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C# IImageByte.GetBounds方法代码示例

本文整理汇总了C#中IImageByte.GetBounds方法的典型用法代码示例。如果您正苦于以下问题:C# IImageByte.GetBounds方法的具体用法?C# IImageByte.GetBounds怎么用?C# IImageByte.GetBounds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IImageByte的用法示例。


在下文中一共展示了IImageByte.GetBounds方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Render

		public override void Render(IImageByte source,
			double destX, double destY,
			double angleRadians,
			double inScaleX, double inScaleY)
		{
			{ // exit early if the dest and source bounds don't touch.
				// TODO: <BUG> make this do rotation and scalling
				RectangleInt sourceBounds = source.GetBounds();
				RectangleInt destBounds = this.destImageByte.GetBounds();
				sourceBounds.Offset((int)destX, (int)destY);

				if (!RectangleInt.DoIntersect(sourceBounds, destBounds))
				{
					if (inScaleX != 1 || inScaleY != 1 || angleRadians != 0)
					{
						throw new NotImplementedException();
					}
					return;
				}
			}

			double scaleX = inScaleX;
			double scaleY = inScaleY;

			Affine graphicsTransform = GetTransform();
			if (!graphicsTransform.is_identity())
			{
				if (scaleX != 1 || scaleY != 1 || angleRadians != 0)
				{
					throw new NotImplementedException();
				}
				graphicsTransform.transform(ref destX, ref destY);
			}

#if false // this is an optomization that eliminates the drawing of images that have their alpha set to all 0 (happens with generated images like explosions).
	        MaxAlphaFrameProperty maxAlphaFrameProperty = MaxAlphaFrameProperty::GetMaxAlphaFrameProperty(source);

	        if((maxAlphaFrameProperty.GetMaxAlpha() * color.A_Byte) / 256 <= ALPHA_CHANNEL_BITS_DIVISOR)
	        {
		        m_OutFinalBlitBounds.SetRect(0,0,0,0);
	        }
#endif
			bool IsScaled = (scaleX != 1 || scaleY != 1);

			bool IsRotated = true;
			if (Math.Abs(angleRadians) < (0.1 * MathHelper.Tau / 360))
			{
				IsRotated = false;
				angleRadians = 0;
			}

			//bool IsMipped = false;
			double sourceOriginOffsetX = source.OriginOffset.x;
			double sourceOriginOffsetY = source.OriginOffset.y;
			bool CanUseMipMaps = IsScaled;
			if (scaleX > 0.5 || scaleY > 0.5)
			{
				CanUseMipMaps = false;
			}

			bool renderRequriesSourceSampling = IsScaled || IsRotated || destX != (int)destX || destY != (int)destY;

			// this is the fast drawing path
			if (renderRequriesSourceSampling)
			{
#if false // if the scalling is small enough the results can be improved by using mip maps
	        if(CanUseMipMaps)
	        {
		        CMipMapFrameProperty* pMipMapFrameProperty = CMipMapFrameProperty::GetMipMapFrameProperty(source);
		        double OldScaleX = scaleX;
		        double OldScaleY = scaleY;
		        const CFrameInterface* pMippedFrame = pMipMapFrameProperty.GetMipMapFrame(ref scaleX, ref scaleY);
		        if(pMippedFrame != source)
		        {
			        IsMipped = true;
			        source = pMippedFrame;
			        sourceOriginOffsetX *= (OldScaleX / scaleX);
			        sourceOriginOffsetY *= (OldScaleY / scaleY);
		        }

			    HotspotOffsetX *= (inScaleX / scaleX);
			    HotspotOffsetY *= (inScaleY / scaleY);
	        }
#endif
				Affine destRectTransform;
				DrawImageGetDestBounds(source, destX, destY, sourceOriginOffsetX, sourceOriginOffsetY, scaleX, scaleY, angleRadians, out destRectTransform);

				Affine sourceRectTransform = new Affine(destRectTransform);
				// We invert it because it is the transform to make the image go to the same position as the polygon. LBB [2/24/2004]
				sourceRectTransform.invert();

				span_image_filter spanImageFilter;
				span_interpolator_linear interpolator = new span_interpolator_linear(sourceRectTransform);
				ImageBufferAccessorClip sourceAccessor = new ImageBufferAccessorClip(source, RGBA_Floats.rgba_pre(0, 0, 0, 0).GetAsRGBA_Bytes());

				spanImageFilter = new span_image_filter_rgba_bilinear_clip(sourceAccessor, RGBA_Floats.rgba_pre(0, 0, 0, 0), interpolator);

				DrawImage(source, spanImageFilter, destRectTransform);
#if false // this is some debug you can enable to visualize the dest bounding box
		        LineFloat(BoundingRect.left, BoundingRect.top, BoundingRect.right, BoundingRect.top, WHITE);
//.........这里部分代码省略.........
开发者ID:CNCBrasil,项目名称:agg-sharp,代码行数:101,代码来源:ImageGraphics2D.cs

示例2: CopyFrom

		public void CopyFrom(IImageByte sourceImage, RectangleInt sourceImageRect, int destXOffset, int destYOffset)
		{
			RectangleInt sourceImageBounds = sourceImage.GetBounds();
			RectangleInt clippedSourceImageRect = new RectangleInt();
			if (clippedSourceImageRect.IntersectRectangles(sourceImageRect, sourceImageBounds))
			{
				RectangleInt destImageRect = clippedSourceImageRect;
				destImageRect.Offset(destXOffset, destYOffset);
				RectangleInt destImageBounds = GetBounds();
				RectangleInt clippedDestImageRect = new RectangleInt();
				if (clippedDestImageRect.IntersectRectangles(destImageRect, destImageBounds))
				{
					// we need to make sure the source is also clipped to the dest. So, we'll copy this back to source and offset it.
					clippedSourceImageRect = clippedDestImageRect;
					clippedSourceImageRect.Offset(-destXOffset, -destYOffset);
					CopyFromNoClipping(sourceImage, clippedSourceImageRect, destXOffset, destYOffset);
				}
			}
		}
开发者ID:glocklueng,项目名称:agg-sharp,代码行数:19,代码来源:ImageBuffer.cs

示例3: Render

		public override void Render(IImageByte source,
			double x, double y,
			double angleRadians,
			double scaleX, double scaleY)
		{
#if true
			Affine transform = GetTransform();
			if (!transform.is_identity())
			{
				if (scaleX != 1 || scaleY != 1)// || angleDegrees != 0)
				{
					throw new NotImplementedException();
				}
				// TODO: <BUG> make this do rotation and scalling
				transform.transform(ref x, ref y);
				scaleX *= transform.sx;
				scaleY *= transform.sy;
			}
#endif

#if true
			// TODO: <BUG> make this do rotation and scalling
			RectangleInt sourceBounds = source.GetBounds();
			sourceBounds.Offset((int)x, (int)y);
			RectangleInt destBounds = new RectangleInt((int)cachedClipRect.Left, (int)cachedClipRect.Bottom, (int)cachedClipRect.Right, (int)cachedClipRect.Top);

			if (!RectangleInt.DoIntersect(sourceBounds, destBounds))
			{
				if (scaleX != 1 || scaleY != 1)// || angleDegrees != 0)
				{
					//throw new NotImplementedException();
				}
				//return;
			}
#endif

			ImageBuffer sourceAsImageBuffer = (ImageBuffer)source;
			ImageGlPlugin glPlugin = ImageGlPlugin.GetImageGlPlugin(sourceAsImageBuffer, false);

			// Prepare openGL for rendering
			PushOrthoProjection();
			GL.Disable(EnableCap.Lighting);
			GL.Enable(EnableCap.Texture2D);
			GL.Disable(EnableCap.DepthTest);

			GL.Enable(EnableCap.Blend);
			GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);

			GL.Translate(x, y, 0);
			GL.Rotate(MathHelper.RadiansToDegrees(angleRadians), 0, 0, 1);
			GL.Scale(scaleX, scaleY, 1);

			RGBA_Bytes color = RGBA_Bytes.White;
			GL.Color4((byte)color.Red0To255, (byte)color.Green0To255, (byte)color.Blue0To255, (byte)color.Alpha0To255);

			glPlugin.DrawToGL();

			//Restore openGL state
			PopOrthoProjection();
		}
开发者ID:CNCBrasil,项目名称:agg-sharp,代码行数:60,代码来源:RendererOpenGL.cs

示例4: CopyFrom

 public void CopyFrom(IImageByte sourceImage)
 {
     CopyFrom(sourceImage, sourceImage.GetBounds(), 0, 0);
 }
开发者ID:jeske,项目名称:agg-sharp,代码行数:4,代码来源:ImageBuffer.cs


注:本文中的IImageByte.GetBounds方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。