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C# IMyReplicable类代码示例

本文整理汇总了C#中IMyReplicable的典型用法代码示例。如果您正苦于以下问题:C# IMyReplicable类的具体用法?C# IMyReplicable怎么用?C# IMyReplicable使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


IMyReplicable类属于命名空间,在下文中一共展示了IMyReplicable类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetChildren

 public void GetChildren(IMyReplicable replicable, List<IMyReplicable> resultChildren)
 {
     foreach (var child in GetChildren(replicable))
     {
         resultChildren.Add(child);
     }
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:7,代码来源:MyReplicables.cs

示例2: MyStateDataEntry

 public MyStateDataEntry(IMyReplicable owner, NetworkId groupId, IMyStateGroup group)
 {
     Priority = 0;
     Owner = owner;
     GroupId = groupId;
     Group = group;
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:7,代码来源:MyStateDataEntry.cs

示例3: MyCharacterPhysicsStateGroup

 public MyCharacterPhysicsStateGroup(MyEntity entity, IMyReplicable ownerReplicable)
     : base(entity, ownerReplicable)
 {
     // This is 9 bits per component which is more than enough (512 discrete values per-axis)
     m_lowPrecisionOrientation = true;
     FindSupportDelegate = () => MySupportHelper.FindSupportForCharacter(Entity);
 }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:7,代码来源:MyCharacterPhysicsStateGroup.cs

示例4: SetReplicableReady

        /// <summary>
        /// Marks replicable as successfully created, ready to receive events and state groups data.
        /// </summary>
        void SetReplicableReady(NetworkId networkId, IMyReplicable replicable)
        {
            MyPendingReplicable pendingReplicable;
            if (m_pendingReplicables.TryGetValue(networkId, out pendingReplicable))
            {
                var ids = pendingReplicable.StateGroupIds;

                AddNetworkObjectClient(networkId, replicable);

                using (m_tmpGroups)
                {
                    replicable.GetStateGroups(m_tmpGroups);
                    Debug.Assert(ids.Count == m_tmpGroups.Count, "Number of state groups on client and server for replicable does not match");
                    for (int i = 0; i < m_tmpGroups.Count; i++)
                    {
                        if (m_tmpGroups[i] != replicable)
                            AddNetworkObjectClient(ids[i], m_tmpGroups[i]);
                    }
                }

                m_pendingReplicables.Remove(networkId);
                m_eventBuffer.ProcessEvents(networkId, m_eventHandler);

                m_sendStream.ResetWrite();
                m_sendStream.WriteNetworkId(networkId);
                m_callback.SendReplicableReady(m_sendStream);
            }
            else
            {
                // Replicable was already destroyed on server, during it's load on client
                m_eventBuffer.RemoveEvents(networkId);
                replicable.OnDestroy();
            }
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:37,代码来源:MyReplicationClient.cs

示例5: GetAllChildren

 void GetAllChildren(IMyReplicable replicable, List<IMyReplicable> resultList)
 {
     foreach (var child in GetChildren(replicable))
     {
         resultList.Add(child);
         GetAllChildren(child, resultList);
     }
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:8,代码来源:MyReplicables.cs

示例6: MyEntityPhysicsStateGroupWithSupport

 public MyEntityPhysicsStateGroupWithSupport(MyEntity entity, IMyReplicable ownerReplicable)
     : base(entity, ownerReplicable)
 {
     m_onSupportMove = OnSupportMove;
     m_onSupportVelocityChanged = OnSupportVelocityChanged;
     if (Sync.IsServer)
         OnMoved += PhysicsStateGroup_OnMoved;
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:8,代码来源:MyEntityPhysicsStateGroupWithSupport.cs

示例7: MyStateDataEntry

 public MyStateDataEntry(IMyReplicable owner, NetworkId groupId, IMyStateGroup group, IMyReplicable parent)
 {
     Priority = 0;
     Owner = owner;
     GroupId = groupId;
     Group = group;
     GroupType = group.GroupType;
     Parent = parent;
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:9,代码来源:MyStateDataEntry.cs

示例8: MyFloatingObjectPhysicsStateGroup

        public MyFloatingObjectPhysicsStateGroup(MyFloatingObject entity, IMyReplicable owner)
            : base(entity, owner)
        {
            m_lowPrecisionOrientation = true;
            m_prioritySettings.AcceleratingPriority /= 2;
            m_prioritySettings.LinearMovingPriority /= 2;
            m_prioritySettings.StoppedPriority /= 2;

            m_prioritySettings.AcceleratingUpdateCount *= 2;
            m_prioritySettings.LinearMovingUpdateCount *= 2;
            m_prioritySettings.StoppedUpdateCount *= 2;
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:12,代码来源:MyFloatingObjectPhysicsStateGroup.cs

示例9: Add

 /// <summary>
 /// Sets or resets replicable (updates child status and parent).
 /// Returns true if replicable is root, otherwise false.
 /// </summary>
 public void Add(IMyReplicable replicable, out IMyReplicable parent)
 {
     if (replicable.IsChild && TryGetDependency(replicable, out parent)) // Add as child
     {
         AddChild(replicable, parent);
     }
     else // Add as root
     {
         parent = null;
         m_roots.Add(replicable);
         m_updateQueue.Add(replicable);
     }
 }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:17,代码来源:MyReplicables.cs

示例10: RemoveClientReplicable

 private void RemoveClientReplicable(IMyReplicable replicable, ClientData clientData)
 {
     foreach (var g in m_replicableGroups[replicable])
     {
         g.DestroyClientData(clientData.State);
         clientData.StateGroups.Remove(g);
     }
     clientData.Replicables.Remove(replicable);
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:9,代码来源:MyReplicationServer.cs

示例11: MySmallObjectPhysicsStateGroup

 public MySmallObjectPhysicsStateGroup(MyEntity entity, IMyReplicable owner)
     : base(entity, owner)
 {
     m_positionValidation = ValidatePosition;
     FindSupportDelegate = () => MySupportHelper.FindSupportForCharacter(Entity);
 }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:6,代码来源:MySmallObjectPhysicsStateGroup.cs

示例12: RemoveStateGroups

        public void RemoveStateGroups(IMyReplicable replicable)
        {
            // Remove from actively replicating state groups and replicable
            foreach (var client in m_clientStates.Values)
            {
                RemoveClientReplicable(replicable, client);
            }

            // Remove groups
            foreach (var group in m_replicableGroups[replicable])
            {
                if (group != replicable)
                    RemoveNetworkedObject(group);
            }
            m_replicableGroups.Remove(replicable);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:16,代码来源:MyReplicationServer.cs

示例13: AddClientReplicable

        private void AddClientReplicable(IMyReplicable replicable, ClientData clientData)
        {
            // Add replicable
            clientData.Replicables.Add(replicable, new MyReplicableClientData());

            // Add state groups
            foreach (var group in m_replicableGroups[replicable])
            {
                var netId = GetNetworkIdByObject(group);
                clientData.StateGroups.Add(group, new MyStateDataEntry(replicable, netId, group));
                group.CreateClientData(clientData.State);
            }
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:13,代码来源:MyReplicationServer.cs

示例14: PrepareForceReplicable

        bool PrepareForceReplicable(IMyReplicable obj)
        {
            Debug.Assert(obj != null);
            if (!IsTypeReplicated(obj.GetType()))
            {
                Debug.Fail(String.Format("Cannot replicate {0}, type is not replicated", obj));
                return false;
            }

            NetworkId id;
            if (!TryGetNetworkIdByObject(obj, out id))
            {
                Replicate(obj);
            }
            return true;
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:16,代码来源:MyReplicationServer.cs

示例15: AddStateGroups

 public void AddStateGroups(IMyReplicable replicable)
 {
     using (m_tmpGroups)
     {
         replicable.GetStateGroups(m_tmpGroups);
         foreach (var group in m_tmpGroups)
         {
             if (group != replicable)
                 AddNetworkObjectServer(group);
         }
         m_replicableGroups.Add(replicable, new List<IMyStateGroup>(m_tmpGroups));
     }
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:13,代码来源:MyReplicationServer.cs


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