本文整理汇总了C#中IStrategy.Update方法的典型用法代码示例。如果您正苦于以下问题:C# IStrategy.Update方法的具体用法?C# IStrategy.Update怎么用?C# IStrategy.Update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IStrategy
的用法示例。
在下文中一共展示了IStrategy.Update方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
public void Update()
{
KeyboardState keyState = Keyboard.GetState();
strategy = new Move(animator, transform);
if ((keyState.IsKeyDown(Keys.R)))
{
GameWorld.Instance.Completed = true;
}
if ((keyState.IsKeyDown(Keys.D)) || (keyState.IsKeyDown(Keys.A)) || (keyState.IsKeyDown(Keys.S)) || (keyState.IsKeyDown(Keys.W)))
{
strategy = new Move(animator, transform);
if (keyState.IsKeyDown(Keys.D))
{
direction = Direction.Right;
strategy.Update(ref direction);
}
else if (keyState.IsKeyDown(Keys.A))
{
direction = Direction.Left;
strategy.Update(ref direction);
}
else if (keyState.IsKeyDown(Keys.S))
{
direction = Direction.Front;
strategy.Update(ref direction);
}
else if (keyState.IsKeyDown(Keys.W))
{
direction = Direction.Back;
strategy.Update(ref direction);
}
}
}
示例2: OnCollisionEnter
public void OnCollisionEnter(Collider other)
{
if (other.GameObject.GetComponent("Player") == null && other.GameObject.GetComponent("Gift") == null && other.GameObject.GetComponent("BoxPreassurePlate") == null && other.GameObject.GetComponent("PreassurePlate") == null)
{
strategy = new Idle(animator, transform);
strategy.Update(ref playerDirection);
player.OnCollisionEnter(other);
}
else if (other.GameObject.GetComponent("Player") != null)
{
player = (Player)other.GameObject.GetComponent("Player");
playerDirection = player.Direction;
strategy = new MoveBox(animator, transform);
strategy.Update(ref playerDirection);
}
}