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C# IPacket.Write方法代码示例

本文整理汇总了C#中IPacket.Write方法的典型用法代码示例。如果您正苦于以下问题:C# IPacket.Write方法的具体用法?C# IPacket.Write怎么用?C# IPacket.Write使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IPacket的用法示例。


在下文中一共展示了IPacket.Write方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendPacket

        private bool SendPacket(IPacket packet, bool guaranteed, int revision, EventHandler<IPacket> handler = null)
        {
            if (IsDisposed)
                throw new ObjectDisposedException(GetType().Name);
            if (packet == null)
                throw new ArgumentNullException(nameof(packet));

            // wenn die Drohne nicht erreichbar ist
            if (!IsConnected)
            {
                if (Config.IgnoreGuaranteedWhenOffline)
                    guaranteed = false;

                // alle Pakete (außer Ping) ignorieren wenn die Drohne offline ist
                if (packet.Type != PacketType.Ping && Config.IgnorePacketsWhenOffline)
                    return false;
            }

            lock (controlSocket)
            {
                bool alreadySent;
                lock (packetsToAcknowledge)
                {
                    alreadySent = packetsToAcknowledge.ContainsKey(revision);
                    if (guaranteed)
                    {
                        if (!stopwatch.IsRunning)
                            stopwatch.Start();
                        packetsToAcknowledge[revision] = packet;
                        packetSendTime[revision] = stopwatch.ElapsedMilliseconds;

                        if (handler != null)
                            packetAcknowlegdeEvents[revision] = handler;
                    }
                }

                packetBuffer.ResetPosition();

                // Paket-Header schreiben
                packetBuffer.Write((byte)'F');
                packetBuffer.Write((byte)'L');
                packetBuffer.Write((byte)'Y');

                // Alle Daten werden nach dem Netzwerkstandard BIG-Endian übertragen
                packetBuffer.Write(revision);

                // wenn die Drohne eine Antwort schickt dann wird kein Ack-Paket angefordert, sonst kann es passieren, dass das Ack-Paket die eigentliche Antwort verdrängt
                packetBuffer.Write(guaranteed && !packet.Type.DoesClusterAnswer());
                packetBuffer.Write((byte)packet.Type);

                // Paket Inhalt schreiben
                packet.Write(packetBuffer);

                controlSocket.BeginSend(packetStream.GetBuffer(), (int)packetBuffer.Position, SendPacket, null);
                if (Config.VerbosePacketSending && (packet.Type != PacketType.Ping || Config.LogPingPacket))
                    Log.Verbose("[{0}] Packet:   [{1}] {2}, size: {3} bytes {4} {5}", Address.ToString(), revision, packet.Type, packetBuffer.Position, guaranteed ? "(guaranteed)" : "", alreadySent ? "(resend)" : "");
            }
            return true;
        }
开发者ID:Hendrik410,项目名称:KKS_Drone,代码行数:59,代码来源:Drone.cs

示例2: SendPacket

 public void SendPacket(IPacket packet)
 {
     packet.Write(Stream);
     OnPacketSent(this, packet);
 }
开发者ID:tgrochowicz,项目名称:mcsharpbot,代码行数:5,代码来源:MCServerConnection.cs

示例3: SendPacket

        public void SendPacket(IPacket packet, Destination dest)
        {
            if (_isDisposed)
                throw new ObjectDisposedException("this");
            
            if (!IsAlive || (dest == Destination.Server && ServerPaused) || (dest == Destination.Client && ClientPaused))
            {
                _packetBacklog.Add(new PacketBacklogItem { Packet = packet, Destination = dest });

                return;
            }

            //FlushPackets();

            if (packet.Ignore)
                return;

            using (StarWriter writer = new StarWriter())
            {
                packet.Write(writer);

                bool compressed = packet.AlwaysCompress || writer.BaseStream.Length > 8192;

                byte[] buffer;
                if (compressed)
                {
                    writer.BaseStream.Seek(0, SeekOrigin.Begin);

                    buffer = ZlibUtils.Compress(writer.ToArray());
                }
                else
                {
                    buffer = writer.ToArray();
                }

                int length = compressed ? -buffer.Length : buffer.Length;
                byte[] lengthBuffer = VLQ.CreateSigned(length);

                var buffers = new List<ArraySegment<byte>>();
                buffers.Add(new ArraySegment<byte>(new[] { packet.PacketId }));
                buffers.Add(new ArraySegment<byte>(lengthBuffer));
                buffers.Add(new ArraySegment<byte>(buffer));

                SocketAsyncEventArgs sendArgs = new SocketAsyncEventArgs();
                sendArgs.UserToken = packet;
                sendArgs.Completed += SocketOperationCompleted;
                sendArgs.BufferList = buffers;

                switch (dest)
                {
                    case Destination.Server:
                        if (ServerSocket != null && !ServerSocket.SendAsync(sendArgs))
                            SocketOperationCompleted(this, sendArgs);
                        break;
                    case Destination.Client:
                        if (ClientSocket != null && !ClientSocket.SendAsync(sendArgs))
                            SocketOperationCompleted(this, sendArgs);
                        break;
                    default:
                        throw new InvalidOperationException("Invalid direction!");
                }
            }
        }
开发者ID:SharpStar,项目名称:Star2,代码行数:63,代码来源:StarProxy.cs

示例4: SendPacket

        private bool SendPacket(IPacket packet, bool guaranteed, int revision)
        {
            if (IsDisposed)
                throw new ObjectDisposedException(GetType().Name);
            if (packet == null)
                throw new ArgumentNullException("packet");

            if (Address == null)
                return false;

            // wenn das Cluster nicht erreichbar ist
            if (Ping < 0)
            {
                if (Kugelmatik.Config.IgnoreGuaranteedWhenOffline)
                    guaranteed = false;

                // alle Pakete (außer Ping) ignorieren wenn das Cluster offline ist
                if (packet.Type != PacketType.Ping && Kugelmatik.Config.IgnorePacketsWhenOffline)
                    return false;
            }

            if (Kugelmatik.Config.IgnoreGuaranteed)
                guaranteed = false;

            lock (locker)
            {
                bool alreadySent = packetsToAcknowledge.ContainsKey(revision);
                if (guaranteed)
                {
                    if (!stopwatch.IsRunning)
                        stopwatch.Start();
                    packetsToAcknowledge[revision] = packet;
                    packetSendTime[revision] = stopwatch.ElapsedMilliseconds;
                }

                packetBuffer.Position = 0;

                // Paket-Header schreiben
                packetWriter.Write((byte)'K');
                packetWriter.Write((byte)'K');
                packetWriter.Write((byte)'S');

                // wenn das Cluster eine Antwort schickt dann wird kein Ack-Paket angefordert, sonst kann es passieren, dass das Ack-Paket die eigentliche Antwort verdrängt
                if (!packet.Type.DoesClusterAnswer() && guaranteed)
                    packetWriter.Write((byte)1);
                else
                    packetWriter.Write((byte)0);

                packetWriter.Write((byte)packet.Type);
                packetWriter.Write(revision);

                // Paket Inhalt schreiben
                packet.Write(packetWriter);

                socket.BeginSend(packetBuffer.GetBuffer(), (int)packetBuffer.Position, SendPacket, null);
                if (Kugelmatik.Config.VerbosePacketSending && (packet.Type != PacketType.Ping || Kugelmatik.Config.LogPingPacket))
                    Log.Verbose("[{0}, {1}] Packet:   [{2}] {3}, size: {4} bytes {5} {6}", X, Y, revision, packet.Type, packetBuffer.Position, guaranteed ? "(guaranteed)" : "", alreadySent ? "(resend)" : "");
            }
            return true;
        }
开发者ID:henrik1235,项目名称:Kugelmatik,代码行数:60,代码来源:Cluster.cs


注:本文中的IPacket.Write方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。