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C# ISound.Play方法代码示例

本文整理汇总了C#中ISound.Play方法的典型用法代码示例。如果您正苦于以下问题:C# ISound.Play方法的具体用法?C# ISound.Play怎么用?C# ISound.Play使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ISound的用法示例。


在下文中一共展示了ISound.Play方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateAudio

        void UpdateAudio()
        {
            UpdateListener();

            if (IsJumping)
            {
                if (jumpSound == null)
                {
                    var emitter = new AudioEmitter();
                    UpdateActorEmitter(emitter);

                    var key = new ActionSoundKey("Jump", null);
                    string soundName;
                    if (Character.ActionSounds.TryGetValue(key, out soundName))
                    {
                        jumpSound = Scene.CharacterAudioManager.CreateSound(soundName, emitter);
                        jumpSound.Play();
                    }
                }
                else if (jumpSound.IsPlaying)
                {
                    UpdateActorEmitter(jumpSound.Emitter);
                }
            }
            else
            {
                if (jumpSound != null)
                {
                    if (jumpSound.IsDisposed)
                    {
                        jumpSound = null;
                    }
                    else if (jumpSound.IsPlaying)
                    {
                        UpdateActorEmitter(jumpSound.Emitter);
                    }
                }
            }

            if (footstepSound != null)
            {
                if (footstepSound.IsDisposed)
                {
                    footstepSound = null;
                    //footstepStartPartIndex = 0;
                }
                else if (footstepSound.IsPlaying)
                {
                    UpdateActorEmitter(footstepSound.Emitter);
                }
            }

            // 重力方向に対して衝突があるかどうかを判定します。
            Vector3 gravity;
            Character.RigidBody.GetGravity(out gravity);
            bool isStanding = Character.CollisionBounds.IsCollidedForDirection(ref gravity);

            if (isStanding)
            {
                Vector3 velocity;
                Character.RigidBody.GetVeclocity(out velocity);
                velocity.Y = 0;
                if (0 < velocity.LengthSquared())
                {
                    if (footstepSound == null)
                    {
                        var model = Character.ActorModel as CubeAnimateCharacterActorModel;
                        var currentPartIndex = model.CurrentPartIndex;
                        if (footstepStartPartIndex != currentPartIndex)
                        {
                            var emitter = new AudioEmitter();
                            UpdateActorEmitter(emitter);

                            var key = new ActionSoundKey("Footstep", null);
                            string soundName;
                            if (Character.ActionSounds.TryGetValue(key, out soundName))
                            {
                                footstepSound = Scene.CharacterAudioManager.CreateSound(soundName, emitter);
                                footstepSound.Play();
                                footstepStartPartIndex = currentPartIndex;
                            }
                        }
                    }
                }
            }
        }
开发者ID:willcraftia,项目名称:WindowsGame,代码行数:86,代码来源:CubeCharacterCameraController.cs


注:本文中的ISound.Play方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。