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C# IHttpServer.AddStreamHandler方法代码示例

本文整理汇总了C#中IHttpServer.AddStreamHandler方法的典型用法代码示例。如果您正苦于以下问题:C# IHttpServer.AddStreamHandler方法的具体用法?C# IHttpServer.AddStreamHandler怎么用?C# IHttpServer.AddStreamHandler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IHttpServer的用法示例。


在下文中一共展示了IHttpServer.AddStreamHandler方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AssetServerConnector

        public AssetServerConnector(IConfigSource config, IHttpServer server) :
            base(config, server, "AssetService")
        {
            IConfig serverConfig = config.Configs["AssetService"];
            if (serverConfig == null)
                throw new Exception("No AssetService section in config file");

            string assetService = serverConfig.GetString("LocalServiceModule", String.Empty);

            if (String.IsNullOrEmpty(assetService))
                throw new Exception("No LocalServiceModule in AssetService section in config file");

            Object[] args = new Object[] { config };
            m_AssetService = ServerUtils.LoadPlugin<IAssetService>(assetService, args);

            if (m_AssetService == null)
                throw new Exception("Failed to load IAssetService \"" + assetService + "\"");

            // Asset service endpoints
            server.AddStreamHandler(new TrustedStreamHandler("GET", "/assets", new CBAssetServerGetHandler(m_AssetService)));
            server.AddStreamHandler(new TrustedStreamHandler("POST", "/assets", new CBAssetServerPostHandler(m_AssetService)));
            server.AddStreamHandler(new TrustedStreamHandler("DELETE", "/assets", new CBAssetServerDeleteHandler(m_AssetService)));

            // Register this server connector as a Cable Beach service
            CableBeachServerState.RegisterService(new Uri(CableBeachServices.ASSETS), CreateCapabilitiesHandler);

            CableBeachServerState.Log.Info("[CABLE BEACH ASSETS]: AssetServerConnector is running");
        }
开发者ID:AlphaStaxLLC,项目名称:taiga,代码行数:28,代码来源:AssetServerConnector.cs

示例2: OpenIdServerConnector

        public OpenIdServerConnector(IConfigSource config, IHttpServer server, string configName) :
                base(config, server, configName)
        {
            IConfig serverConfig = config.Configs[m_ConfigName];
            if (serverConfig == null)
                throw new Exception(String.Format("No section {0} in config file", m_ConfigName));

            string authService = serverConfig.GetString("AuthenticationServiceModule",
                    String.Empty);
            string userService = serverConfig.GetString("UserAccountServiceModule",
                    String.Empty);

            if (authService == String.Empty || userService == String.Empty)
                throw new Exception("No AuthenticationServiceModule or no UserAccountServiceModule in config file for OpenId authentication");

            Object[] args = new Object[] { config };
            m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args);
            m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userService, args);

            // Handler for OpenID user identity pages
            server.AddStreamHandler(new OpenIdStreamHandler("GET", "/users/", m_UserAccountService, m_AuthenticationService));
            // Handlers for the OpenID endpoint server
            server.AddStreamHandler(new OpenIdStreamHandler("POST", "/openid/server/", m_UserAccountService, m_AuthenticationService));
            server.AddStreamHandler(new OpenIdStreamHandler("GET", "/openid/server/", m_UserAccountService, m_AuthenticationService));

            m_log.Info("[OPENID]: OpenId service enabled");
        }
开发者ID:BogusCurry,项目名称:arribasim-dev,代码行数:27,代码来源:OpenIdServerConnector.cs

示例3: GetMeshServerConnector

        public GetMeshServerConnector(IConfigSource config, IHttpServer server, string configName) :
                base(config, server, configName)
        {
            if (configName != String.Empty)
                m_ConfigName = configName;

            IConfig serverConfig = config.Configs[m_ConfigName];
            if (serverConfig == null)
                throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));

            string assetService = serverConfig.GetString("AssetService", String.Empty);

            if (assetService == String.Empty)
                throw new Exception("No AssetService in config file");

            Object[] args = new Object[] { config };
            m_AssetService =
                    ServerUtils.LoadPlugin<IAssetService>(assetService, args);

            if (m_AssetService == null)
                throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));

            string rurl = serverConfig.GetString("GetMeshRedirectURL");

            server.AddStreamHandler(
                new GetTextureHandler("/CAPS/GetMesh/" /*+ UUID.Random() */, m_AssetService, "GetMesh", null, rurl));

            rurl = serverConfig.GetString("GetMesh2RedirectURL");

            server.AddStreamHandler(
                new GetTextureHandler("/CAPS/GetMesh2/" /*+ UUID.Random() */, m_AssetService, "GetMesh2", null, rurl));
        }
开发者ID:RadaSangOn,项目名称:workCore2,代码行数:32,代码来源:GetMeshServerConnector.cs

示例4: XBakesConnector

        public XBakesConnector(IConfigSource config, IHttpServer server, string configName) :
                base(config, server, configName)
        {
            if (configName != String.Empty)
                m_ConfigName = configName;

            IConfig serverConfig = config.Configs[m_ConfigName];
            if (serverConfig == null)
                throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));

            string assetService = serverConfig.GetString("LocalServiceModule",
                    String.Empty);

            if (assetService == String.Empty)
                throw new Exception("No BakedTextureService in config file");

            Object[] args = new Object[] { config };
            m_BakesService =
                    ServerUtils.LoadPlugin<IBakedTextureService>(assetService, args);

            IServiceAuth auth = ServiceAuth.Create(config, m_ConfigName);
            
            server.AddStreamHandler(new BakesServerGetHandler(m_BakesService, auth));
            server.AddStreamHandler(new BakesServerPostHandler(m_BakesService, auth));
        }
开发者ID:CassieEllen,项目名称:opensim,代码行数:25,代码来源:XBakesHandler.cs

示例5: EventManager_OnRegisterCaps

        private OSDMap EventManager_OnRegisterCaps(UUID agentID, IHttpServer server)
        {
            OSDMap retVal = new OSDMap();
            retVal["EnvironmentSettings"] = CapsUtil.CreateCAPS("EnvironmentSettings", "");
#if (!ISWIN)
            //Sets the windlight settings
            server.AddStreamHandler(new RestHTTPHandler("POST", retVal["EnvironmentSettings"],
                                                      delegate(Hashtable m_dhttpMethod)
                                                      {
                                                          return SetEnvironment(m_dhttpMethod, agentID);
                                                      }));
            //Sets the windlight settings
            server.AddStreamHandler(new RestHTTPHandler("GET", retVal["EnvironmentSettings"],
                                                      delegate(Hashtable m_dhttpMethod)
                                                      {
                                                          return EnvironmentSettings(m_dhttpMethod, agentID);
                                                      }));
#else
            //Sets the windlight settings
            server.AddStreamHandler(new RestHTTPHandler("POST", retVal["EnvironmentSettings"],
                                                        m_dhttpMethod => SetEnvironment(m_dhttpMethod, agentID)));
            //Sets the windlight settings
            server.AddStreamHandler(new RestHTTPHandler("GET", retVal["EnvironmentSettings"],
                                                        m_dhttpMethod => EnvironmentSettings(m_dhttpMethod, agentID)));
#endif
            return retVal;
        }
开发者ID:Gnu32,项目名称:Silverfin,代码行数:27,代码来源:EnvironmentSettingsModule.cs

示例6: AssetServiceConnector

        public AssetServiceConnector(IConfigSource config, IHttpServer server, string configName) :
                base(config, server, configName)
        {
            if (configName != String.Empty)
                m_ConfigName = configName;

            IConfig serverConfig = config.Configs[m_ConfigName];
            if (serverConfig == null)
                throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));

            string assetService = serverConfig.GetString("LocalServiceModule",
                    String.Empty);

            if (assetService == String.Empty)
                throw new Exception("No AssetService in config file");

            Object[] args = new Object[] { config };
            m_AssetService =
                    ServerUtils.LoadPlugin<IAssetService>(assetService, args);

            bool allowDelete = serverConfig.GetBoolean("AllowRemoteDelete", false);

            server.AddStreamHandler(new AssetServerGetHandler(m_AssetService));
            server.AddStreamHandler(new AssetServerPostHandler(m_AssetService));
            server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowDelete));
        }
开发者ID:AlexRa,项目名称:opensim-mods-Alex,代码行数:26,代码来源:AssetServerConnector.cs

示例7: HeloServiceInConnector

        public HeloServiceInConnector(IConfigSource config, IHttpServer server, string configName) :
                base(config, server, configName)
        {
#pragma warning disable 0612
            server.AddStreamHandler(new HeloServerGetHandler("opensim-robust"));
#pragma warning restore 0612
            server.AddStreamHandler(new HeloServerHeadHandler("opensim-robust"));
        }
开发者ID:CassieEllen,项目名称:opensim,代码行数:8,代码来源:HeloServerConnector.cs

示例8: GridInfoServerInConnector

//        private string m_ConfigName = "GridInfoService";

        public GridInfoServerInConnector(IConfigSource config, IHttpServer server, string configName) :
            base(config, server, configName)
        {
            GridInfoHandlers handlers = new GridInfoHandlers(config);

            server.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info",
                                                               handlers.RestGetGridInfoMethod));
            server.AddStreamHandler(new RestStreamHandler("GET", "/json_grid_info",
                                                          handlers.JsonGetGridInfoMethod));
            server.AddXmlRPCHandler("get_grid_info", handlers.XmlRpcGridInfoMethod);
        }
开发者ID:CassieEllen,项目名称:opensim,代码行数:13,代码来源:GridInfoServerInConnector.cs

示例9: FinishedStartup

 public void FinishedStartup ()
 {
     _server = _registry.RequestModuleInterface<ISimulationBase> ().GetHttpServer (0);
     if (_server != null) {
         _server.AddStreamHandler (new GenericStreamHandler ("GET", "/index.php?method=GridTexture", OnHTTPGetTextureImage));
         _server.AddStreamHandler (new GenericStreamHandler ("GET", "/index.php?method=AvatarTexture", OnHTTPGetAvatarImage));
         _registry.RegisterModuleInterface<IWebHttpTextureService> (this);
     }
     IGridInfo gridInfo = _registry.RequestModuleInterface<IGridInfo> ();
     _gridNick = gridInfo != null
                     ? gridInfo.GridName
                     : "No Grid Name Available, please set this";
 }
开发者ID:Virtual-Universe,项目名称:Virtual-Universe,代码行数:13,代码来源:WebHttpTextureService.cs

示例10: SimulationServiceInConnector

//        private IAuthenticationService m_AuthenticationService;

        public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
                base(config, server, String.Empty)
        {
            m_LocalSimulationService = scene.RequestModuleInterface<ISimulationService>();
            m_LocalSimulationService = m_LocalSimulationService.GetInnerService();

            // This one MUST be a stream handler because compressed fatpacks
            // are pure binary and shoehorning that into a string with UTF-8
            // encoding breaks it
            server.AddStreamHandler(new AgentPostHandler(m_LocalSimulationService));
            server.AddStreamHandler(new AgentPutHandler(m_LocalSimulationService));
            server.AddHTTPHandler("/agent/", new AgentHandler(m_LocalSimulationService).Handler);
            server.AddHTTPHandler("/object/", new ObjectHandler(m_LocalSimulationService).Handler);
        }
开发者ID:BogusCurry,项目名称:arribasim-dev,代码行数:16,代码来源:SimulationServiceInConnector.cs

示例11: AssetServiceConnector

        public AssetServiceConnector(IConfigSource config, IHttpServer server, string configName) :
                base(config, server, configName)
        {
            if (configName != String.Empty)
                m_ConfigName = configName;

            IConfig serverConfig = config.Configs[m_ConfigName];
            if (serverConfig == null)
                throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));

            string assetService = serverConfig.GetString("LocalServiceModule",
                    String.Empty);

            if (assetService == String.Empty)
                throw new Exception("No LocalServiceModule in config file");

            Object[] args = new Object[] { config, m_ConfigName };
            m_AssetService =
                    ServerUtils.LoadPlugin<IAssetService>(assetService, args);

            if (m_AssetService == null)
                throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));

            bool allowDelete = serverConfig.GetBoolean("AllowRemoteDelete", false);

            server.AddStreamHandler(new AssetServerGetHandler(m_AssetService));
            server.AddStreamHandler(new AssetServerPostHandler(m_AssetService));
            server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowDelete));

            MainConsole.Instance.Commands.AddCommand("Assets", false,
                    "show asset",
                    "show asset <ID>",
                    "Show asset information",
                    HandleShowAsset);

            MainConsole.Instance.Commands.AddCommand("Assets", false,
                    "delete asset",
                    "delete asset <ID>",
                    "Delete asset from database",
                    HandleDeleteAsset);

            MainConsole.Instance.Commands.AddCommand("Assets", false,
                    "dump asset",
                    "dump asset <ID>",
                    "Dump asset to a file",
                    "The filename is the same as the ID given.",
                    HandleDumpAsset);
        }
开发者ID:JAllard,项目名称:opensim,代码行数:48,代码来源:AssetServerConnector.cs

示例12: XInventoryInConnector

        public XInventoryInConnector(IConfigSource config, IHttpServer server, string configName) :
                base(config, server, configName)
        {
            if (configName != String.Empty)
                m_ConfigName = configName;

            m_log.DebugFormat("[XInventoryInConnector]: Starting with config name {0}", m_ConfigName);

            IConfig serverConfig = config.Configs[m_ConfigName];
            if (serverConfig == null)
                throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));

            string inventoryService = serverConfig.GetString("LocalServiceModule",
                    String.Empty);

            if (inventoryService == String.Empty)
                throw new Exception("No InventoryService in config file");

            Object[] args = new Object[] { config, m_ConfigName };
            m_InventoryService =
                    ServerUtils.LoadPlugin<IInventoryService>(inventoryService, args);

            IServiceAuth auth = ServiceAuth.Create(config, m_ConfigName);

            server.AddStreamHandler(new XInventoryConnectorPostHandler(m_InventoryService, auth));
        }
开发者ID:emperorstarfinder,项目名称:Opensim2,代码行数:26,代码来源:XInventoryInConnector.cs

示例13: UploadBakedTextureServerConnector

        public UploadBakedTextureServerConnector(IConfigSource config, IHttpServer server, string configName) :
                base(config, server, configName)
        {
            if (configName != String.Empty)
                m_ConfigName = configName;

            IConfig serverConfig = config.Configs[m_ConfigName];
            if (serverConfig == null)
                throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));

            string assetService = serverConfig.GetString("AssetService", String.Empty);

            if (assetService == String.Empty)
                throw new Exception("No AssetService in config file");

            Object[] args = new Object[] { config };
            m_AssetService =
                    ServerUtils.LoadPlugin<IAssetService>(assetService, args);

            if (m_AssetService == null)
                throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));

            // NEED TO FIX THIS
            OpenSim.Framework.Capabilities.Caps caps = new OpenSim.Framework.Capabilities.Caps(server, "", server.Port, "", UUID.Zero, "");
            server.AddStreamHandler(new RestStreamHandler(
                        "POST",
                        "/CAPS/UploadBakedTexture/",
                        new UploadBakedTextureHandler(caps, m_AssetService, true).UploadBakedTexture,
                        "UploadBakedTexture",
                        "Upload Baked Texture Capability"));

         }
开发者ID:CassieEllen,项目名称:opensim,代码行数:32,代码来源:UploadBakedTextureServerConnector.cs

示例14: GetMeshServerConnector

        public GetMeshServerConnector(IConfigSource config, IHttpServer server, string configName) :
                base(config, server, configName)
        {
            if (configName != String.Empty)
                m_ConfigName = configName;

            IConfig serverConfig = config.Configs[m_ConfigName];
            if (serverConfig == null)
                throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));

            string assetService = serverConfig.GetString("AssetService", String.Empty);

            if (assetService == String.Empty)
                throw new Exception("No AssetService in config file");

            Object[] args = new Object[] { config };
            m_AssetService =
                    ServerUtils.LoadPlugin<IAssetService>(assetService, args);

            if (m_AssetService == null)
                throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));

            string rurl = serverConfig.GetString("GetMeshRedirectURL");

            GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
            IRequestHandler reqHandler
                = new RestHTTPHandler(
                    "GET",
                    "/CAPS/" + UUID.Random(),
                    httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null),
                    "GetMesh",
                    null);
            server.AddStreamHandler(reqHandler); ;
        }
开发者ID:CassieEllen,项目名称:opensim,代码行数:34,代码来源:GetMeshServerConnector.cs

示例15: MapAddServiceConnector

        public MapAddServiceConnector(IConfigSource config, IHttpServer server, string configName) :
                base(config, server, configName)
        {
            IConfig serverConfig = config.Configs[m_ConfigName];
            if (serverConfig == null)
                throw new Exception(String.Format("No section {0} in config file", m_ConfigName));

            string mapService = serverConfig.GetString("LocalServiceModule",
                    String.Empty);

            if (mapService == String.Empty)
                throw new Exception("No LocalServiceModule in config file");

            Object[] args = new Object[] { config };
            m_MapService = ServerUtils.LoadPlugin<IMapImageService>(mapService, args);

            string gridService = serverConfig.GetString("GridService", String.Empty);
            if (gridService != string.Empty)
                m_GridService = ServerUtils.LoadPlugin<IGridService>(gridService, args);

            if (m_GridService != null)
                m_log.InfoFormat("[MAP IMAGE HANDLER]: GridService check is ON");
            else
                m_log.InfoFormat("[MAP IMAGE HANDLER]: GridService check is OFF");

            bool proxy = serverConfig.GetBoolean("HasProxy", false);
            IServiceAuth auth = ServiceAuth.Create(config, m_ConfigName);
            server.AddStreamHandler(new MapServerPostHandler(m_MapService, m_GridService, proxy, auth));

        }
开发者ID:CassieEllen,项目名称:opensim,代码行数:30,代码来源:MapAddServerConnector.cs


注:本文中的IHttpServer.AddStreamHandler方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。