本文整理汇总了C#中IHTMLElement.insertNextSibling方法的典型用法代码示例。如果您正苦于以下问题:C# IHTMLElement.insertNextSibling方法的具体用法?C# IHTMLElement.insertNextSibling怎么用?C# IHTMLElement.insertNextSibling使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IHTMLElement
的用法示例。
在下文中一共展示了IHTMLElement.insertNextSibling方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Butterfly
public Butterfly(IHTMLElement e)
{
e.insertNextSibling(Control);
Control.appendChild(@"
There is a buttrfly under your mouse.
Can you see it? :)
Click to capture pointer lock and see how the butterfly warps from left to right.
");
Spawn(Control);
}
示例2: HulaGirl
public HulaGirl(IHTMLElement e)
{
IHTMLImage[] Frames = new HTML.Pages.FramesImages().Images;
e.insertNextSibling(Control);
Control.innerHTML = "hello world (javascript) : " /* base.SpawnString*/;
Control.onmouseover += delegate { Style.color = Color.Blue; };
Control.onmouseout += delegate { Style.color = Color.None; };
Style.cursor = IStyle.CursorEnum.pointer;
var btn = IHTMLButton.Create("go!",
delegate
{
Control.innerHTML = "you clicked me!";
}
);
var img = Frames[52];
img.AttachToDocument();
var _width = 120;
var _height = 100;
var _zoom = 1.0;
Native.Document.body.onmousewheel +=
ev =>
{
_zoom += 0.1 * ev.WheelDirection;
img.style.width = (_width * _zoom) + "px";
img.style.height = (_height * _zoom) + "px";
};
var index = 0;
new Timer(
delegate
{
index++;
if (index >= Frames.Length)
index = 0;
img.Orphanize();
img = Frames[index].AttachToDocument();
img.style.width = (_width * _zoom) + "px";
img.style.height = (_height * _zoom) + "px";
}, 0, 1000 / 24);
//var bytes = frames.Sum(x => x.Length);
//Console.WriteLine(new { bytes });
// Error 4 The 'await' operator can only be used within an async method. Consider marking this method with the 'async' modifier and changing its return type to 'Task'. X:\jsc.svn\examples\javascript\HulaGirl\HulaGirl\Library\HulaGirl.cs 89 26 HulaGirl
//var frames = await Task.WhenAll(Frames.Select(k => k.bytes));
new IHTMLButton { innerText = "gif" }.AttachToDocument().WhenClicked(
async xbtn =>
{
Action<int> y = xindex =>
{
xbtn.innerText = new { xindex, Frames.Length }.ToString();
};
Console.WriteLine("are we loaded yet? " + new { Frames.Length });
// Error 4 The 'await' operator can only be used within an async method. Consider marking this method with the 'async' modifier and changing its return type to 'Task'. X:\jsc.svn\examples\javascript\HulaGirl\HulaGirl\Library\HulaGirl.cs 89 26 HulaGirl
//var bytes = await Task.WhenAll(frames);
//var bytes = await Task.WhenAll(Frames.Select(k => k.bytes));
//byte[][] bytes = await frames;
//frames = (from f in Frames select f.bytes).ToArray();
// why do we have to use static?
//bytes = await Task.WhenAll(frames);
// Error 5 Cannot await 'System.Collections.Generic.IEnumerable<System.Threading.Tasks.Task<byte[]>>' X:\jsc.svn\examples\javascript\HulaGirl\HulaGirl\Library\HulaGirl.cs 117 34 HulaGirl
var bytes = await from f in Frames select f.bytes;
//bytes.DebuggerBreakIfMissing();
//Console.WriteLine("are we loaded yet? yes " + new { bytes.Length });
//.........这里部分代码省略.........
示例3: LightsOut2
//.........这里部分代码省略.........
() =>
{
info_stats_clicks.innerHTML = info_stats_clicks_count + " clicks made so far";
info_stats_on.innerHTML = m.Count(i => i) + " blocks are on";
info_stats_off.innerHTML = m.Count(i => !i) + " blocks are off";
};
var info_stats = new IHTMLDiv(info_stats_clicks, info_stats_off, info_stats_on);
info_stats.className = "info";
a.ForEach(
(x, y) =>
{
var n = new IHTMLDiv();
n.style.left = (x * usersettings.tile.w + usersettings.tile.w / 2) + "px";
n.style.top = (y * usersettings.tile.h + usersettings.tile.h / 2) + "px";
n.style.width = usersettings.tile.w + "px";
n.style.height = usersettings.tile.h + "px";
n.style.position = IStyle.PositionEnum.absolute;
n.style.overflow = IStyle.OverflowEnum.hidden;
//n.style.border = "1px solid black";
n.style.cursor = IStyle.CursorEnum.pointer;
canvas.appendChild(n);
var tween = new TweenDataDouble();
tween.ValueChanged += () => n.style.Opacity = tween.Value;
tween.Value = usersettings.tile.cold;
n.style.Opacity = tween.Value;
n.onmouseover += delegate
{
tween.Value = 1;
//canvas_bg_tween.Value = 0.5;
};
n.onmouseout += delegate
{
tween.Value = usersettings.tile.cold;
//canvas_bg_tween.Value = 1;
};
n.onclick += delegate
{
info_stats_clicks_count++;
Toggle(x, y);
info_stats_update();
};
a[x, y] = n;
UpdateColor(x, y);
}
);
var ani = new Timer(t =>
canvas_bg.style.left = -(int)System.Math.Floor((double)((IDate.Now.getTime() / 75) % canvas_size.x)) + "px");
var info = new IHTMLDiv();
var info_header_text = "Lights out 2";
Native.Document.title = info_header_text;
info.appendChild(new IHTMLElement(IHTMLElement.HTMLElementEnum.h1, info_header_text));
info.appendChild(new IHTMLAnchor("http://www.cjcraft.com/Blog/PermaLink,guid,5c35b1f1-dc66-4d85-ac04-22fc97503d4a.aspx", "based on SilverlightsOut"));
info.appendChild(new IHTMLBreak());
info.appendChild(new IHTMLAnchor("http://www.cjcraft.com/Blog/CommentView,guid,5c35b1f1-dc66-4d85-ac04-22fc97503d4a.aspx", "cjcraft blog post"));
info.appendChild(new IHTMLElement(IHTMLElement.HTMLElementEnum.p,
@"Lights out is a one player puzzle that is played on a 5 by 5 grid of squares in which every square has two states: on and off. The game starts off with all squares off, where the goal is to turn on every square. By selecting a square, all the surrounding squares' (up, down, left, right) state is turned toggled. For example, on a 3 by 3 grid of squares with all squares off, if the center one is selected, it will turn 'on' the 4 up, down, left, right squares from it."));
info.appendChild(new IHTMLDiv("Mozilla based browsers seem to suffer in performance while animating contents under semitransparent elements."));
info.appendChild(new IHTMLButton("Animate background").Aggregate(btn => btn.onclick += delegate { ani.StartInterval(50); }));
info.appendChild(new IHTMLButton("Freeze background").Aggregate(btn => btn.onclick += delegate { ani.Stop(); }));
info.appendChild(info_stats);
info.appendChild(canvas);
info_stats_update();
DataElement.insertNextSibling(info);
}