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C# ILayer.GetGameObjects方法代码示例

本文整理汇总了C#中ILayer.GetGameObjects方法的典型用法代码示例。如果您正苦于以下问题:C# ILayer.GetGameObjects方法的具体用法?C# ILayer.GetGameObjects怎么用?C# ILayer.GetGameObjects使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ILayer的用法示例。


在下文中一共展示了ILayer.GetGameObjects方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PropagateVisible

        private void PropagateVisible(ILayer layer, bool visible)
        {
            // Recursive call to update all sub-layers
            foreach (ILayer subLayer in layer.Layers)
                PropagateVisible(subLayer, visible);

            // Set visibility for all GameObjects
            foreach (IGameObject gameObject in layer.GetGameObjects())
            {
                IVisible iVisible = gameObject.As<IVisible>();
                if (iVisible != null)
                    iVisible.Visible = visible;
            }
        }
开发者ID:arsaccol,项目名称:LevelEditor,代码行数:14,代码来源:LayeringContext.cs

示例2: GetCheckState

        private CheckState GetCheckState(ILayer layer)
        {
            bool hasUncheckedChild = false;
            bool hasCheckedChild = false;

            foreach (ILayer subLayer in layer.Layers)
            {
                CheckState subCheckState = GetCheckState(subLayer);
                switch (subCheckState)
                {
                    case CheckState.Checked:
                        hasCheckedChild = true;
                        break;
                    case CheckState.Unchecked:
                        hasUncheckedChild = true;
                        break;
                    case CheckState.Indeterminate:
                        hasCheckedChild = true;
                        hasUncheckedChild = true;
                        break;
                }
            }

            if (!hasCheckedChild || !hasUncheckedChild)
            {
                foreach (IGameObject gameObject in layer.GetGameObjects())
                {
                    IVisible iVisible = gameObject.As<IVisible>();
                    if (iVisible != null)
                    {
                        if (iVisible.Visible)
                            hasCheckedChild = true;
                        else
                            hasUncheckedChild = true;
                    }
                }
            }

            if (hasCheckedChild && !hasUncheckedChild)
                return CheckState.Checked;
            if (hasUncheckedChild && !hasCheckedChild)
                return CheckState.Unchecked;

            return CheckState.Indeterminate;
        }
开发者ID:arsaccol,项目名称:LevelEditor,代码行数:45,代码来源:LayeringContext.cs


注:本文中的ILayer.GetGameObjects方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。