本文整理汇总了C#中ISFSObject.GetKeys方法的典型用法代码示例。如果您正苦于以下问题:C# ISFSObject.GetKeys方法的具体用法?C# ISFSObject.GetKeys怎么用?C# ISFSObject.GetKeys使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ISFSObject
的用法示例。
在下文中一共展示了ISFSObject.GetKeys方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateObjective
private void UpdateObjective(ISFSObject data)
{
foreach(string currentKey in data.GetKeys())
{
ISFSObject currentObject = data.GetSFSObject(currentKey);
GameObject currentObj = GameObject.Find(currentKey);
currentObj.GetComponent<UILabel>().text = currentObject.GetInt("SPOTCONQUERED").ToString();
}
askPolicePosition();
}
示例2: UpdateWorldSetup
private void UpdateWorldSetup(ISFSObject data)
{
String[] keys = data.GetKeys();
foreach(String currentKey in keys)
{
ISFSObject currentObject = data.GetSFSObject(currentKey);
GameObject currentGw = GameObject.Find(currentObject.GetUtfString("STATE"));
Gateway gw = currentGw.GetComponent<Gateway>();
gw.Update(currentObject);
gw.GetComponent<SpriteRenderer>().color = playerColors[gw.getOwner()];
}
ExtensionRequest objectiveRequest = new ExtensionRequest("getObjectives", new SFSObject(), smartFox.LastJoinedRoom);
smartFox.Send(objectiveRequest);
}
示例3: InstantiateWorld
private void InstantiateWorld(ISFSObject data)
{
String[] keys = data.GetKeys();
foreach(String currentKey in keys)
{
ISFSObject currentObject = data.GetSFSObject(currentKey);
GameObject currentGw = Instantiate(GatewayPrefab) as GameObject;
currentGw.transform.name = currentObject.GetUtfString("STATE");
Gateway gw = currentGw.GetComponent<Gateway>();
gameObject.GetComponent<Manager>().stopParticle(gw);
GameObject region=GameObject.Find(currentObject.GetUtfString("REGION"));
gw.transform.parent=region.transform;
gw.GetComponent<SpriteRenderer>().sprite = gameObject.GetComponent<ResourcesManager>().getGwImage(currentObject.GetUtfString("TYPE"));
gw.Setup(currentObject);
gw.GetComponent<SpriteRenderer>().color = playerColors[gw.getOwner()];
if(gw.getOwner() == smartFox.MySelf.Name)
{
gameObject.GetComponent<Manager>().startParticle(gw);
StartCoroutine( gameObject.GetComponent<Manager>().stopParticle(gw, 6.0f));
}
}
}