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C# ISimulationBase.Copy方法代码示例

本文整理汇总了C#中ISimulationBase.Copy方法的典型用法代码示例。如果您正苦于以下问题:C# ISimulationBase.Copy方法的具体用法?C# ISimulationBase.Copy怎么用?C# ISimulationBase.Copy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ISimulationBase的用法示例。


在下文中一共展示了ISimulationBase.Copy方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BaseMain

        static bool _IsHandlingException; // Make sure we don't go recursive on ourself

        #endregion Fields

        #region Methods

        //could move our main function into OpenSimMain and kill this class
        public static void BaseMain(string[] args, string defaultIniFile, ISimulationBase simBase)
        {
            // First line, hook the appdomain to the crash reporter
            AppDomain.CurrentDomain.UnhandledException +=
                CurrentDomain_UnhandledException;

            // Add the arguments supplied when running the application to the configuration
            ArgvConfigSource configSource = new ArgvConfigSource(args);

            if (!args.Contains("-skipconfig"))
                Configure(false);

            // Increase the number of IOCP threads available. Mono defaults to a tragically low number
            int workerThreads, iocpThreads;
            ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
            //MainConsole.Instance.InfoFormat("[Universe MAIN]: Runtime gave us {0} worker threads and {1} IOCP threads", workerThreads, iocpThreads);
            if (workerThreads < 500 || iocpThreads < 1000)
            {
                workerThreads = 500;
                iocpThreads = 1000;
                //MainConsole.Instance.Info("[Universe MAIN]: Bumping up to 500 worker threads and 1000 IOCP threads");
                ThreadPool.SetMaxThreads(workerThreads, iocpThreads);
            }

            BinMigratorService service = new BinMigratorService();
            service.MigrateBin();
            // Configure nIni aliases and localles
            Culture.SystemCultureInfo = CultureInfo.CurrentCulture;
            Culture.SetCurrentCulture();
            configSource.Alias.AddAlias("On", true);
            configSource.Alias.AddAlias("Off", false);
            configSource.Alias.AddAlias("True", true);
            configSource.Alias.AddAlias("False", false);

            //Command line switches
            configSource.AddSwitch("Startup", "inifile");
            configSource.AddSwitch("Startup", "inimaster");
            configSource.AddSwitch("Startup", "inigrid");
            configSource.AddSwitch("Startup", "inisim");
            configSource.AddSwitch("Startup", "inidirectory");
            configSource.AddSwitch("Startup", "oldoptions");
            configSource.AddSwitch("Startup", "inishowfileloading");
            configSource.AddSwitch("Startup", "mainIniDirectory");
            configSource.AddSwitch("Startup", "mainIniFileName");
            configSource.AddSwitch("Startup", "secondaryIniFileName");
            configSource.AddSwitch("Startup", "RegionDataFileName");
            configSource.AddSwitch("Console", "Console");
            configSource.AddSwitch("Console", "LogAppendName");
            configSource.AddSwitch("Console", "LogPath");
            configSource.AddSwitch("Network", "http_listener_port");

            IConfigSource m_configSource = Configuration(configSource, defaultIniFile);

            // Check if we're saving crashes
            m_saveCrashDumps = m_configSource.Configs["Startup"].GetBoolean("save_crashes", m_saveCrashDumps);

            // load Crash directory config
            m_crashDir = m_configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);

            //Initialize the sim base now
            Startup(configSource, m_configSource, simBase.Copy(), args);
        }
开发者ID:emperorstarfinder,项目名称:Virtual-Universe,代码行数:69,代码来源:BaseApplication.cs

示例2: BaseMain


//.........这里部分代码省略.........

            // Configure Log4Net
            configSource.AddSwitch("Startup", "logconfig");
            string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty);
            if (logConfigFile != String.Empty)
            {
                XmlConfigurator.Configure(new FileInfo(logConfigFile));
                //MainConsole.Instance.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file",
                //                 logConfigFile);
            }
            else
            {
                XmlConfigurator.Configure();
                //MainConsole.Instance.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
            }

            // Increase the number of IOCP threads available. Mono defaults to a tragically low number
            int workerThreads, iocpThreads;
            ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
            //MainConsole.Instance.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} worker threads and {1} IOCP threads", workerThreads, iocpThreads);
            if (workerThreads < 500 || iocpThreads < 1000)
            {
                workerThreads = 500;
                iocpThreads = 1000;
                //MainConsole.Instance.Info("[OPENSIM MAIN]: Bumping up to 500 worker threads and 1000 IOCP threads");
                ThreadPool.SetMaxThreads(workerThreads, iocpThreads);
            }

            // Check if the system is compatible with OpenSimulator.
            // Ensures that the minimum system requirements are met
            //MainConsole.Instance.Info("[Setup]: Performing compatibility checks... \n");
            string supported = String.Empty;
            if (Util.IsEnvironmentSupported(ref supported))
            {
                int minWorker, minIOC;
                // Get the current settings.
                ThreadPool.GetMinThreads(out minWorker, out minIOC);

                //MainConsole.Instance.InfoFormat("[Setup]: Environment is compatible. Thread Workers: {0}, IO Workers {1}\n", minWorker, minIOC);
            }
            else
            {
                MainConsole.Instance.Warn("[Setup]: Environment is unsupported (" + supported + ")\n");
#if BlockUnsupportedVersions
                    Thread.Sleep(10000); //Sleep 10 seconds
                    return;
#endif
            }

            // Configure nIni aliases and localles
            Culture.SetCurrentCulture();
            configSource.Alias.AddAlias("On", true);
            configSource.Alias.AddAlias("Off", false);
            configSource.Alias.AddAlias("True", true);
            configSource.Alias.AddAlias("False", false);

            ///Command line switches
            configSource.AddSwitch("Startup", "inifile");
            configSource.AddSwitch("Startup", "inimaster");
            configSource.AddSwitch("Startup", "inigrid");
            configSource.AddSwitch("Startup", "inisim");
            configSource.AddSwitch("Startup", "inidirectory");
            configSource.AddSwitch("Startup", "oldoptions");
            configSource.AddSwitch("Startup", "inishowfileloading");
            configSource.AddSwitch("Startup", "mainIniDirectory");
            configSource.AddSwitch("Startup", "mainIniFileName");
            configSource.AddSwitch("Startup", "secondaryIniFileName");

            configSource.AddConfig("Network");

            IConfigSource m_configSource = Configuration(configSource, defaultIniFile);

            // Check if we're saving crashes
            m_saveCrashDumps = m_configSource.Configs["Startup"].GetBoolean("save_crashes", m_saveCrashDumps);

            // load Crash directory config
            m_crashDir = m_configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);

            // check auto restart
            bool AutoRestart = m_configSource.Configs["Startup"].GetBoolean("AutoRestartOnCrash", true);

            //Set up the error reporting
            if (m_configSource.Configs["ErrorReporting"] != null)
            {
                m_sendErrorReport = m_configSource.Configs["ErrorReporting"].GetBoolean("SendErrorReports", true);
                m_urlToPostErrors = m_configSource.Configs["ErrorReporting"].GetString("ErrorReportingURL",
                                                                                       m_urlToPostErrors);
            }

            bool Running = true;
            //If auto restart is set, then we always run.
            // otherwise, just run the first time that Running == true
            while (AutoRestart || Running)
            {
                //Always run once, then disable this
                Running = false;
                //Initialize the sim base now
                Startup(configSource, m_configSource, simBase.Copy(), args);
            }
        }
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:101,代码来源:BaseApplication.cs

示例3: BaseMain


//.........这里部分代码省略.........
            {
                workerThreads = workerThreadsMax;
               // m_log.InfoFormat("[OPENSIM MAIN]: Limiting worker threads to {0}",workerThreads);
            }
			// Increase the number of IOCP threads available.
			// Mono defaults to a tragically low number (24 on 6-core / 8GB Fedora 17)
			if (iocpThreads < iocpThreadsMin)
            {
                iocpThreads = iocpThreadsMin;
               // m_log.InfoFormat("[OPENSIM MAIN]: Bumping up IO completion threads to {0}",iocpThreads);
            }
			// Make sure we don't overallocate IOCP threads and thrash system resources
            if ( iocpThreads > iocpThreadsMax )
            {
                iocpThreads = iocpThreadsMax;
                //m_log.InfoFormat("[OPENSIM MAIN]: Limiting IO completion threads to {0}",iocpThreads);
            }
			// set the resulting worker and IO completion thread counts back to ThreadPool
            if ( System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads) )
			{
	            //m_log.InfoFormat("[OPENSIM MAIN]: Threadpool set to {0} worker threads and {1} IO completion threads", workerThreads, iocpThreads);
			}
			//else
			//{
	            //m_log.Info("[OPENSIM MAIN]: Threadpool reconfiguration failed, runtime defaults still in effect.");				

            // Check if the system is compatible with OpenSimulator.
            // Ensures that the minimum system requirements are met
            //MainConsole.Instance.Info("[Setup]: Performing compatibility checks... \n");
            string supported = String.Empty;
            if (Util.IsEnvironmentSupported(ref supported))
            {
                int minWorker, minIOC;
                // Get the current settings.
                ThreadPool.GetMinThreads(out minWorker, out minIOC);

                //MainConsole.Instance.InfoFormat("[Setup]: Environment is compatible. Thread Workers: {0}, IO Workers {1}\n", minWorker, minIOC);
            }
            else
            {
                MainConsole.Instance.Warn("[Setup]: Environment is unsupported (" + supported + ")\n");
#if BlockUnsupportedVersions
                    Thread.Sleep(10000); //Sleep 10 seconds
                    return;
#endif
            }

            BinMigratorService service = new BinMigratorService();
            service.MigrateBin();
            // Configure nIni aliases and localles
            Culture.SetCurrentCulture();
            configSource.Alias.AddAlias("On", true);
            configSource.Alias.AddAlias("Off", false);
            configSource.Alias.AddAlias("True", true);
            configSource.Alias.AddAlias("False", false);

            //Command line switches
            configSource.AddSwitch("Startup", "inifile");
            configSource.AddSwitch("Startup", "inimaster");
            configSource.AddSwitch("Startup", "inigrid");
            configSource.AddSwitch("Startup", "inisim");
            configSource.AddSwitch("Startup", "inidirectory");
            configSource.AddSwitch("Startup", "oldoptions");
            configSource.AddSwitch("Startup", "inishowfileloading");
            configSource.AddSwitch("Startup", "mainIniDirectory");
            configSource.AddSwitch("Startup", "mainIniFileName");
            configSource.AddSwitch("Startup", "secondaryIniFileName");

            configSource.AddConfig("Network");

            IConfigSource m_configSource = Configuration(configSource, defaultIniFile);

            // Check if we're saving crashes
            m_saveCrashDumps = m_configSource.Configs["Startup"].GetBoolean("save_crashes", m_saveCrashDumps);

            // load Crash directory config
            m_crashDir = m_configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);

            // check auto restart
            bool AutoRestart = m_configSource.Configs["Startup"].GetBoolean("AutoRestartOnCrash", true);

            //Set up the error reporting
            if (m_configSource.Configs["ErrorReporting"] != null)
            {
                m_sendErrorReport = m_configSource.Configs["ErrorReporting"].GetBoolean("SendErrorReports", true);
                m_urlToPostErrors = m_configSource.Configs["ErrorReporting"].GetString("ErrorReportingURL",
                                                                                       m_urlToPostErrors);
            }

            bool Running = true;
            //If auto restart is set, then we always run.
            // otherwise, just run the first time that Running == true
            while (AutoRestart || Running)
            {
                //Always run once, then disable this
                Running = false;
                //Initialize the sim base now
                Startup(configSource, m_configSource, simBase.Copy(), args);
            }
        }
开发者ID:samiam123,项目名称:Aurora-Sim,代码行数:101,代码来源:BaseApplication.cs


注:本文中的ISimulationBase.Copy方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。