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C# IInventoryService.AddItem方法代码示例

本文整理汇总了C#中IInventoryService.AddItem方法的典型用法代码示例。如果您正苦于以下问题:C# IInventoryService.AddItem方法的具体用法?C# IInventoryService.AddItem怎么用?C# IInventoryService.AddItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IInventoryService的用法示例。


在下文中一共展示了IInventoryService.AddItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TryAndRepairBrokenWearable

 private void TryAndRepairBrokenWearable(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance)
 {
     UUID defaultwearable = GetDefaultItem(type);
     if (defaultwearable != UUID.Zero)
     {
         UUID newInvItem = UUID.Random();
         InventoryItemBase itembase = new InventoryItemBase(newInvItem, userID)
                     {
                         AssetID = defaultwearable,
                         AssetType = (int)FolderType.BodyPart,
                         CreatorId = userID.ToString(),
                         //InvType = (int)InventoryType.Wearable,
                         Description = "Failed Wearable Replacement",
                         Folder = invService.GetFolderForType(userID, FolderType.BodyPart).ID,
                         Flags = (uint) type, Name = Enum.GetName(typeof (WearableType), type),
                         BasePermissions = (uint) PermissionMask.Copy,
                         CurrentPermissions = (uint) PermissionMask.Copy,
                         EveryOnePermissions = (uint) PermissionMask.Copy,
                         GroupPermissions = (uint) PermissionMask.Copy,
                         NextPermissions = (uint) PermissionMask.Copy
                     };
         invService.AddItem(itembase);
         UUID LinkInvItem = UUID.Random();
         itembase = new InventoryItemBase(LinkInvItem, userID)
                     {
                         AssetID = newInvItem,
                         AssetType = (int)AssetType.Link,
                         CreatorId = userID.ToString(),
                         InvType = (int) InventoryType.Wearable,
                         Description = "Failed Wearable Replacement",
                         Folder = invService.GetFolderForType(userID, FolderType.CurrentOutfit).ID,
                         Flags = (uint) type,
                         Name = Enum.GetName(typeof (WearableType), type),
                         BasePermissions = (uint) PermissionMask.Copy,
                         CurrentPermissions = (uint) PermissionMask.Copy,
                         EveryOnePermissions = (uint) PermissionMask.Copy,
                         GroupPermissions = (uint) PermissionMask.Copy,
                         NextPermissions = (uint) PermissionMask.Copy
                     };
         invService.AddItem(itembase);
         appearance.Wearables[(int)type] = new AvatarWearable(newInvItem, GetDefaultItem(type));
         ScenePresence presence = null;
         if (m_scene.TryGetScenePresence(userID, out presence))
         {
             m_scene.SendInventoryUpdate(presence.ControllingClient,
                         invService.GetFolderForType(userID, FolderType.CurrentOutfit), false, true);
         }
     }
 }
开发者ID:emperorstarfinder,项目名称:Opensim2,代码行数:49,代码来源:AvatarFactoryModule.cs


注:本文中的IInventoryService.AddItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。