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C# IItemRepository.GetItemProvider方法代码示例

本文整理汇总了C#中IItemRepository.GetItemProvider方法的典型用法代码示例。如果您正苦于以下问题:C# IItemRepository.GetItemProvider方法的具体用法?C# IItemRepository.GetItemProvider怎么用?C# IItemRepository.GetItemProvider使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IItemRepository的用法示例。


在下文中一共展示了IItemRepository.GetItemProvider方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateFurnace

        private void UpdateFurnace(IEventScheduler scheduler, IWorld world, Coordinates3D coords, IItemRepository itemRepository)
        {
            if (TrackedFurnaces.ContainsKey(coords))
                TrackedFurnaces.Remove(coords);

            if (world.GetBlockID(coords) != FurnaceBlock.BlockID && world.GetBlockID(coords) != LitFurnaceBlock.BlockID)
            {
                /*if (window != null && !window.IsDisposed)
                    window.Dispose();*/
                return;
            }

            var state = GetState(world, coords);

            var inputStack = state.Items[FurnaceWindow.IngredientIndex];
            var outputStack = state.Items[FurnaceWindow.OutputIndex];

            var input = itemRepository.GetItemProvider(inputStack.ID) as ISmeltableItem;

            // Update burn time
            var burnTime = state.BurnTimeRemaining;
            if (state.BurnTimeRemaining > 0)
            {
                state.BurnTimeRemaining -= 20; // ticks
                if (state.BurnTimeRemaining <= 0)
                {
                    state.BurnTimeRemaining = 0;
                    state.BurnTimeTotal = 0;
                    world.SetBlockID(coords, FurnaceBlock.BlockID);
                }
            }

            // Update cook time
            if (state.CookTime < 200 && state.CookTime >= 0)
            {
                state.CookTime += 20; // ticks
                if (state.CookTime >= 200)
                    state.CookTime = 200;
            }

            // Are we done cooking?
            if (state.CookTime == 200 && burnTime > 0)
            {
                state.CookTime = -1;
                if (input != null && (outputStack.Empty || outputStack.CanMerge(input.SmeltingOutput)))
                {
                    if (outputStack.Empty)
                        outputStack = input.SmeltingOutput;
                    else if (outputStack.CanMerge(input.SmeltingOutput))
                        outputStack.Count += input.SmeltingOutput.Count;
                    state.Items[FurnaceWindow.OutputIndex] = outputStack;
                    state.Items[FurnaceWindow.IngredientIndex].Count--;
                }
            }

            SetState(world, coords, state);
            TryInitializeFurnace(state, scheduler, world, coords, itemRepository);
        }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:58,代码来源:FurnaceBlock.cs

示例2: TryInitializeFurnace

        private void TryInitializeFurnace(FurnaceState state, IEventScheduler scheduler, IWorld world,
                                          Coordinates3D coords, IItemRepository itemRepository)
        {
            if (TrackedFurnaces.ContainsKey(coords))
                return;

            var inputStack = state.Items[FurnaceWindow.IngredientIndex];
            var fuelStack = state.Items[FurnaceWindow.FuelIndex];
            var outputStack = state.Items[FurnaceWindow.OutputIndex];

            var input = itemRepository.GetItemProvider(inputStack.ID) as ISmeltableItem;
            var fuel = itemRepository.GetItemProvider(fuelStack.ID) as IBurnableItem;

            if (state.BurnTimeRemaining > 0)
            {
                if (state.CookTime == -1 && input != null && (outputStack.Empty || outputStack.CanMerge(input.SmeltingOutput)))
                {
                    state.CookTime = 0;
                    SetState(world, coords, state);
                }
                var subject = new FurnaceEventSubject();
                TrackedFurnaces[coords] = subject;
                scheduler.ScheduleEvent("smelting", subject, TimeSpan.FromSeconds(1),
                    server => UpdateFurnace(server.Scheduler, world, coords, itemRepository));
                return;
            }

            if (fuel != null && input != null) // We can maybe start
            {
                if (outputStack.Empty || outputStack.CanMerge(input.SmeltingOutput))
                {
                    // We can definitely start
                    state.BurnTimeRemaining = state.BurnTimeTotal = (short)(fuel.BurnTime.TotalSeconds * 20);
                    state.CookTime = 0;
                    state.Items[FurnaceWindow.FuelIndex].Count--;
                    SetState(world, coords, state);
                    world.SetBlockID(coords, LitFurnaceBlock.BlockID);
                    var subject = new FurnaceEventSubject();
                    TrackedFurnaces[coords] = subject;
                    scheduler.ScheduleEvent("smelting", subject, TimeSpan.FromSeconds(1),
                        server => UpdateFurnace(server.Scheduler, world, coords, itemRepository));
                }
            }
        }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:44,代码来源:FurnaceBlock.cs


注:本文中的IItemRepository.GetItemProvider方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。