本文整理汇总了C#中ISpriteBatch.DrawRectangle方法的典型用法代码示例。如果您正苦于以下问题:C# ISpriteBatch.DrawRectangle方法的具体用法?C# ISpriteBatch.DrawRectangle怎么用?C# ISpriteBatch.DrawRectangle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ISpriteBatch
的用法示例。
在下文中一共展示了ISpriteBatch.DrawRectangle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawScoreAndLives
private void DrawScoreAndLives(ISpriteBatch spriteBatch)
{
var r = new Rectangle(342, 6, 148, 20);
spriteBatch.DrawRectangle(r, Color.Blue);
r.Inflate(-2, -2);
spriteBatch.DrawRectangle(r, Color.Black);
DrawValue(spriteBatch, this._displayedScore, 416, 8);
for (int i = 0; i < this._lives; i++)
{
Vector2 destination = new Vector2(480 - ((i + 1) * 16), 8) + spriteBatch.WindowOffset;
spriteBatch.DrawEntireTexture(this._life, destination);
}
}
示例2: DrawEnergy
private void DrawEnergy(ISpriteBatch spriteBatch)
{
var r = new Rectangle(22, 6, 148, 20);
spriteBatch.DrawRectangle(r, Color.Blue);
r.Inflate(-2, -2);
spriteBatch.DrawRectangle(r, Color.Black);
r = new Rectangle(32, 12, 128, 8);
spriteBatch.DrawRectangle(r, Color.Blue);
if (!this.World.Player.IsExtant)
return;
bool isAboutToDie = this.World.Player.Energy < 4;
int barLength = isAboutToDie ? (this.World.Player.Energy + 1) << 4 : Math.Min(this.World.Player.Energy >> 2, 64);
Color barColour = isAboutToDie ? Color.Red : Color.Green;
r = new Rectangle(32, 12, barLength * 2, 8);
spriteBatch.DrawRectangle(r, barColour);
#if DEBUG
r = new Rectangle(168, 8, 28, 16);
spriteBatch.DrawRectangle(r, Color.Black);
DrawValue(spriteBatch, this.World.Player.Energy, 168 + 24, 8);
#endif
}