当前位置: 首页>>代码示例>>C#>>正文


C# IResource.GetSnapshot方法代码示例

本文整理汇总了C#中IResource.GetSnapshot方法的典型用法代码示例。如果您正苦于以下问题:C# IResource.GetSnapshot方法的具体用法?C# IResource.GetSnapshot怎么用?C# IResource.GetSnapshot使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IResource的用法示例。


在下文中一共展示了IResource.GetSnapshot方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ProcessFixture

        private void ProcessFixture(IResource fixture, string sport)
        {
            if (!_activeFixtures.ContainsKey(fixture.Id) && !_listeners.ContainsKey(fixture.Id))
            {
                try
                {
                    _activeFixtures.TryAdd(fixture.Id, true);

                    var matchStatus = 0;
                    var matchSequence = 0;
                    if (fixture.Content != null)
                    {
                        matchStatus = fixture.Content.MatchStatus;
                        //Get the sequence number, if you store this to file you can check if you need to process a snapshot between restarts
                        //this can save pushing unnesasary snapshots
                        matchSequence = fixture.Content.Sequence;
                    }

                    //if not match over
                    if (matchStatus != (int)SSMatchStatus.MatchOver)
                    {
                        _logger.InfoFormat("Get UDAPI Snapshot for {0} id {1}", fixture.Name, fixture.Id);
                        var snapshotString = fixture.GetSnapshot();
                        _logger.InfoFormat("Successfully retrieved UDAPI Snapshot for {0} id {1}", fixture.Name, fixture.Id);

                        var fixtureSnapshot =
                           (Fixture)
                           JsonConvert.DeserializeObject(snapshotString, typeof(Fixture),
                                                           new JsonSerializerSettings
                                                           {
                                                               Converters =
                                                                   new List<JsonConverter> { new IsoDateTimeConverter() },
                                                               NullValueHandling = NullValueHandling.Ignore
                                                           });

                        var epoch = fixtureSnapshot.Epoch;

                        //process the snapshot here and push it into the client system

                        var streamListener = new StreamListener(fixture, epoch, sport);
                        _listeners.TryAdd(fixture.Id, streamListener);
                    }
                    else
                    {
                        _logger.InfoFormat("Fixture {0} id {1} has finished. Will not process", fixture.Name, fixture.Id);
                    }
                }
                catch (Exception ex)
                {
                    _logger.Error(string.Format("Fixture {0} id {1} There is a problem processing this fixture", fixture.Name, fixture.Id), ex);
                }

                bool y;
                _activeFixtures.TryRemove(fixture.Id, out y);
            }
            else
            {
                _logger.InfoFormat("Fixture {0} id {1} is currently being processed", fixture.Name, fixture.Id);
                if (_listeners.ContainsKey(fixture.Id))
                {
                    if (_listeners[fixture.Id].FixtureEnded)
                    {
                        StreamListener theListener;
                        if (_listeners.TryRemove(fixture.Id, out theListener))
                        {
                            _logger.InfoFormat("Fixture {0} id {1} is over.", fixture.Name, fixture.Id);
                        }
                        bool activeFixture;
                        _activeFixtures.TryRemove(fixture.Id, out activeFixture);
                    }
                }
            }
        }
开发者ID:jsztompka,项目名称:Unified_Data_API_Client_DotNet,代码行数:73,代码来源:GTPService.cs

示例2: ProcessFixture

        private void ProcessFixture(IResource fixture, string sport)
        {
            if (fixture.Id == "cHr2GRRjCB9D7yXi4FoEQ2bt-KI")
                return;

            if (!FixtureController.Contains(fixture.Id))
            {
                try
                {
                    var matchStatus = 0;
                    
                    if (fixture.Content != null)
                        matchStatus = fixture.Content.MatchStatus;

                    //if not match over
                    if (matchStatus != (int)SSMatchStatus.MatchOver)
                    {
                        _logger.InfoFormat("Get UDAPI Snapshot for {0} id {1}", fixture.Name, fixture.Id);
                        var snapshotString = fixture.GetSnapshot();
                        _logger.InfoFormat("Successfully retrieved UDAPI Snapshot for {0} id {1}", fixture.Name, fixture.Id);

                        var fixtureSnapshot = snapshotString.FromJson<Fixture>();
                        var epoch = fixtureSnapshot.Epoch;

                        //process the snapshot here and push it into the client system

                        try
                        {
                            FixtureController.AddListener(fixture.Id, () => new StreamListener(fixture, epoch));
                        }
                        catch (Exception)
                        {
                            _logger.ErrorFormat("sport=\"{0}\" : fixtureName=\"{1}\" - Unable to stream fixture", sport, fixture.Name);
                            throw;
                        }
                        
                    }
                    else
                    {
                        _logger.InfoFormat("Fixture {0} id {1} has finished. Will not process", fixture.Name, fixture.Id);
                    }
                }
                catch (Exception ex)
                {
                    _logger.Error(string.Format("Fixture {0} id {1} There is a problem processing this fixture", fixture.Name, fixture.Id), ex);
                }
            }
            else
            {
                bool isMatchOver = FixtureController.Contains(fixture.Id) && FixtureController.GetItem(fixture.Id).FixtureEnded;

                if (isMatchOver)
                {
                    if (FixtureController.Contains(fixture.Id))
                    {
                        FixtureController.RemoveFixture(fixture.Id);
                        _logger.InfoFormat("fixtureName=\"{0}\" fixtureId={1} is over.", fixture.Name, fixture.Id);
                    }
                }
                else
                {
                    _logger.InfoFormat("fixtureName=\"{0}\" fixtureId={1} is currently being processed", fixture.Name, fixture.Id);
                }

                _logger.InfoFormat("Fixture {0} id {1} is currently being processed", fixture.Name, fixture.Id);

                if (_listeners.ContainsKey(fixture.Id))
                {
                    if (_listeners[fixture.Id].FixtureEnded)
                    {
                        StreamListener theListener;
                        if (_listeners.TryRemove(fixture.Id, out theListener))
                        {
                            _logger.InfoFormat("Fixture {0} id {1} is over.", fixture.Name, fixture.Id);
                        }

                        bool activeFixture;
                        _activeFixtures.TryRemove(fixture.Id, out activeFixture);
                    }
                }
            }
        }
开发者ID:sportingsolutions,项目名称:SS.Integration.UnifiedDataAPIClient.DotNet,代码行数:82,代码来源:GTPService.cs


注:本文中的IResource.GetSnapshot方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。