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C# IMediator.Subscribe方法代码示例

本文整理汇总了C#中IMediator.Subscribe方法的典型用法代码示例。如果您正苦于以下问题:C# IMediator.Subscribe方法的具体用法?C# IMediator.Subscribe怎么用?C# IMediator.Subscribe使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMediator的用法示例。


在下文中一共展示了IMediator.Subscribe方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: return


//.........这里部分代码省略.........
            List<HaxxitCom.Command> commands = new List<HaxxitCom.Command>();
            commands.Add(new HaxxitTest.DynamicDamageCommand(3, 1, "Pong"));
            commands.Add(new HaxxitTest.DynamicDamageCommand(2, 2, "Ping"));
            HaxxitTest.DynamicProgramFactory program_factory = new HaxxitTest.DynamicProgramFactory(4, 4, commands);
            List<Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>> player1_spawns =
                new List<Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>>();
            List<Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>> player2_spawns =
                new List<Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>>();
            player1_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(0, 0), program_factory));
            player1_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(1, 0), program_factory));
            player2_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(1, 1), program_factory));
            return (new HaxxitTest.PlayerMapFactory(2, 2, player1_spawns, player2_spawns)).NewInstance();
        }

        public HaxxitMap.Map GenerateTinyEnemyMap()
        {
            List<HaxxitCom.Command> commands = new List<HaxxitCom.Command>();
            commands.Add(new HaxxitTest.DynamicDamageCommand(3, 1, "Pong"));
            commands.Add(new HaxxitTest.DynamicDamageCommand(2, 2, "Ping"));
            HaxxitTest.DynamicProgramFactory program_factory = new HaxxitTest.DynamicProgramFactory(4, 4, commands);
            List<Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>> player1_spawns =
                new List<Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>>();
            List<Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>> player2_spawns =
                new List<Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>>();
            player1_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(0, 0), program_factory));
            player2_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(1, 0), program_factory));
            return (new HaxxitTest.WinnableEnemyMapFactory(2, 2, player1_spawns, player2_spawns)).NewInstance();
        }

        public HaxxitMap.Map GenerateAwesomeMap()
        {
            List<HaxxitCom.Command> commands = new List<HaxxitCom.Command>();
            commands.Add(new HaxxitTest.DynamicDamageCommand(3, 1, "Pong"));
            commands.Add(new HaxxitTest.DynamicDamageCommand(2, 2, "Ping"));
            HaxxitTest.DynamicProgramFactory program_factory = new HaxxitTest.DynamicProgramFactory(4, 4, commands);
            List<Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>> player1_spawns =
                new List<Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>>();
            List<Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>> player2_spawns =
                new List<Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>>();

            player1_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(0, 2), program_factory));
            player1_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(0, 3), program_factory));
            player1_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(0, 6), program_factory));
            player1_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(0, 7), program_factory));
            player2_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(19, 1), program_factory));
            player2_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(19, 2), program_factory));
            player2_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(19, 4), program_factory));
            player2_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(19, 5), program_factory));
            player2_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(19, 7), program_factory));
            player2_spawns.Add(new Tuple<HaxxitMap.Point, HaxxitProg.ProgramFactory>(new HaxxitMap.Point(19, 8), program_factory));
            Haxxit.Maps.Map Map = (new Haxxit.MonoGame.WinnableEnemyMapFactory(20, 10, player1_spawns, player2_spawns)).NewInstance();
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(3, 3));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(3, 4));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(3, 5));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(3, 6));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(7, 2));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(6, 1));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(5, 0));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(5, 9));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(6, 8));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(7, 7));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(9, 4));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(9, 5));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(10, 4));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(10, 5));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(16, 3));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(16, 4));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(16, 5));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(16, 6));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(12, 2));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(13, 1));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(14, 0));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(12, 7));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(13, 8));
            Map.CreateNode(new Haxxit.Maps.UnavailableNodeFactory(), new Haxxit.Maps.Point(14, 9));
            return Map;
        }*/
        public HaxxitEngine()
            : base()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            state_stack = new Stack<HaxxitGameState>();
            mediator = new SynchronousMediator();
            mediator.Subscribe("haxxit.engine.state.change", ChangeStateListener);
            mediator.Subscribe("haxxit.engine.state.push", PushStateListener);
            mediator.Subscribe("haxxit.engine.state.pop", PopStateListener);
            mediator.Subscribe("haxxit.engine.state.clear_all", ClearAllStateListener);
            mediator.Subscribe("haxxit.engine.state.clear_change", ClearChangeStateListener);

            GlobalAccessors.mGame = this;
            GlobalAccessors.mPlayer1 = new Player("Bob");
            GlobalAccessors.mPlayer1.AddSilicoins(1400);

            PushState(new IntroductionState());
            //PushState(new MapSpawnGameState((new SpawnMapFactory()).NewInstance()));
            //PushState(new UserMapGameState(GenerateTinyMap())); // For 2x2 testing
            //PushState(new UserMapGameState(GenerateTinyEnemyMap())); // For 2x2 testing with enemy
            //PushState(new UserMapGameState(GenerateAwesomeMap()));
        }
开发者ID:smartboyathome,项目名称:Haxxit,代码行数:101,代码来源:HaxxitEngine.cs


注:本文中的IMediator.Subscribe方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。