本文整理汇总了C#中IOperableTrigger类的典型用法代码示例。如果您正苦于以下问题:C# IOperableTrigger类的具体用法?C# IOperableTrigger怎么用?C# IOperableTrigger使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
IOperableTrigger类属于命名空间,在下文中一共展示了IOperableTrigger类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ComputeFireTimes
/// <summary>
/// Returns a list of Dates that are the next fire times of a
/// <see cref="ITrigger" />.
/// The input trigger will be cloned before any work is done, so you need
/// not worry about its state being altered by this method.
/// </summary>
/// <param name="trigg">The trigger upon which to do the work</param>
/// <param name="cal">The calendar to apply to the trigger's schedule</param>
/// <param name="numTimes">The number of next fire times to produce</param>
/// <returns>List of java.util.Date objects</returns>
public static IList<DateTimeOffset> ComputeFireTimes(IOperableTrigger trigg, ICalendar cal, int numTimes)
{
List<DateTimeOffset> lst = new List<DateTimeOffset>();
IOperableTrigger t = (IOperableTrigger) trigg.Clone();
if (t.GetNextFireTimeUtc() == null || !t.GetNextFireTimeUtc().HasValue)
{
t.ComputeFirstFireTimeUtc(cal);
}
for (int i = 0; i < numTimes; i++)
{
DateTimeOffset? d = t.GetNextFireTimeUtc();
if (d.HasValue)
{
lst.Add(d.Value);
t.Triggered(cal);
}
else
{
break;
}
}
return lst.AsReadOnly();
}
示例2: GetTriggerProperties
protected override SimplePropertiesTriggerProperties GetTriggerProperties(IOperableTrigger trigger)
{
CalendarIntervalTriggerImpl calTrig = (CalendarIntervalTriggerImpl) trigger;
SimplePropertiesTriggerProperties props = new SimplePropertiesTriggerProperties();
props.Int1 = (calTrig.RepeatInterval);
props.String1 = (calTrig.RepeatIntervalUnit.ToString());
props.Int2 = (calTrig.TimesTriggered);
return props;
}
示例3: InsertExtendedTriggerProperties
public int InsertExtendedTriggerProperties(ConnectionAndTransactionHolder conn, IOperableTrigger trigger, string state, IJobDetail jobDetail)
{
ICronTrigger cronTrigger = (ICronTrigger) trigger;
using (IDbCommand cmd = DbAccessor.PrepareCommand(conn, AdoJobStoreUtil.ReplaceTablePrefix(StdAdoConstants.SqlInsertCronTrigger, TablePrefix, SchedNameLiteral)))
{
DbAccessor.AddCommandParameter(cmd, "triggerName", trigger.Key.Name);
DbAccessor.AddCommandParameter(cmd, "triggerGroup", trigger.Key.Group);
DbAccessor.AddCommandParameter(cmd, "triggerCronExpression", cronTrigger.CronExpressionString);
DbAccessor.AddCommandParameter(cmd, "triggerTimeZone", cronTrigger.TimeZone.Id);
return cmd.ExecuteNonQuery();
}
}
示例4: TriggerFiredBundle
/// <summary>
/// Initializes a new instance of the <see cref="TriggerFiredBundle"/> class.
/// </summary>
/// <param name="job">The job.</param>
/// <param name="trigger">The trigger.</param>
/// <param name="cal">The calendar.</param>
/// <param name="jobIsRecovering">if set to <c>true</c> [job is recovering].</param>
/// <param name="fireTimeUtc">The fire time.</param>
/// <param name="scheduledFireTimeUtc">The scheduled fire time.</param>
/// <param name="prevFireTimeUtc">The previous fire time.</param>
/// <param name="nextFireTimeUtc">The next fire time.</param>
public TriggerFiredBundle(IJobDetail job, IOperableTrigger trigger, ICalendar cal, bool jobIsRecovering,
DateTimeOffset? fireTimeUtc,
DateTimeOffset? scheduledFireTimeUtc,
DateTimeOffset? prevFireTimeUtc,
DateTimeOffset? nextFireTimeUtc)
{
this.job = job;
this.trigger = trigger;
this.cal = cal;
this.jobIsRecovering = jobIsRecovering;
this.fireTimeUtc = fireTimeUtc;
this.scheduledFireTimeUtc = scheduledFireTimeUtc;
this.prevFireTimeUtc = prevFireTimeUtc;
this.nextFireTimeUtc = nextFireTimeUtc;
}
示例5: InsertExtendedTriggerProperties
public int InsertExtendedTriggerProperties(ConnectionAndTransactionHolder conn, IOperableTrigger trigger, string state, IJobDetail jobDetail)
{
ISimpleTrigger simpleTrigger = (ISimpleTrigger) trigger;
using (IDbCommand cmd = commandAccessor.PrepareCommand(conn, AdoJobStoreUtil.ReplaceTablePrefix(StdAdoConstants.SqlInsertSimpleTrigger, tablePrefix, schedNameLiteral)))
{
commandAccessor.AddCommandParameter(cmd, "triggerName", trigger.Key.Name);
commandAccessor.AddCommandParameter(cmd, "triggerGroup", trigger.Key.Group);
commandAccessor.AddCommandParameter(cmd, "triggerRepeatCount", simpleTrigger.RepeatCount);
commandAccessor.AddCommandParameter(cmd, "triggerRepeatInterval", simpleTrigger.RepeatInterval.TotalMilliseconds);
commandAccessor.AddCommandParameter(cmd, "triggerTimesTriggered", simpleTrigger.TimesTriggered);
return cmd.ExecuteNonQuery();
}
}
示例6: GetTriggerProperties
protected override SimplePropertiesTriggerProperties GetTriggerProperties(IOperableTrigger trigger)
{
CalendarIntervalTriggerImpl calTrig = (CalendarIntervalTriggerImpl) trigger;
SimplePropertiesTriggerProperties props = new SimplePropertiesTriggerProperties();
props.Int1 = calTrig.RepeatInterval;
props.String1 = calTrig.RepeatIntervalUnit.ToString();
props.Int2 = calTrig.TimesTriggered;
props.String2 = calTrig.TimeZone.Id;
props.Boolean1 = calTrig.PreserveHourOfDayAcrossDaylightSavings;
props.Boolean2 = calTrig.SkipDayIfHourDoesNotExist;
return props;
}
示例7: GetTriggerProperties
protected override SimplePropertiesTriggerProperties GetTriggerProperties(IOperableTrigger trigger)
{
DailyTimeIntervalTriggerImpl dailyTrigger = (DailyTimeIntervalTriggerImpl) trigger;
SimplePropertiesTriggerProperties props = new SimplePropertiesTriggerProperties();
props.Int1 = dailyTrigger.RepeatInterval;
props.String1 = dailyTrigger.RepeatIntervalUnit.ToString();
props.Int2 = dailyTrigger.TimesTriggered;
ISet<DayOfWeek> days = dailyTrigger.DaysOfWeek;
string daysStr = string.Join(",", days.Cast<int>().Select(x => x.ToString(CultureInfo.InvariantCulture)).ToArray());
props.String2 = daysStr;
StringBuilder timeOfDayBuffer = new StringBuilder();
TimeOfDay startTimeOfDay = dailyTrigger.StartTimeOfDay;
if (startTimeOfDay != null)
{
timeOfDayBuffer.Append(startTimeOfDay.Hour).Append(",");
timeOfDayBuffer.Append(startTimeOfDay.Minute).Append(",");
timeOfDayBuffer.Append(startTimeOfDay.Second).Append(",");
}
else
{
timeOfDayBuffer.Append(",,,");
}
TimeOfDay endTimeOfDay = dailyTrigger.EndTimeOfDay;
if (endTimeOfDay != null)
{
timeOfDayBuffer.Append(endTimeOfDay.Hour).Append(",");
timeOfDayBuffer.Append(endTimeOfDay.Minute).Append(",");
timeOfDayBuffer.Append(endTimeOfDay.Second);
}
else
{
timeOfDayBuffer.Append(",,,");
}
props.String3 = timeOfDayBuffer.ToString();
props.Long1 = dailyTrigger.RepeatCount;
return props;
}
示例8: ComputeEndTimeToAllowParticularNumberOfFirings
/// <summary>
/// Compute the <see cref="DateTimeOffset" /> that is 1 second after the Nth firing of
/// the given <see cref="ITrigger" />, taking the triger's associated
/// <see cref="ICalendar" /> into consideration.
/// </summary>
/// <remarks>
/// The input trigger will be cloned before any work is done, so you need
/// not worry about its state being altered by this method.
/// </remarks>
/// <param name="trigger">The trigger upon which to do the work</param>
/// <param name="calendar">The calendar to apply to the trigger's schedule</param>
/// <param name="numberOfTimes">The number of next fire times to produce</param>
/// <returns>the computed Date, or null if the trigger (as configured) will not fire that many times</returns>
public static DateTimeOffset? ComputeEndTimeToAllowParticularNumberOfFirings(IOperableTrigger trigger, ICalendar calendar, int numberOfTimes)
{
IOperableTrigger t = (IOperableTrigger) trigger.Clone();
if (t.GetNextFireTimeUtc() == null)
{
t.ComputeFirstFireTimeUtc(calendar);
}
int c = 0;
DateTimeOffset? endTime = null;
for (int i = 0; i < numberOfTimes; i++)
{
DateTimeOffset? d = t.GetNextFireTimeUtc();
if (d != null)
{
c++;
t.Triggered(calendar);
if (c == numberOfTimes)
{
endTime = d;
}
}
else
{
break;
}
}
if (endTime == null)
{
return null;
}
endTime = endTime.Value.AddSeconds(1);
return endTime;
}
示例9: DoUpdateOfMisfiredTrigger
private void DoUpdateOfMisfiredTrigger(ConnectionAndTransactionHolder conn, IOperableTrigger trig,
bool forceState, string newStateIfNotComplete, bool recovering)
{
ICalendar cal = null;
if (trig.CalendarName != null)
{
cal = RetrieveCalendar(conn, trig.CalendarName);
}
schedSignaler.NotifyTriggerListenersMisfired(trig);
trig.UpdateAfterMisfire(cal);
if (!trig.GetNextFireTimeUtc().HasValue)
{
StoreTrigger(conn, trig, null, true, StateComplete, forceState, recovering);
schedSignaler.NotifySchedulerListenersFinalized(trig);
}
else
{
StoreTrigger(conn, trig, null, true, newStateIfNotComplete, forceState, false);
}
}
示例10: TriggerFired
protected virtual TriggerFiredBundle TriggerFired(ConnectionAndTransactionHolder conn, IOperableTrigger trigger)
{
IJobDetail job;
ICalendar cal = null;
// Make sure trigger wasn't deleted, paused, or completed...
try
{
// if trigger was deleted, state will be StateDeleted
string state = Delegate.SelectTriggerState(conn, trigger.Key);
if (!state.Equals(StateAcquired))
{
return null;
}
}
catch (Exception e)
{
throw new JobPersistenceException("Couldn't select trigger state: " + e.Message, e);
}
try
{
job = RetrieveJob(conn, trigger.JobKey);
if (job == null)
{
return null;
}
}
catch (JobPersistenceException jpe)
{
try
{
Log.Error("Error retrieving job, setting trigger state to ERROR.", jpe);
Delegate.UpdateTriggerState(conn, trigger.Key, StateError);
}
catch (Exception sqle)
{
Log.Error("Unable to set trigger state to ERROR.", sqle);
}
throw;
}
if (trigger.CalendarName != null)
{
cal = RetrieveCalendar(conn, trigger.CalendarName);
if (cal == null)
{
return null;
}
}
try
{
Delegate.UpdateFiredTrigger(conn, trigger, StateExecuting, job);
}
catch (Exception e)
{
throw new JobPersistenceException("Couldn't insert fired trigger: " + e.Message, e);
}
DateTimeOffset? prevFireTime = trigger.GetPreviousFireTimeUtc();
// call triggered - to update the trigger's next-fire-time state...
trigger.Triggered(cal);
string state2 = StateWaiting;
bool force = true;
if (job.ConcurrentExecutionDisallowed)
{
state2 = StateBlocked;
force = false;
try
{
Delegate.UpdateTriggerStatesForJobFromOtherState(conn, job.Key, StateBlocked, StateWaiting);
Delegate.UpdateTriggerStatesForJobFromOtherState(conn, job.Key, StateBlocked, StateAcquired);
Delegate.UpdateTriggerStatesForJobFromOtherState(conn, job.Key, StatePausedBlocked, StatePaused);
}
catch (Exception e)
{
throw new JobPersistenceException("Couldn't update states of blocked triggers: " + e.Message, e);
}
}
if (!trigger.GetNextFireTimeUtc().HasValue)
{
state2 = StateComplete;
force = true;
}
StoreTrigger(conn, trigger, job, true, state2, force, false);
job.JobDataMap.ClearDirtyFlag();
return new TriggerFiredBundle(
job,
trigger,
cal,
trigger.Key.Group.Equals(SchedulerConstants.DefaultRecoveryGroup),
SystemTime.UtcNow(),
//.........这里部分代码省略.........
示例11: TriggerJob
/// <summary>
/// Store and schedule the identified <see cref="IOperableTrigger"/>
/// </summary>
/// <param name="trig"></param>
public void TriggerJob(IOperableTrigger trig)
{
ValidateState();
trig.ComputeFirstFireTimeUtc(null);
bool collision = true;
while (collision)
{
try
{
resources.JobStore.StoreTrigger(trig, false);
collision = false;
}
catch (ObjectAlreadyExistsException)
{
trig.Key = new TriggerKey(NewTriggerId(), SchedulerConstants.DefaultGroup);
}
}
NotifySchedulerThread(trig.GetNextFireTimeUtc());
NotifySchedulerListenersScheduled(trig);
}
示例12: ApplyMisfire
/// <summary>
/// Applies the misfire.
/// </summary>
/// <param name="tw">The trigger wrapper.</param>
/// <returns></returns>
protected virtual bool ApplyMisfire(IOperableTrigger trigger)
{
DateTimeOffset misfireTime = SystemTime.UtcNow();
if (MisfireThreshold > TimeSpan.Zero)
{
misfireTime = misfireTime.AddMilliseconds(-1 * MisfireThreshold.TotalMilliseconds);
}
DateTimeOffset? tnft = trigger.GetNextFireTimeUtc();
if (!tnft.HasValue || tnft.Value > misfireTime
|| trigger.MisfireInstruction == MisfireInstruction.IgnoreMisfirePolicy)
{
return false;
}
ICalendar cal = null;
if (trigger.CalendarName != null)
{
cal = this.RetrieveCalendar(trigger.CalendarName);
}
signaler.NotifyTriggerListenersMisfired(trigger);
trigger.UpdateAfterMisfire(cal);
this.StoreTrigger(trigger, true);
if (!trigger.GetNextFireTimeUtc().HasValue)
{
this.Triggers.Update(
Query.EQ("_id", trigger.Key.ToBsonDocument()),
Update.Set("State", "Complete"));
signaler.NotifySchedulerListenersFinalized(trigger);
}
else if (tnft.Equals(trigger.GetNextFireTimeUtc()))
{
return false;
}
return true;
}
示例13: ComputeFireTimesBetween
/// <summary>
/// Returns a list of Dates that are the next fire times of a <see cref="ITrigger" />
/// that fall within the given date range. The input trigger will be cloned
/// before any work is done, so you need not worry about its state being
/// altered by this method.
/// <para>
/// NOTE: if this is a trigger that has previously fired within the given
/// date range, then firings which have already occurred will not be listed
/// in the output List.
/// </para>
/// </summary>
/// <param name="trigg">The trigger upon which to do the work</param>
/// <param name="cal">The calendar to apply to the trigger's schedule</param>
/// <param name="from">The starting date at which to find fire times</param>
/// <param name="to">The ending date at which to stop finding fire times</param>
/// <returns>List of java.util.Date objects</returns>
public static IList<DateTimeOffset> ComputeFireTimesBetween(IOperableTrigger trigg, ICalendar cal, DateTimeOffset from, DateTimeOffset to)
{
List<DateTimeOffset> lst = new List<DateTimeOffset>();
IOperableTrigger t = (IOperableTrigger) trigg.Clone();
if (t.GetNextFireTimeUtc() == null || !t.GetNextFireTimeUtc().HasValue)
{
t.StartTimeUtc = from;
t.EndTimeUtc = to;
t.ComputeFirstFireTimeUtc(cal);
}
// TODO: this method could be more efficient by using logic specific
// to the type of trigger ...
while (true)
{
DateTimeOffset? d = t.GetNextFireTimeUtc();
if (d.HasValue)
{
if (d.Value < from)
{
t.Triggered(cal);
continue;
}
if (d.Value > to)
{
break;
}
lst.Add(d.Value);
t.Triggered(cal);
}
else
{
break;
}
}
return lst.AsReadOnly();
}
示例14: StoreTrigger
/// <summary>
/// Store the given <see cref="ITrigger" />.
/// </summary>
/// <param name="newTrigger">The <see cref="ITrigger" /> to be stored.</param>
/// <param name="replaceExisting">
/// If <see langword="true" />, any <see cref="ITrigger" /> existing in
/// the <see cref="IJobStore" /> with the same name & group should
/// be over-written.
/// </param>
/// <exception cref="ObjectAlreadyExistsException">
/// if a <see cref="ITrigger" /> with the same name/group already
/// exists, and replaceExisting is set to false.
/// </exception>
public void StoreTrigger(IOperableTrigger newTrigger, bool replaceExisting)
{
ExecuteInLock(
(LockOnInsert || replaceExisting) ? LockTriggerAccess : null,
conn => StoreTrigger(conn, newTrigger, null, replaceExisting, StateWaiting, false, false));
}
示例15: StoreJobAndTrigger
/// <summary>
/// Store the given <see cref="IJobDetail" /> and <see cref="IOperableTrigger" />.
/// </summary>
/// <param name="newJob">Job to be stored.</param>
/// <param name="newTrigger">Trigger to be stored.</param>
public void StoreJobAndTrigger(IJobDetail newJob, IOperableTrigger newTrigger)
{
ExecuteInLock((LockOnInsert) ? LockTriggerAccess : null, conn =>
{
StoreJob(conn, newJob, false);
StoreTrigger(conn, newTrigger, newJob, false, StateWaiting, false, false);
return null;
});
}