本文整理汇总了C#中IPolygon类的典型用法代码示例。如果您正苦于以下问题:C# IPolygon类的具体用法?C# IPolygon怎么用?C# IPolygon使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
IPolygon类属于命名空间,在下文中一共展示了IPolygon类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Write
/// <summary>
///
/// </summary>
/// <param name="polygon"></param>
/// <param name="writer"></param>
public void Write(IPolygon polygon, BinaryWriter writer)
{
writer.Write((int) ShapeGeometryTypes.Polygon);
// Write BoundingBox
WriteBoundingBox(polygon, writer);
// Write NumParts and NumPoints
writer.Write((int) (polygon.NumInteriorRings + 1));
writer.Write((int) polygon.NumPoints);
// Write IndexParts
int count = 0;
writer.Write((int) count);
if (polygon.NumInteriorRings != 0)
{
// Write external shell index
count += polygon.ExteriorRing.NumPoints;
writer.Write((int) count);
for (int i = 1; i < polygon.NumInteriorRings; i++)
{
// Write internal holes index
count += polygon.GetInteriorRingN(i - 1).NumPoints;
writer.Write((int) count);
}
}
// Write Coordinates
for (int i = 0; i < polygon.NumPoints; i++)
Write(polygon.Coordinates[i], writer);
}
示例2: FindBestFitPlane
/**
* Finds a best-fit plane for the polygon,
* by sampling a few points from the exterior ring.
* <p>
* The algorithm used is Newell's algorithm:
* - a base point for the plane is determined from the average of all vertices
* - the normal vector is determined by
* computing the area of the projections on each of the axis planes
*
* @param poly the polygon to determine the plane for
* @return the best-fit plane
*/
private static Plane3D FindBestFitPlane(IPolygon poly)
{
var seq = poly.ExteriorRing.CoordinateSequence;
var basePt = AveragePoint(seq);
var normal = AverageNormal(seq);
return new Plane3D(normal, basePt);
}
示例3: HandleNewInput
public void HandleNewInput(IPolygon geometry)
{
// Reset labels
lbNumVert2.Text = "-";
lbNumTri2.Text = "-";
lbNumSeg2.Text = "-";
lbNumVert.Text = geometry.Points.Count.ToString();
lbNumSeg.Text = geometry.Segments.Count().ToString();
lbNumTri.Text = "0";
// Statistics labels
lbAreaMin.Text = "-";
lbAreaMax.Text = "-";
lbEdgeMin.Text = "-";
lbEdgeMax.Text = "-";
lbAngleMin.Text = "-";
lbAngleMax.Text = "-";
// Quality labels
lbQualAlphaMin.Text = "-";
lbQualAlphaAve.Text = "-";
lbQualAspectMin.Text = "-";
lbQualAspectAve.Text = "-";
angleHistogram1.SetData(null, null);
}
示例4: HandleMeshImport
public void HandleMeshImport(IPolygon geometry, Mesh mesh)
{
// Previous mesh stats
lbNumVert2.Text = "-";
lbNumTri2.Text = "-";
lbNumSeg2.Text = "-";
}
示例5: OnRenderInternal
protected override void OnRenderInternal(Map map, IPolygon polygon, IGraphics g)
{
IPoint pt = polygon.Centroid;
Point renderingOrigin = Point.Truncate(Transform.WorldtoMap(pt.Coordinate, map));
g.RenderingOrigin = new PointStruct(renderingOrigin.X, renderingOrigin.Y);
base.OnRenderInternal(map, polygon, g);
}
示例6: AppendCurvePoint
// 0 0 0 0
// 0 1 0 0
// 0 1 2 0
// 0 1 2 3 0 ...
private void AppendCurvePoint(IPolygon polygon, ICoordinate worldPos)
{
List<ICoordinate> vertices = new List<ICoordinate>();
ILineString linearRing = polygon.ExteriorRing;
for (int i = 0; i < linearRing.Coordinates.Length; i++)
{
if (linearRing.Coordinates.Length <= 4)
{
if (1 == i)
{
if (linearRing.Coordinates[0].Equals2D(linearRing.Coordinates[1]))
{
// 0 0 ? 0 -> 0 1 ? 0
vertices.Add(worldPos);
}
else
{
// 0 1 ? 0 -> 0 1 ? 0
vertices.Add(linearRing.Coordinates[i]);
}
}
else if (2 == i)
{
if (linearRing.Coordinates[1].Equals2D(linearRing.Coordinates[2]))
{
// 0 0 0 0 -> 0 1 1 0
vertices.Add(worldPos);
}
else
{
// 0 1 2 0 -> 0 1 2 3 0
vertices.Add(linearRing.Coordinates[i]);
vertices.Add(worldPos);
}
}
else
{
vertices.Add(linearRing.Coordinates[i]);
}
}
else
{
if (i == (linearRing.Coordinates.Length - 1))
{
// insert before last point to keep ring closed
vertices.Add(worldPos);
}
vertices.Add(linearRing.Coordinates[i]);
}
}
int index = FeatureProvider.GetFeatureCount() - 1;
ILinearRing newLinearRing = GeometryFactory.CreateLinearRing(vertices.ToArray());
IPolygon newPolygon = GeometryFactory.CreatePolygon(newLinearRing, null);
//##layerEditor.UpdateCurvePointInserted(index, newPolygon, vertices.Count - 1);
//((FeatureProvider)layerEditor.VectorLayer.DataSource).UpdateGeometry(index, newPolygon);
((Feature)FeatureProvider.Features[index]).Geometry = newPolygon;
Layer.RenderRequired = true;
// do not remove see newline MapControl.SelectTool.Select((VectorLayer)Layer, newPolygon, -1);
}
示例7: Station
/// <summary>
/// Create a new Station object typing all the property values
/// </summary>
/// <param name="lat"></param>
/// <param name="lon"></param>
/// <param name="alt"></param>
/// <param name="compass"></param>
public Station (string stationID, IPolygon grid, double lat, double lon, double alt, double compass)
{
_lat=lat;
_lon=lon;
_alt=alt;
_compass=compass;
_stationID=stationID;
}
示例8: ComputeDistance
public static void ComputeDistance(IPolygon poly, Coordinate pt, PointPairDistance ptDist)
{
ComputeDistance(poly.ExteriorRing, pt, ptDist);
for (var i = 0; i < poly.NumInteriorRings; i++)
{
ComputeDistance(poly.GetInteriorRingN(i), pt, ptDist);
}
}
示例9: HasRepeatedPoint
/// <summary>
///
/// </summary>
/// <param name="p"></param>
/// <returns></returns>
private bool HasRepeatedPoint(IPolygon p)
{
if (HasRepeatedPoint(p.ExteriorRing.Coordinates))
return true;
for (int i = 0; i < p.NumInteriorRings; i++)
if (HasRepeatedPoint(p.GetInteriorRingN(i).Coordinates))
return true;
return false;
}
示例10: Benchmark
private void Benchmark(IPolygon poly)
{
var start = DateTime.Now;
var valid = poly.IsValid;
var end = DateTime.Now;
var diff = end - start;
var td = diff.TotalSeconds;
LogLine("{0} \t{1} \t{2} \t{3}", poly.NumInteriorRings, poly.NumPoints, valid, td);
}
示例11: IsAllCW
private static bool IsAllCW(IPolygon poly)
{
IList<Coordinate> shell = poly.Shell.Coordinates;
for (int i = 0, c = shell.Count - 3; i < c; i++)
{
if (CgAlgorithms.ComputeOrientation(shell[i], shell[i + 1], shell[i + 2]) == 1)
return false;
}
return true;
}
示例12: Triangulatable
public Triangulatable(IPolygon polygon)
{
List<Vector2D> vPoints = new List<Vector2D>(polygon.VerticesArray);
List<TriangulationPoint> tPoints = vPoints.ConvertAll(p => (TriangulationPoint) (p));
if (tPoints.Count < 3) throw new ArgumentException("List has fewer than 3 points", "points");
// Lets do one sanity check that first and last point haven't got same position
// It's something that often happens when importing polygon data from other formats
if (tPoints[0].Equals(tPoints[tPoints.Count - 1])) tPoints.RemoveAt(tPoints.Count - 1);
points.AddRange(tPoints);
}
示例13: Write
/// <summary>
/// Save a polygon geometry to disk.
/// </summary>
/// <param name="mesh">An instance of the <see cref="IPolygon" /> class.</param>
/// <param name="filename">The path of the file to save.</param>
public static void Write(IPolygon polygon, string filename)
{
foreach (IPolygonFormat format in formats)
{
if (format != null && format.IsSupported(filename))
{
format.Write(polygon, filename);
return;
}
}
throw new Exception("File format not supported.");
}
示例14: ContainsPointInPolygon
public static Boolean ContainsPointInPolygon(Coordinate p, IPolygon poly)
{
if (poly.IsEmpty) return false;
ILinearRing shell = (ILinearRing)poly.ExteriorRing;
if (!IsPointInRing(p, shell)) return false;
// now test if the point lies in or on the holes
for (int i = 0; i < poly.NumInteriorRings; i++)
{
ILinearRing hole = (ILinearRing)poly.GetInteriorRingN(i);
if (IsPointInRing(p, hole)) return false;
}
return true;
}
示例15: Apply
/// <summary>
/// Insert segments into the mesh.
/// </summary>
/// <param name="input">The polygon.</param>
/// <param name="options">Constraint options.</param>
public void Apply(IPolygon input, ConstraintOptions options)
{
behavior.Poly = input.Segments.Count > 0;
// Copy constraint options
if (options != null)
{
behavior.ConformingDelaunay = options.ConformingDelaunay;
behavior.Convex = options.Convex;
behavior.NoBisect = options.SegmentSplitting;
if (behavior.ConformingDelaunay)
{
behavior.Quality = true;
}
}
//if (input.EdgeMarkers != null)
//{
// behavior.UseBoundaryMarkers = true;
//}
behavior.useRegions = input.Regions.Count > 0;
// Ensure that no vertex can be mistaken for a triangular bounding
// box vertex in insertvertex().
mesh.infvertex1 = null;
mesh.infvertex2 = null;
mesh.infvertex3 = null;
if (behavior.useSegments)
{
// Segments will be introduced next.
mesh.checksegments = true;
// Insert PSLG segments and/or convex hull segments.
FormSkeleton(input);
}
if (behavior.Poly && (mesh.triangles.Count > 0))
{
// Copy holes and regions
mesh.holes.AddRange(input.Holes);
mesh.regions.AddRange(input.Regions);
// Carve out holes and concavities.
CarveHoles();
}
}