本文整理汇总了C#中IMultiplayerServer.RegisterPacketHandler方法的典型用法代码示例。如果您正苦于以下问题:C# IMultiplayerServer.RegisterPacketHandler方法的具体用法?C# IMultiplayerServer.RegisterPacketHandler怎么用?C# IMultiplayerServer.RegisterPacketHandler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMultiplayerServer
的用法示例。
在下文中一共展示了IMultiplayerServer.RegisterPacketHandler方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RegisterHandlers
public static void RegisterHandlers(IMultiplayerServer server)
{
server.RegisterPacketHandler(new KeepAlivePacket().ID, HandleKeepAlive);
server.RegisterPacketHandler(new ChatMessagePacket().ID, HandleChatMessage);
server.RegisterPacketHandler(new DisconnectPacket().ID, HandleDisconnect);
server.RegisterPacketHandler(new HandshakePacket().ID, LoginHandlers.HandleHandshakePacket);
server.RegisterPacketHandler(new LoginRequestPacket().ID, LoginHandlers.HandleLoginRequestPacket);
server.RegisterPacketHandler(new PlayerGroundedPacket().ID, (a, b, c) => { /* no-op */ });
server.RegisterPacketHandler(new PlayerPositionPacket().ID, EntityHandlers.HandlePlayerPositionPacket);
server.RegisterPacketHandler(new PlayerLookPacket().ID, EntityHandlers.HandlePlayerLookPacket);
server.RegisterPacketHandler(new PlayerPositionAndLookPacket().ID, EntityHandlers.HandlePlayerPositionAndLookPacket);
server.RegisterPacketHandler(new PlayerDiggingPacket().ID, InteractionHandlers.HandlePlayerDiggingPacket);
server.RegisterPacketHandler(new PlayerBlockPlacementPacket().ID, InteractionHandlers.HandlePlayerBlockPlacementPacket);
server.RegisterPacketHandler(new ChangeHeldItemPacket().ID, InteractionHandlers.HandleChangeHeldItem);
server.RegisterPacketHandler(new PlayerActionPacket().ID, InteractionHandlers.HandlePlayerAction);
server.RegisterPacketHandler(new AnimationPacket().ID, InteractionHandlers.HandleAnimation);
server.RegisterPacketHandler(new ClickWindowPacket().ID, InteractionHandlers.HandleClickWindowPacket);
server.RegisterPacketHandler(new CloseWindowPacket().ID, InteractionHandlers.HandleCloseWindowPacket);
server.RegisterPacketHandler(new UpdateSignPacket().ID, InteractionHandlers.HandleUpdateSignPacket);
}