本文整理汇总了C#中IMyCubeGrid.GetCentre方法的典型用法代码示例。如果您正苦于以下问题:C# IMyCubeGrid.GetCentre方法的具体用法?C# IMyCubeGrid.GetCentre怎么用?C# IMyCubeGrid.GetCentre使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMyCubeGrid
的用法示例。
在下文中一共展示了IMyCubeGrid.GetCentre方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IsNearVoxel
public static bool IsNearVoxel(IMyCubeGrid grid, double lengthMulti = 1d)
{
BoundingSphereD surround = new BoundingSphereD(grid.GetCentre(), grid.GetLongestDim() * lengthMulti);
List<MyVoxelBase> voxels = new List<MyVoxelBase>();
MyGamePruningStructure.GetAllVoxelMapsInSphere(ref surround, voxels);
if (voxels != null)
foreach (IMyVoxelBase vox in voxels)
{
if (vox is IMyVoxelMap)
{
if (vox.GetIntersectionWithSphere(ref surround))
return true;
}
else
{
MyPlanet planet = vox as MyPlanet;
if (planet != null && planet.Intersects(ref surround))
return true;
}
}
return false;
}
示例2: IsNearVoxel
public static bool IsNearVoxel(IMyCubeGrid grid, double lengthMulti = 0.5d)
{
BoundingSphereD surround = new BoundingSphereD(grid.GetCentre(), grid.GetLongestDim() * lengthMulti);
List<MyVoxelBase> voxels = new List<MyVoxelBase>();
MyGamePruningStructure.GetAllVoxelMapsInSphere(ref surround, voxels);
if (voxels != null)
foreach (IMyVoxelMap vox in voxels)
if (vox.GetIntersectionWithSphere(ref surround))
return true;
return false;
}