInvalidAltThatFinishedDecisionEntryRule(previous, outerContext);
if (alt != ATN.INVALID_ALT_NUMBER)
{
return alt;
}
throw e;
}
ICollection<BitSet> altSubSets = PredictionMode.GetConflictingAltSubsets(reach.configs);
if (debug)
{
Console.WriteLine("LL altSubSets=" + altSubSets +
", predict=" + PredictionMode.GetUniqueAlt(altSubSets) +
", ResolvesToJustOneViableAlt=" +
PredictionMode.ResolvesToJustOneViableAlt(altSubSets));
}
// Console.WriteLine("altSubSets: "+altSubSets);
// System.err.println("reach="+reach+", "+reach.conflictingAlts);
reach.uniqueAlt = GetUniqueAlt(reach);
// unique prediction?
if (reach.uniqueAlt != ATN.INVALID_ALT_NUMBER)
{
predictedAlt = reach.uniqueAlt;
break;
}
if (mode != PredictionMode.LL_EXACT_AMBIG_DETECTION)
{
predictedAlt = PredictionMode.ResolvesToJustOneViableAlt(altSubSets);
if (predictedAlt != ATN.INVALID_ALT_NUMBER)
{
break;
}
}
else {
// In exact ambiguity mode, we never try to terminate early.
// Just keeps scarfing until we know what the conflict is
if (PredictionMode.AllSubsetsConflict(altSubSets) &&
PredictionMode.AllSubsetsEqual(altSubSets))
{
foundExactAmbig = true;
predictedAlt = PredictionMode.GetSingleViableAlt(altSubSets);
break;
}
// else there are multiple non-conflicting subsets or
// we're not sure what the ambiguity is yet.
// So, keep going.
}
previous = reach;
if (t != IntStreamConstants.EOF)
{
input.Consume();
t = input.LA(1);
}
}
// If the configuration set uniquely predicts an alternative,
// without conflict, then we know that it's a full LL decision
// not SLL.
if (reach.uniqueAlt != ATN.INVALID_ALT_NUMBER)
{
ReportContextSensitivity(dfa, predictedAlt, reach, startIndex, input.Index);
//.........这里部分代码省略.........
示例4: configs
/** Performs ATN simulation to compute a predicted alternative based
* upon the remaining input, but also updates the DFA cache to avoid
* having to traverse the ATN again for the same input sequence.
There are some key conditions we're looking for after computing a new
set of ATN configs (proposed DFA state):
* if the set is empty, there is no viable alternative for current symbol
* does the state uniquely predict an alternative?
* does the state have a conflict that would prevent us from
putting it on the work list?
We also have some key operations to do:
* add an edge from previous DFA state to potentially new DFA state, D,
upon current symbol but only if adding to work list, which means in all
cases except no viable alternative (and possibly non-greedy decisions?)
* collecting predicates and adding semantic context to DFA accept states
* adding rule context to context-sensitive DFA accept states
* consuming an input symbol
* reporting a conflict
* reporting an ambiguity
* reporting a context sensitivity
* reporting insufficient predicates
cover these cases:
dead end
single alt
single alt + preds
conflict
conflict + preds
*/
protected int ExecATN(DFA dfa, DFAState s0,
ITokenStream input, int startIndex,
ParserRuleContext outerContext)
{
if (debug || debug_list_atn_decisions)
{
Console.WriteLine("execATN decision " + dfa.decision +
" exec LA(1)==" + GetLookaheadName(input) +
" line " + input.LT(1).Line + ":" + input.LT(1).Column);
}
DFAState previousD = s0;
if (debug) Console.WriteLine("s0 = " + s0);
int t = input.LA(1);
while (true)
{ // while more work
DFAState D = GetExistingTargetState(previousD, t);
if (D == null)
{
D = ComputeTargetState(dfa, previousD, t);
}
if (D == ERROR)
{
// if any configs in previous dipped into outer context, that
// means that input up to t actually finished entry rule
// at least for SLL decision. Full LL doesn't dip into outer
// so don't need special case.
// We will get an error no matter what so delay until after
// decision; better error message. Also, no reachable target
// ATN states in SLL implies LL will also get nowhere.
// If conflict in states that dip out, choose min since we
// will get error no matter what.
NoViableAltException e = NoViableAlt(input, outerContext, previousD.configSet, startIndex);
input.Seek(startIndex);
int alt = GetSynValidOrSemInvalidAltThatFinishedDecisionEntryRule(previousD.configSet, outerContext);
if (alt != ATN.INVALID_ALT_NUMBER)
{
return alt;
}
throw e;
}
if (D.requiresFullContext && mode != PredictionMode.SLL)
{
// IF PREDS, MIGHT RESOLVE TO SINGLE ALT => SLL (or syntax error)
BitSet conflictingAlts = D.configSet.conflictingAlts;
if (D.predicates != null)
{
if (debug) Console.WriteLine("DFA state has preds in DFA sim LL failover");
int conflictIndex = input.Index;
if (conflictIndex != startIndex)
{
input.Seek(startIndex);
}
conflictingAlts = EvalSemanticContext(D.predicates, outerContext, true);
if (conflictingAlts.Cardinality() == 1)
{
if (debug) Console.WriteLine("Full LL avoided");
return conflictingAlts.NextSetBit(0);
}
if (conflictIndex != startIndex)
{
// restore the index so reporting the fallback to full
// context occurs with the index at the correct spot
//.........这里部分代码省略.........