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C# ISet.Union方法代码示例

本文整理汇总了C#中ISet.Union方法的典型用法代码示例。如果您正苦于以下问题:C# ISet.Union方法的具体用法?C# ISet.Union怎么用?C# ISet.Union使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ISet的用法示例。


在下文中一共展示了ISet.Union方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Union

 /// <summary>
 /// Performs a "union" of two sets, where all the elements
 /// in both are present.  That is, the element is included if it is in either <c>a</c> or <c>b</c>.
 /// The return value is a <c>Clone()</c> of one of the sets (<c>a</c> if it is not <c>null</c>) with elements of the other set
 /// added in.  Neither of the input sets is modified by the operation.
 /// </summary>
 /// <param name="a">The left hand side set of elements to union.</param>
 /// <param name="b">The right hand side set of elements to union.</param>
 /// <returns>A set containing the union of the input sets.  <c>null</c> if both sets are <c>null</c>.</returns>
 public static ISet Union(ISet a, ISet b)
 {
     if (a == null && b == null)
         return null;
     if (a == null)
         return (ISet)b.Clone();
     if (b == null)
         return (ISet)a.Clone();
     return a.Union(b);
 }
开发者ID:ExRam,项目名称:DotSpatial-PCL,代码行数:19,代码来源:Set.cs

示例2: LayOutSiblingNodes

        public static List<Node> LayOutSiblingNodes(ISet<Node> toBeGrouped)
        {
            if (toBeGrouped.Count <= 1)
                return toBeGrouped.ToList();
            var groupedNodes = new List<Node>();
            var hasBeenAdded = new HashSet<Node>();
            var nextGroupTarget = toBeGrouped;

            //Remove nodes that does not depend on anything and is never referenced
            var unreferenced = toBeGrouped.Where(x => !x.SiblingDependencies.Any()
                                                       && !toBeGrouped.SiblingDependencies().Contains(x)).ToHashSet();
            nextGroupTarget.ExceptWith(unreferenced);
            while (toBeGrouped.Any())
            {
                if (!nextGroupTarget.Any())
                {
                    nextGroupTarget = toBeGrouped;
                }
                while (nextGroupTarget.Any())
                {
                    var currentLayer = GetFacadeNodes(nextGroupTarget);
                    nextGroupTarget = currentLayer.SiblingDependencies().ToHashSet();
                    if (nextGroupTarget.Any())
                    {
                        //Get the next layer to check if any of the dependencies are unique to a node of the current layer
                        var nextLayer = GetFacadeNodes(nextGroupTarget);

                        //Check if any nodes that have not been added yet has dependencies on the unique ones, in this case they arent really unique
                        var leftForNextBatch = toBeGrouped.Except(currentLayer.Union(nextLayer));
                        nextLayer.RemoveAll(x => leftForNextBatch.SiblingDependencies().Contains(x));

                        var uniqueDependencies =
                            nextLayer.Where(x => !currentLayer.All(n => n.SiblingDependencies.Contains(x)))
                                .Distinct()
                                .ToList();

                        //If there are unique dependencies, vertical layers are created to separate the unique dependency from layers that dont depend on it
                        if (uniqueDependencies.Any())
                        {
                            while (true)
                            {
                                //Check if any nodes that have not been added yet has dependencies on the unique ones, in this case they arent really unique
                                leftForNextBatch = toBeGrouped.Except(currentLayer.Union(nextLayer));
                                nextLayer.RemoveAll(x => leftForNextBatch.Any(y => y.IndirectlyDependsOn(x)));
                                var groupsToCreate = FindDependencyPatterns(currentLayer, nextLayer);
                                var toBeShared = new HashSet<Node>();
                                toBeGrouped.ExceptWith(currentLayer);

                                foreach (var dependencyGroup in groupsToCreate)
                                {
                                    var referencers = dependencyGroup.Referencers;
                                    currentLayer.RemoveRange(referencers.ToList());
                                    var dependants = dependencyGroup.Dependants.ToList();
                                    nextGroupTarget.ExceptWith(dependants);
                                    toBeGrouped.ExceptWith(dependants);
                                    hasBeenAdded.UnionWith(dependants);
                                    hasBeenAdded.UnionWith(referencers);
                                    // Add dependant to the vertical layer
                                    var depNode = CreateHorizontalLayer(dependants);
                                    // Add references to the vertical layer
                                    var referenceNode = CreateHorizontalLayer(referencers);
                                    var newList = new List<Node> {depNode, referenceNode};
                                    //Get ALL the possible candidates for the vertical layer
                                    var verticalCandidates =
                                        referencers.SelectMany(x => x.IndirectSiblingDependencies())
                                            .Except(dependants)
                                            .Union(
                                                dependants.SelectMany(x => x.IndirectSiblingDependencies()))
                                            .Distinct()
                                            .Except(hasBeenAdded).Intersect(toBeGrouped)
                                            .ToHashSet();

                                    //Get all the nodes in this current call depth
                                    var otherGroups = groupsToCreate.Except(dependencyGroup);
                                    var nodesInOtherGroups = otherGroups.
                                        SelectMany(x => x.Dependants.Union(x.Referencers)).ToHashSet();
                                    var otherNodes =
                                        toBeGrouped.Union(currentLayer)
                                            .Union(nodesInOtherGroups)
                                            .Except(verticalCandidates)
                                            .ToHashSet();

                                    var siblingDepsRelevantForNewNode = new HashSet<Node>();
                                    //If any of the other nodes depends on the vertical candidate the candidate is removed and will be placed in a later iteration of this call (it is still left in toBeGrouped)
                                    foreach (var candidate in verticalCandidates.ToList())
                                    {
                                        var otherNodesDependantOnCandidate =
                                            otherNodes.Where(x => x.IndirectlyDependsOn(candidate)).ToHashSet();
                                        if (toBeShared.Contains(candidate) || otherNodesDependantOnCandidate.Any())
                                        {
                                            verticalCandidates.Remove(candidate);
                                            toBeShared.Add(candidate);
                                        }
                                    }

                                    if (verticalCandidates.Any())
                                    {
                                        toBeGrouped.ExceptWith(verticalCandidates);
                                        nextGroupTarget.ExceptWith(verticalCandidates);
                                        hasBeenAdded.UnionWith(verticalCandidates);
//.........这里部分代码省略.........
开发者ID:davidkron,项目名称:DevArch,代码行数:101,代码来源:SiblingReorderer.cs

示例3: Union

		/// <summary>
		/// Performs a "union" of two sets, where all the elements in both are
		/// present.
		/// </summary>
		/// <remarks>
		/// <p>
		/// That is, the element is included if it is in either
		/// <paramref name="setOne"/> or <paramref name="anotherSet"/>. The return
		/// value is a <b>clone</b> of one of the sets (<paramref name="setOne"/>
		/// if it is not <see langword="null"/>) with elements of the other set
		/// added in. Neither of the input sets is modified by the operation.
		/// </p>
		/// </remarks>
		/// <param name="setOne">A set of elements.</param>
		/// <param name="anotherSet">A set of elements.</param>
		/// <returns>
		/// A set containing the union of the input sets;
		/// <see langword="null"/> if both sets are <see langword="null"/>.
		/// </returns>
		public static ISet Union(ISet setOne, ISet anotherSet)
		{
			if (setOne == null && anotherSet == null)
			{
				return null;
			}
			else if (setOne == null)
			{
				return (ISet) anotherSet.Clone();
			}
			else if (anotherSet == null)
			{
				return (ISet) setOne.Clone();
			}
			else
			{
				return setOne.Union(anotherSet);
			}
		}
开发者ID:fgq841103,项目名称:spring-net,代码行数:38,代码来源:Set.cs

示例4: Union

 public static ISet Union(ISet s1, ISet s2)
 {
     return s1.Union(s2);
 }
开发者ID:kiler398,项目名称:baseframeworktemplate,代码行数:4,代码来源:SetBase.cs


注:本文中的ISet.Union方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。