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C# ILogger.Warning方法代码示例

本文整理汇总了C#中ILogger.Warning方法的典型用法代码示例。如果您正苦于以下问题:C# ILogger.Warning方法的具体用法?C# ILogger.Warning怎么用?C# ILogger.Warning使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ILogger的用法示例。


在下文中一共展示了ILogger.Warning方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetDecimal

 /// <summary>
 /// Gets a decimal based on a static decimal as a string, or a pointer to a property of given event.
 /// </summary>
 /// <param name="logger">Logging instance for logging programs.</param>
 /// <param name="value">The value to parse</param>
 /// <param name="eventData">The event to fetch the value from should the "value" point to an event property.</param>
 /// <returns></returns>
 public static decimal? GetDecimal(ILogger logger, string value, LogEventData eventData)
 {
     decimal result;
     if (!decimal.TryParse(value, NumberStyles.Float, CultureInfo.GetCultureInfo("en-us"), out result))
     {
         if (eventData.Properties.ContainsKey(value))
         {
             var p = eventData.Properties[value];
             if (p is TimeSpan)
             {
                 result = ((TimeSpan)p).Milliseconds;
             }
             else
             {
                 try
                 {
                     result = Convert.ToDecimal(p);
                 }
                 catch (FormatException)
                 {
                     logger.Warning("Unable to send value to Ducksboard. Could not parse event property {EventPropertyKey} with value {Value} to decimal.", value, eventData.Properties[value]);
                     return null;
                 }
             }
         }
         else
         {
             logger.Warning("Unable to send value to Ducksboard. Could not parse {Value}. Expected an decimal or an event property key.");
             return null;
         }
     }
     return result;
 }
开发者ID:jerbri,项目名称:Seq.App.Ducksboard,代码行数:40,代码来源:ValueGetter.cs

示例2: SafeSetSuccess

 public static void SafeSetSuccess(TaskCompletionSource promise, ILogger logger)
 {
     if (promise != TaskCompletionSource.Void && !promise.TryComplete())
     {
         logger.Warning("Failed to complete task successfully because it is done already: {0}", promise);
     }
 }
开发者ID:helios-io,项目名称:helios,代码行数:7,代码来源:PromiseUtil.cs

示例3: SafeSetFailure

 public static void SafeSetFailure(TaskCompletionSource promise, Exception cause, ILogger logger)
 {
     if (promise != TaskCompletionSource.Void && !promise.TrySetException(cause))
     {
         logger.Warning(
             "Failed to set exception on task successfully because it is done already: {0}; Cause: {1}", promise,
             cause);
     }
 }
开发者ID:helios-io,项目名称:helios,代码行数:9,代码来源:PromiseUtil.cs

示例4: LogException

        public static void LogException(ILogger log, Exception ex, ErrorDataContract error, HttpStatusCode code)
        {
            if (ex == null)
                return;

            log.Warning(@"[Exception][Type:{0}][Err:{1}][HTTPStatus:{2}][Message:{3}][CorrId:{4}]
            *********************** DevMessage ***********************
            {5}
            **********************************************************
            Exception:
            {6}",
                ex.GetType().Name, error.FaultCode, code, error.Message, error.CorrelationId, error.DeveloperMessage, ex);
        }
开发者ID:rock-walker,项目名称:Eline,代码行数:13,代码来源:ApiExceptionConvertor.cs

示例5: FindBestTextureSize

        /// <summary>
        /// Utility function to check that the texture size is supported on the graphics platform for the provided graphics profile.
        /// </summary>
        /// <param name="textureFormat">The desired type of format for the output texture</param>
        /// <param name="platform">The graphics platform</param>
        /// <param name="graphicsProfile">The graphics profile</param>
        /// <param name="textureSizeInput">The texture size input.</param>
        /// <param name="textureSizeRequested">The texture size requested.</param>
        /// <param name="generateMipmaps">Indicate if mipmaps should be generated for the output texture</param>
        /// <param name="logger">The logger.</param>
        /// <returns>true if the texture size is supported</returns>
        /// <exception cref="System.ArgumentOutOfRangeException">graphicsProfile</exception>
        public static Size2 FindBestTextureSize(TextureFormat textureFormat, GraphicsPlatform platform, GraphicsProfile graphicsProfile, Size2 textureSizeInput, Size2 textureSizeRequested, bool generateMipmaps, ILogger logger)
        {
            var textureSize = textureSizeRequested;

            // compressed DDS files has to have a size multiple of 4.
            if (platform == GraphicsPlatform.Direct3D11 && textureFormat == TextureFormat.Compressed
                && ((textureSizeRequested.Width % 4) != 0 || (textureSizeRequested.Height % 4) != 0))
            {
                textureSize.Width = unchecked((int)(((uint)(textureSizeRequested.Width + 3)) & ~(uint)3));
                textureSize.Height = unchecked((int)(((uint)(textureSizeRequested.Height + 3)) & ~(uint)3));
            }

            var maxTextureSize = 0;

            // determine if the desired size if valid depending on the graphics profile
            switch (graphicsProfile)
            {
                case GraphicsProfile.Level_9_1:
                case GraphicsProfile.Level_9_2:
                case GraphicsProfile.Level_9_3:
                    if (generateMipmaps && (!IsPowerOfTwo(textureSize.Width) || !IsPowerOfTwo(textureSize.Height)))
                    {
                        // TODO: TEMPORARY SETUP A MAX TEXTURE OF 1024. THIS SHOULD BE SPECIFIED DONE IN THE ASSET INSTEAD
                        textureSize.Width = Math.Min(MathUtil.NextPowerOfTwo(textureSize.Width), 1024);
                        textureSize.Height = Math.Min(MathUtil.NextPowerOfTwo(textureSize.Height), 1024);
                        logger.Warning("Graphic profiles 9.1/9.2/9.3 do not support mipmaps with textures that are not power of 2. Asset is automatically resized to " + textureSize);
                    }
                    maxTextureSize = graphicsProfile >= GraphicsProfile.Level_9_3 ? 4096 : 2048;
                    break;
                case GraphicsProfile.Level_10_0:
                case GraphicsProfile.Level_10_1:
                    maxTextureSize = 8192;
                    break;
                case GraphicsProfile.Level_11_0:
                case GraphicsProfile.Level_11_1:
                case GraphicsProfile.Level_11_2:
                    maxTextureSize = 16384;
                    break;
                default:
                    throw new ArgumentOutOfRangeException("graphicsProfile");
            }

            if (textureSize.Width > maxTextureSize || textureSize.Height > maxTextureSize)
            {
                logger.Error("Graphic profile {0} do not support texture with resolution {2} x {3} because it is larger than {1}. " +
                             "Please reduce texture size or upgrade your graphic profile.", graphicsProfile, maxTextureSize, textureSize.Width, textureSize.Height);
                return new Size2(Math.Min(textureSize.Width, maxTextureSize), Math.Min(textureSize.Height, maxTextureSize));
            }

            return textureSize;
        }
开发者ID:robterrell,项目名称:paradox,代码行数:63,代码来源:TextureCommandHelper.cs

示例6: DisposeExceptionSafe

        public static void DisposeExceptionSafe(this IDisposable disposable, ILogger logger)
        {
            if (disposable == null) return;
            if (logger == null) throw new ArgumentNullException(nameof(logger));

            try
            {
                disposable.Dispose();
            }
            catch (Exception e)
            {
                logger.Warning(e, $"Failed to dispose '{disposable.GetType().Name}'");
            }
        }
开发者ID:rasmus,项目名称:TheBorg,代码行数:14,代码来源:DisposableExtensions.cs

示例7: RestartHandler

        private static async Task<bool> RestartHandler(Exception ex, int retryCount, ILogger logger, IComponentIdentity component)
        {
            try
            {
                bool doDelay = retryCount % 5 == 0;

                if (doDelay)
                {
                    await
                        logger.Warning(
                            $"Error occurred in component {component.FullyQualifiedName}. Restarting in 30 seconds.", ex);
                    await Task.Delay(TimeSpan.FromSeconds(30));
                }
                else
                {
                    await logger.Warning($"Error occurred in component {component.FullyQualifiedName}. Restarting immediately.", ex);
                }
            }
            catch (Exception)
            {
                // swallow any issues
            }
            return true;
        }
开发者ID:vvmoppescapita,项目名称:AccidentalFish.ApplicationSupport,代码行数:24,代码来源:Program.cs

示例8: Main

        private static void Main(string[] args)
        {
            _logger = new ConsoleLogger();

            if (args.Length != 3)
            {
                _logger.Warning("Format is: TestApplication.exe username password sitecollectionurl");
                return;
            }

            string username = args[0];
            string password = args[1];
            string webUrl = args[2];

            SecureString securePassword = GetSecureStringFromString(password);

            using (var clientContext = new ClientContext(webUrl))
            {
                clientContext.Credentials = new SharePointOnlineCredentials(username, securePassword);

                var migrator = new Migrator(clientContext, _logger);
                migrator.Migrate(Assembly.GetAssembly(typeof(ShowTitle)));
            }
        }
开发者ID:aravindmp,项目名称:ionfar-sharepoint-migration,代码行数:24,代码来源:Program.cs

示例9: LoadTemporaryAssets

        /// <summary>
        /// Refreshes this package from the disk by loading or reloading all assets.
        /// </summary>
        /// <param name="log">The log.</param>
        /// <param name="cancelToken">The cancel token.</param>
        /// <returns>A logger that contains error messages while refreshing.</returns>
        /// <exception cref="System.InvalidOperationException">Package RootDirectory is null
        /// or
        /// Package RootDirectory [{0}] does not exist.ToFormat(RootDirectory)</exception>
        public void LoadTemporaryAssets(ILogger log, CancellationToken? cancelToken = null)
        {
            if (log == null) throw new ArgumentNullException("log");

            // If FullPath is null, then we can't load assets from disk, just return
            if (FullPath == null)
            {
                log.Warning("Fullpath not set on this package");
                return;
            }

            // Clears the assets already loaded and reload them
            TemporaryAssets.Clear();

            // List all package files on disk
            var listFiles = ListAssetFiles(log, this, cancelToken);

            var progressMessage = String.Format("Loading Assets from Package [{0}]", FullPath.GetFileNameWithExtension());

            // Display this message at least once if the logger does not log progress (And it shouldn't in this case)
            var loggerResult = log as LoggerResult;
            if (loggerResult == null || !loggerResult.IsLoggingProgressAsInfo)
            {
                log.Info(progressMessage);
            }

            // Update step counter for log progress
            for (int i = 0; i < listFiles.Count; i++)
            {
                var fileUPath = listFiles[i].Item1;
                var sourceFolder = listFiles[i].Item2;
                if (cancelToken.HasValue && cancelToken.Value.IsCancellationRequested)
                {
                    log.Warning("Skipping loading assets. PackageSession.Load cancelled");
                    break;
                }

                // Update the loading progress
                if (loggerResult != null)
                {
                    loggerResult.Progress(progressMessage, i, listFiles.Count);
                }

                // Try to load only if asset is not already in the package or assetRef.Asset is null
                var assetPath = fileUPath.MakeRelative(sourceFolder).GetDirectoryAndFileName();
                try
                {
                    // An exception can occur here, so we make sure that loading a single asset is not going to break 
                    // the loop
                    var assetFullPath = fileUPath.FullPath;
                    var asset = LoadAsset(log, assetFullPath, assetPath, fileUPath);

                    // Create asset item
                    var assetItem = new AssetItem(assetPath, asset)
                    {
                        IsDirty = false,
                        Package = this,
                        SourceFolder = sourceFolder.MakeRelative(RootDirectory)
                    };
                    // Set the modified time to the time loaded from disk
                    assetItem.ModifiedTime = File.GetLastWriteTime(assetFullPath);

                    FixAssetImport(assetItem);

                    // Add to temporary assets
                    TemporaryAssets.Add(assetItem);
                }
                catch (Exception ex)
                {
                    int row = 1;
                    int column = 1;
                    var yamlException = ex as YamlException;
                    if (yamlException != null)
                    {
                        row = yamlException.Start.Line + 1;
                        column = yamlException.Start.Column;
                    }

                    var module = log.Module;

                    var assetReference = new AssetReference<Asset>(Guid.Empty, fileUPath.FullPath);

                    // TODO: Change this instead of patching LoggerResult.Module, use a proper log message
                    if (loggerResult != null)
                    {
                        loggerResult.Module = "{0}({1},{2})".ToFormat(Path.GetFullPath(fileUPath.FullPath), row, column);
                    }

                    log.Error(this, assetReference, AssetMessageCode.AssetLoadingFailed, ex, fileUPath, ex.Message);

                    if (loggerResult != null)
//.........这里部分代码省略.........
开发者ID:ItayGal2,项目名称:paradox,代码行数:101,代码来源:Package.cs

示例10: LoadTemplates

        /// <summary>
        /// Loads the templates.
        /// </summary>
        /// <param name="log">The log result.</param>
        private void LoadTemplates(ILogger log)
        {
            foreach (var templateDir in TemplateFolders)
            {
                foreach (var filePath in templateDir.Files)
                {
                    try
                    {
                        var file = new FileInfo(filePath);
                        if (!file.Exists)
                        {
                            log.Warning("Template [{0}] does not exist ", file);
                            continue;
                        }

                        var templateDescription = AssetSerializer.Load<TemplateDescription>(file.FullName);
                        templateDescription.FullPath = file.FullName;
                        Templates.Add(templateDescription);
                    }
                    catch (Exception ex)
                    {
                        log.Error("Error while loading template from [{0}]", ex, filePath);
                    }
                }
            }
        }
开发者ID:ItayGal2,项目名称:paradox,代码行数:30,代码来源:Package.cs

示例11: SendMessages

        //----------------------------------------------------------------------------
        private List<string> SendMessages(ILogger testLogger)
        {
            // We send two blocks of messages, validating so the internal rolling file.

            Random r = new Random();
            string currentMsg = null;
            List<string> initialList = new List<string>();

            //----------

            currentMsg = "Message A-" + r.Next().ToString();
            initialList.Add(currentMsg);
            testLogger.Warning(currentMsg);

            currentMsg = "Message B-" + r.Next().ToString();
            initialList.Add(currentMsg);
            testLogger.Warning(currentMsg);

            //----------

            // Waiting to give time to send...
            System.Threading.Thread.Sleep(10000);

            //----------

            currentMsg = "Message C-" + r.Next().ToString();
            initialList.Add(currentMsg);
            testLogger.Warning(currentMsg);

            currentMsg = "Message D-" + r.Next().ToString();
            initialList.Add(currentMsg);
            testLogger.Warning(currentMsg);

            //----------

            // Waiting to give time to send...
            System.Threading.Thread.Sleep(10000);

            //----------

            return initialList;
        }
开发者ID:XML-Travelgate,项目名称:serilog-sinks-googlecloudpubsub,代码行数:43,代码来源:GoogleCloudPubSubSinkTests.cs

示例12: LoadTemporaryAssets

        /// <summary>
        /// Refreshes this package from the disk by loading or reloading all assets.
        /// </summary>
        /// <param name="log">The log.</param>
        /// <param name="assetFiles">The asset files (loaded from <see cref="ListAssetFiles"/> if null).</param>
        /// <param name="cancelToken">The cancel token.</param>
        /// <param name="filterFunc">A function that will filter assets loading</param>
        /// <returns>A logger that contains error messages while refreshing.</returns>
        /// <exception cref="System.InvalidOperationException">Package RootDirectory is null
        /// or
        /// Package RootDirectory [{0}] does not exist.ToFormat(RootDirectory)</exception>
        public void LoadTemporaryAssets(ILogger log, IList<PackageLoadingAssetFile> assetFiles = null, CancellationToken? cancelToken = null, Func<PackageLoadingAssetFile, bool> filterFunc = null)
        {
            if (log == null) throw new ArgumentNullException(nameof(log));

            // If FullPath is null, then we can't load assets from disk, just return
            if (FullPath == null)
            {
                log.Warning("Fullpath not set on this package");
                return;
            }

            // Clears the assets already loaded and reload them
            TemporaryAssets.Clear();

            // List all package files on disk
            if (assetFiles == null)
                assetFiles = ListAssetFiles(log, this, cancelToken);

            var progressMessage = $"Loading Assets from Package [{FullPath.GetFileNameWithExtension()}]";

            // Display this message at least once if the logger does not log progress (And it shouldn't in this case)
            var loggerResult = log as LoggerResult;
            if (loggerResult == null || !loggerResult.IsLoggingProgressAsInfo)
            {
                log.Info(progressMessage);
            }


            var context = new AssetMigrationContext(this, log);

            // Update step counter for log progress
            var tasks = new List<System.Threading.Tasks.Task>();
            for (int i = 0; i < assetFiles.Count; i++)
            {
                var assetFile = assetFiles[i];

                if (filterFunc != null && !filterFunc(assetFile))
                {
                    continue;
                }

                // Update the loading progress
                loggerResult?.Progress(progressMessage, i, assetFiles.Count);

                var task = cancelToken.HasValue ?
                    System.Threading.Tasks.Task.Factory.StartNew(() => LoadAsset(context, assetFile, loggerResult), cancelToken.Value) : 
                    System.Threading.Tasks.Task.Factory.StartNew(() => LoadAsset(context, assetFile, loggerResult));

                tasks.Add(task);
            }

            if (cancelToken.HasValue)
            {
                System.Threading.Tasks.Task.WaitAll(tasks.ToArray(), cancelToken.Value);
            }
            else
            {
                System.Threading.Tasks.Task.WaitAll(tasks.ToArray());
            }

            // DEBUG
            // StaticLog.Info("[{0}] Assets files loaded in {1}", assetFiles.Count, clock.ElapsedMilliseconds);

            if (cancelToken.HasValue && cancelToken.Value.IsCancellationRequested)
            {
                log.Warning("Skipping loading assets. PackageSession.Load cancelled");
            }
        }
开发者ID:cg123,项目名称:xenko,代码行数:79,代码来源:Package.cs

示例13: LogAll

 private void LogAll(ILogger logger)
 {
     logger.Error("Error Logged");
     logger.Warning("Warning Logged");
     logger.Information("Information Logged");
     logger.Debug("Debug Logged");
 }
开发者ID:staxmanade,项目名称:StatLight,代码行数:7,代码来源:LoggerBaseTests.cs

示例14: ProcessRootAssetReferences

        /// <summary>
        /// Fix and/or remove invalid RootAssets entries.
        /// Note: at some point, we might want to make IContentReference be part of the same workflow as standard asset references.
        /// </summary>
        /// <param name="rootAssets">The root assets to check.</param>
        /// <param name="referencedPackage">The package where to look for root reference.</param>
        /// <param name="log">The logger.</param>
        private void ProcessRootAssetReferences(RootAssetCollection rootAssets, Package referencedPackage, ILogger log)
        {
            foreach (var rootAsset in rootAssets.ToArray())
            {
                // Update Asset references (AssetReference, AssetBase, ContentReference)
                var id = rootAsset.Id;
                var newItemReference = referencedPackage.Assets.Find(id);

                // If asset was not found by id try to find by its location
                if (newItemReference == null)
                {
                    newItemReference = referencedPackage.Assets.Find(rootAsset.Location);
                    if (newItemReference != null)
                    {
                        // If asset was found by its location, just emit a warning
                        log.Warning(package, rootAsset, AssetMessageCode.AssetReferenceChanged, rootAsset, newItemReference.Id);
                    }
                }

                // If asset was not found, remove the reference
                if (newItemReference == null)
                {
                    log.Warning(package, rootAsset, AssetMessageCode.AssetNotFound, rootAsset);
                    rootAssets.Remove(rootAsset.Id);
                    package.IsDirty = true;
                    continue;
                }

                // Only update location that are actually different
                var newLocationWithoutExtension = newItemReference.Location;
                if (newLocationWithoutExtension != rootAsset.Location || newItemReference.Id != rootAsset.Id)
                {
                    rootAssets.Remove(rootAsset.Id);
                    rootAssets.Add(new AssetReference<Asset>(newItemReference.Id, newLocationWithoutExtension));
                    package.IsDirty = true;
                }
            }
        }
开发者ID:releed,项目名称:paradox,代码行数:45,代码来源:PackageAnalysis.cs

示例15: LoadTemporaryAssets

        /// <summary>
        /// Refreshes this package from the disk by loading or reloading all assets.
        /// </summary>
        /// <param name="log">The log.</param>
        /// <param name="assetFiles">The asset files (loaded from <see cref="ListAssetFiles"/> if null).</param>
        /// <param name="cancelToken">The cancel token.</param>
        /// <returns>A logger that contains error messages while refreshing.</returns>
        /// <exception cref="System.InvalidOperationException">Package RootDirectory is null
        /// or
        /// Package RootDirectory [{0}] does not exist.ToFormat(RootDirectory)</exception>
        public void LoadTemporaryAssets(ILogger log, IList<PackageLoadingAssetFile> assetFiles = null, CancellationToken? cancelToken = null)
        {
            if (log == null) throw new ArgumentNullException("log");

            // If FullPath is null, then we can't load assets from disk, just return
            if (FullPath == null)
            {
                log.Warning("Fullpath not set on this package");
                return;
            }

            // Clears the assets already loaded and reload them
            TemporaryAssets.Clear();

            // List all package files on disk
            if (assetFiles == null)
                assetFiles = ListAssetFiles(log, this, cancelToken);

            var progressMessage = String.Format("Loading Assets from Package [{0}]", FullPath.GetFileNameWithExtension());

            // Display this message at least once if the logger does not log progress (And it shouldn't in this case)
            var loggerResult = log as LoggerResult;
            if (loggerResult == null || !loggerResult.IsLoggingProgressAsInfo)
            {
                log.Info(progressMessage);
            }

            // Update step counter for log progress
            for (int i = 0; i < assetFiles.Count; i++)
            {
                var fileUPath = assetFiles[i].FilePath;
                var sourceFolder = assetFiles[i].SourceFolder;
                if (cancelToken.HasValue && cancelToken.Value.IsCancellationRequested)
                {
                    log.Warning("Skipping loading assets. PackageSession.Load cancelled");
                    break;
                }

                // Update the loading progress
                if (loggerResult != null)
                {
                    loggerResult.Progress(progressMessage, i, assetFiles.Count);
                }

                // Check if asset has been deleted by an upgrader
                if (assetFiles[i].Deleted)
                {
                    IsDirty = true;
                    filesToDelete.Add(assetFiles[i].FilePath);
                    continue;
                }

                // An exception can occur here, so we make sure that loading a single asset is not going to break 
                // the loop
                try
                {
                    AssetMigration.MigrateAssetIfNeeded(log, assetFiles[i]);

                    // Try to load only if asset is not already in the package or assetRef.Asset is null
                    var assetPath = fileUPath.MakeRelative(sourceFolder).GetDirectoryAndFileName();

                    var assetFullPath = fileUPath.FullPath;
                    var assetContent = assetFiles[i].AssetContent;

                    var asset = LoadAsset(log, assetFullPath, assetPath, fileUPath, assetContent);

                    // Create asset item
                    var assetItem = new AssetItem(assetPath, asset)
                    {
                        IsDirty = assetContent != null,
                        Package = this,
                        SourceFolder = sourceFolder.MakeRelative(RootDirectory)
                    };
                    // Set the modified time to the time loaded from disk
                    if (!assetItem.IsDirty)
                        assetItem.ModifiedTime = File.GetLastWriteTime(assetFullPath);

                    // TODO: Let's review that when we rework import process
                    // Not fixing asset import anymore, as it was only meant for upgrade
                    // However, it started to make asset dirty, for ex. when we create a new texture, choose a file and reload the scene later
                    // since there was no importer id and base.
                    //FixAssetImport(assetItem);

                    // Add to temporary assets
                    TemporaryAssets.Add(assetItem);
                }
                catch (Exception ex)
                {
                    int row = 1;
                    int column = 1;
//.........这里部分代码省略.........
开发者ID:hck509,项目名称:paradox,代码行数:101,代码来源:Package.cs


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