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C# IServer.SendExecuteResponse方法代码示例

本文整理汇总了C#中IServer.SendExecuteResponse方法的典型用法代码示例。如果您正苦于以下问题:C# IServer.SendExecuteResponse方法的具体用法?C# IServer.SendExecuteResponse怎么用?C# IServer.SendExecuteResponse使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IServer的用法示例。


在下文中一共展示了IServer.SendExecuteResponse方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnPlayerMove

        public void OnPlayerMove(IServer server, IClient client, MinecraftWrapper.Player.XPosition position)
        {
            if(config.Enabled)
            {
                if (player.ContainsKey(client.Name))
                {
                    ClientState state = player[client.Name];
                    if (state != null)
                    {
                        if (++state.Ticker >= state.TickerMax)
                        {
                            state.Ticker = 0;
                            Vector3 spwanVector = config.SpawnPosition.ToVector3();
                            Vector3 playerVector = position.ToVector3();
                            if (config.IgnoreHeightAxis)
                            {
                                spwanVector.Y = 0.0; // radius without y
                                playerVector.Y = 0.0; // radius without y
                            }

                            double distance = playerVector.Distance(spwanVector);
                            if (!state.HasBeenWarned && distance >= config.WarningRadius)
                            {
                                server.SendExecuteResponse(client.Name,
                                    String.Format("Warning you're {0:0.0} units away from spawn, if you pass {1} you'll get teleported to home!",
                                    distance, config.HomeRadius));
                                state.HasBeenWarned = true;
                                state.HasBeenTeleported = false;
                            }
                            if (!state.HasBeenTeleported && distance >= config.HomeRadius)
                            {
                                client.SendMessage("/home");
                                server.SendExecuteResponse(client.Name,
                                    String.Format("You have been teleported to home, because you were to far away from spawn!"));
                                state.HasBeenWarned = false;
                                state.HasBeenTeleported = true;
                            }
                            if (distance < config.WarningRadius)
                            {
                                state.HasBeenWarned = false;

                            }
                        }
                    }
                }
            }
        }
开发者ID:BGCX261,项目名称:zma-svn-to-git,代码行数:47,代码来源:Plugin.cs


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