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C# IStrategy.Update方法代码示例

本文整理汇总了C#中IStrategy.Update方法的典型用法代码示例。如果您正苦于以下问题:C# IStrategy.Update方法的具体用法?C# IStrategy.Update怎么用?C# IStrategy.Update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IStrategy的用法示例。


在下文中一共展示了IStrategy.Update方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

 public void Update()
 {
     KeyboardState keyState = Keyboard.GetState();
     strategy = new Move(animator, transform);
     if ((keyState.IsKeyDown(Keys.R)))
     {
         GameWorld.Instance.Completed = true;
     }
     if ((keyState.IsKeyDown(Keys.D)) || (keyState.IsKeyDown(Keys.A)) || (keyState.IsKeyDown(Keys.S)) || (keyState.IsKeyDown(Keys.W)))
     {
         strategy = new Move(animator, transform);
         if (keyState.IsKeyDown(Keys.D))
         {
             direction = Direction.Right;
             strategy.Update(ref direction);
         }
         else if (keyState.IsKeyDown(Keys.A))
         {
             direction = Direction.Left;
             strategy.Update(ref direction);
         }
         else if (keyState.IsKeyDown(Keys.S))
         {
             direction = Direction.Front;
             strategy.Update(ref direction);
         }
         else if (keyState.IsKeyDown(Keys.W))
         {
             direction = Direction.Back;
             strategy.Update(ref direction);
         }
     }
 }
开发者ID:monogameproject,项目名称:WrapThat,代码行数:33,代码来源:Player.cs

示例2: OnCollisionEnter

        public void OnCollisionEnter(Collider other)
        {
            if (other.GameObject.GetComponent("Player") == null && other.GameObject.GetComponent("Gift") == null && other.GameObject.GetComponent("BoxPreassurePlate") == null && other.GameObject.GetComponent("PreassurePlate") == null)
            {

                strategy = new Idle(animator, transform);
                strategy.Update(ref playerDirection);
                player.OnCollisionEnter(other);
            }            
            else if (other.GameObject.GetComponent("Player") != null)
            {
                player = (Player)other.GameObject.GetComponent("Player");
                playerDirection = player.Direction;
                strategy = new MoveBox(animator, transform);
                strategy.Update(ref playerDirection);
                
            }

        }
开发者ID:monogameproject,项目名称:WrapThat,代码行数:19,代码来源:MoveableBox.cs


注:本文中的IStrategy.Update方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。