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C# IPacketReceiver.Send方法代码示例

本文整理汇总了C#中IPacketReceiver.Send方法的典型用法代码示例。如果您正苦于以下问题:C# IPacketReceiver.Send方法的具体用法?C# IPacketReceiver.Send怎么用?C# IPacketReceiver.Send使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IPacketReceiver的用法示例。


在下文中一共展示了IPacketReceiver.Send方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendArenaTeamQueryResponse

 /// <summary>
 /// Sends an arena team query response to the client.
 /// </summary>
 /// <param name="client">the client to send to</param>
 /// <param name="team">arena team to be sent</param>
 public static void SendArenaTeamQueryResponse(IPacketReceiver client, ArenaTeam team)
 {
     using (var packet = CreateArenaTeamQueryResponsePacket(team))
     {
         client.Send(packet);
     }
     using (var packet = CreateArenaTeamStatsResponsePacket(team))
     {
         client.Send(packet);
     }
 }
开发者ID:KroneckerX,项目名称:WCell,代码行数:16,代码来源:ArenaTeamHandler.cs

示例2: SendAllAuras

		public static void SendAllAuras(IPacketReceiver rcv, Unit owner)
		{
			using (var packet = CreateAllAuraPacket(owner))
			{
				rcv.Send(packet);
			}
		}
开发者ID:Skizot,项目名称:WCell,代码行数:7,代码来源:AuraHandler.cs

示例3: SendCancelAutoRepeat

 public static void SendCancelAutoRepeat(IPacketReceiver client, IEntity entity)
 {
     using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_CANCEL_AUTO_REPEAT))
     {
         entity.EntityId.WritePacked(packet);
         client.Send(packet);
     }
 }
开发者ID:Zakkgard,项目名称:WCell,代码行数:8,代码来源:MiscHandler.cs

示例4: SendBreakTarget

		public static void SendBreakTarget(IPacketReceiver rcvr, IEntity target)
		{
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_BREAK_TARGET, 8))
			{
				packet.Write(target.EntityId);
				rcvr.Send(packet);
			}
		}
开发者ID:remixod,项目名称:netServer,代码行数:8,代码来源:VehicleHandler.cs

示例5: SendAllAuras

 public static void SendAllAuras(IPacketReceiver rcv, Unit owner)
 {
     if (!owner.IsAreaActive) return;
     using (var packet = CreateAllAuraPacket(owner))
     {
         rcv.Send(packet);
     }
 }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:8,代码来源:AuraHandler.cs

示例6: SendGameObjectTextPage

        public static void SendGameObjectTextPage(IPacketReceiver rcv, IEntity obj)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_GAMEOBJECT_PAGETEXT, 8))
            {
                packet.Write(obj.EntityId);

                rcv.Send(packet);
            }
        }
开发者ID:Zakkgard,项目名称:WCell,代码行数:9,代码来源:MiscHandler.cs

示例7: SendUpdateWorldState

 public static void SendUpdateWorldState(IPacketReceiver rcv, WorldStateId key, int value)
 {
     using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_UPDATE_WORLD_STATE, 300))
     {
         packet.Write((uint)key);
         packet.Write(value);
         rcv.Send(packet);
     }
 }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:9,代码来源:WorldStateHandler.cs

示例8: SendVisible

		/// <summary>
		/// Makes the given faction visible to the client.
		/// </summary>
		public static void SendVisible(IPacketReceiver client, FactionReputationIndex reputationIndex)
		{
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_SET_FACTION_VISIBLE, 4))
			{
				packet.Write((int)reputationIndex);

				client.Send(packet);
			}
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:12,代码来源:FactionHandler.cs

示例9: SendAreaTriggerMessage

		public static void SendAreaTriggerMessage(IPacketReceiver client, string msg)
		{
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_AREA_TRIGGER_MESSAGE, (msg.Length * 2) + 4))
			{
				packet.WriteUIntPascalString(msg);
				packet.Write((byte)0);

				client.Send(packet);
			}
		}
开发者ID:pallmall,项目名称:WCell,代码行数:10,代码来源:AreaTriggerHandler.cs

示例10: SendItemNameQueryResponse

		public static void SendItemNameQueryResponse(IPacketReceiver client, ItemTemplate item)
		{
			using (var outPacket = new RealmPacketOut(RealmServerOpCode.SMSG_ITEM_NAME_QUERY_RESPONSE, 4 + item.DefaultName.Length))
			{
				outPacket.WriteInt(item.Id);
				outPacket.WriteCString(item.DefaultName);

				client.Send(outPacket);
			}
		}
开发者ID:Zerant,项目名称:WCell,代码行数:10,代码来源:ItemHandler.cs

示例11: SendLearnedSpell

		public static void SendLearnedSpell(IPacketReceiver client, uint spellId)
		{
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_LEARNED_SPELL, 4))
			{
				packet.WriteUInt(spellId);
				packet.WriteUShort(0); // 3.3.3a

				client.Send(packet);
			}
		}
开发者ID:MeaNone,项目名称:WCell,代码行数:10,代码来源:SpellHandler.cs

示例12: SendSetAtWar

        /// <summary>
        /// Lets player know they are at war with a certain faction.
        /// </summary>
        public static void SendSetAtWar(IPacketReceiver client, Reputation rep)
		{
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_SET_FACTION_ATWAR, 5))
			{
				packet.Write((int)rep.Faction.ReputationIndex);

				packet.Write((byte)rep.Flags); // rep flags

				client.Send(packet);
			}
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:14,代码来源:FactionHandler.cs

示例13: HandleSetPvPTitle

        /*[ClientPacketHandler(RealmServerOpCode.CMSG_SET_PVP_TITLE)]
        public static void HandleSetPvPTitle(IRealmClient client, RealmPacketIn packet)
        {
        }*/


        public static void SendPVPCredit(IPacketReceiver receiver, uint points, Character victim)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_PVP_CREDIT))
            {
                packet.Write(points);
                packet.Write(victim.EntityId);
                packet.Write((int)victim.PvPRank);

                receiver.Send(packet);
            }
        }
开发者ID:remixod,项目名称:netServer,代码行数:17,代码来源:HonorHandler.cs

示例14: SendResult

        /// <summary>
        /// Sends result of actions connected with arenas
        /// </summary>
        /// <param name="client">the client to send to</param>
        /// <param name="commandId">command executed</param>
        /// <param name="name">name of player event has happened to</param>
        /// <param name="resultCode">The <see cref="ArenaTeamResult"/> result code</param>
        public static void SendResult(IPacketReceiver client, ArenaTeamCommandId commandId, string team, string player,
                                      ArenaTeamResult resultCode)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_ARENA_TEAM_COMMAND_RESULT))
            {
                packet.WriteUInt((uint)commandId);
                packet.WriteCString(team);
                packet.WriteCString(player);
                packet.WriteUInt((uint)resultCode);

                client.Send(packet);
            }
        }
开发者ID:enjoii,项目名称:WCell,代码行数:20,代码来源:ArenaTeamHandler.cs

示例15: SendRealmStateResponse

		public static void SendRealmStateResponse(IPacketReceiver client, uint realmNo)
		{
			//uint realmSplitState = 0;
			// realmNo = 0;
			const RealmState realmState = RealmState.Normal;
			var splitDate = "01/01/01";
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_REALM_SPLIT, 8 + 1 + splitDate.Length))
			{
				packet.WriteUInt(realmNo);
				packet.WriteUInt((uint)realmState);
				packet.WriteCString(splitDate);

				client.Send(packet);
			}
		}
开发者ID:remixod,项目名称:netServer,代码行数:15,代码来源:MiscHandler.cs


注:本文中的IPacketReceiver.Send方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。