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C# IGraphicsService.GetSpriteBatch方法代码示例

本文整理汇总了C#中IGraphicsService.GetSpriteBatch方法的典型用法代码示例。如果您正苦于以下问题:C# IGraphicsService.GetSpriteBatch方法的具体用法?C# IGraphicsService.GetSpriteBatch怎么用?C# IGraphicsService.GetSpriteBatch使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IGraphicsService的用法示例。


在下文中一共展示了IGraphicsService.GetSpriteBatch方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SpriteRenderer

        /// <summary>
        /// Initializes a new instance of the <see cref="SpriteRenderer"/> class.
        /// </summary>
        /// <param name="graphicsService">The graphics service.</param>
        /// <param name="spriteFont">
        /// The default font, which is used in case the font of a <see cref="TextSprite"/> is not set.
        /// Can be <see langword="null"/>.
        /// </param>
        /// <exception cref="ArgumentNullException">
        /// <paramref name="graphicsService"/> is <see langword="null"/>.
        /// </exception>
        public SpriteRenderer(IGraphicsService graphicsService, SpriteFont spriteFont)
        {
            if (graphicsService == null)
            throw new ArgumentNullException("graphicsService");

              Order = 6;
              _spriteBatch = graphicsService.GetSpriteBatch();
              _spriteFont = spriteFont;
        }
开发者ID:Zolniu,项目名称:DigitalRune,代码行数:20,代码来源:SpriteRenderer.cs

示例2: LensFlareRenderer

        public LensFlareRenderer(IGraphicsService graphicsService)
        {
            if (graphicsService == null)
            throw new ArgumentNullException("graphicsService");

              Order = 4;

              var graphicsDevice = graphicsService.GraphicsDevice;
              _basicEffect = new BasicEffect(graphicsDevice)
              {
            FogEnabled = false,
            LightingEnabled = false,
            TextureEnabled = false,
            VertexColorEnabled = true,
              };
              _queryGeometry = new VertexPositionColor[4];

              _spriteBatch = graphicsService.GetSpriteBatch();

              if (graphicsDevice.GraphicsProfile == GraphicsProfile.HiDef)
              {
            // Use custom effect with sRGB reads in pixel shader.
            try
            {
              _effect = graphicsService.Content.Load<Effect>("DigitalRune/SpriteEffect");
              _transformParameter = _effect.Parameters["Transform"];
              _techniqueLinear = _effect.Techniques["Sprite"];
              _techniqueGamma = _effect.Techniques["SpriteWithGamma"];
            }
            catch (ContentLoadException)
            {
              // If we cannot load the HiDef effect, fall back to Reach. This happens in the Linux
              // build when it runs in Windows.
              _effect = null;
            }
              }
        }
开发者ID:Zolniu,项目名称:DigitalRune,代码行数:37,代码来源:LensFlareRenderer.cs


注:本文中的IGraphicsService.GetSpriteBatch方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。