本文整理汇总了C#中IServer.SendExecuteResponse方法的典型用法代码示例。如果您正苦于以下问题:C# IServer.SendExecuteResponse方法的具体用法?C# IServer.SendExecuteResponse怎么用?C# IServer.SendExecuteResponse使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IServer
的用法示例。
在下文中一共展示了IServer.SendExecuteResponse方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnPlayerMove
public void OnPlayerMove(IServer server, IClient client, MinecraftWrapper.Player.XPosition position)
{
if(config.Enabled)
{
if (player.ContainsKey(client.Name))
{
ClientState state = player[client.Name];
if (state != null)
{
if (++state.Ticker >= state.TickerMax)
{
state.Ticker = 0;
Vector3 spwanVector = config.SpawnPosition.ToVector3();
Vector3 playerVector = position.ToVector3();
if (config.IgnoreHeightAxis)
{
spwanVector.Y = 0.0; // radius without y
playerVector.Y = 0.0; // radius without y
}
double distance = playerVector.Distance(spwanVector);
if (!state.HasBeenWarned && distance >= config.WarningRadius)
{
server.SendExecuteResponse(client.Name,
String.Format("Warning you're {0:0.0} units away from spawn, if you pass {1} you'll get teleported to home!",
distance, config.HomeRadius));
state.HasBeenWarned = true;
state.HasBeenTeleported = false;
}
if (!state.HasBeenTeleported && distance >= config.HomeRadius)
{
client.SendMessage("/home");
server.SendExecuteResponse(client.Name,
String.Format("You have been teleported to home, because you were to far away from spawn!"));
state.HasBeenWarned = false;
state.HasBeenTeleported = true;
}
if (distance < config.WarningRadius)
{
state.HasBeenWarned = false;
}
}
}
}
}
}