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C# IEventSource.GenerateEntityKey方法代码示例

本文整理汇总了C#中IEventSource.GenerateEntityKey方法的典型用法代码示例。如果您正苦于以下问题:C# IEventSource.GenerateEntityKey方法的具体用法?C# IEventSource.GenerateEntityKey怎么用?C# IEventSource.GenerateEntityKey使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IEventSource的用法示例。


在下文中一共展示了IEventSource.GenerateEntityKey方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PerformSaveOrReplicate

		/// <summary> 
		/// Performs all the actual work needed to save an entity (well to get the save moved to
		/// the execution queue). 
		/// </summary>
		/// <param name="entity">The entity to be saved </param>
		/// <param name="key">The id to be used for saving the entity (or null, in the case of identity columns) </param>
		/// <param name="persister">The entity's persister instance. </param>
		/// <param name="useIdentityColumn">Should an identity column be used for id generation? </param>
		/// <param name="anything">Generally cascade-specific information. </param>
		/// <param name="source">The session which is the source of the current event. </param>
		/// <param name="requiresImmediateIdAccess">
		/// Is access to the identifier required immediately
		/// after the completion of the save?  persist(), for example, does not require this... 
		/// </param>
		/// <returns> 
		/// The id used to save the entity; may be null depending on the
		/// type of id generator used and the requiresImmediateIdAccess value
		/// </returns>
		protected virtual object PerformSaveOrReplicate(object entity, EntityKey key, IEntityPersister persister, bool useIdentityColumn, object anything, IEventSource source, bool requiresImmediateIdAccess)
		{
			Validate(entity, persister, source);

			object id = key == null ? null : key.Identifier;

			// NH Different behavior (shouldDelayIdentityInserts=false anyway)
			//bool inTxn = source.ConnectionManager.IsInActiveTransaction;
			//bool shouldDelayIdentityInserts = !inTxn && !requiresImmediateIdAccess;
			bool shouldDelayIdentityInserts = false;

			// Put a placeholder in entries, so we don't recurse back and try to save() the
			// same object again. QUESTION: should this be done before onSave() is called?
			// likewise, should it be done before onUpdate()?
			source.PersistenceContext.AddEntry(entity, Status.Saving, null, null, id, null, LockMode.Write, useIdentityColumn, persister, false, false);

			CascadeBeforeSave(source, persister, entity, anything);

			// NH-962: This was originally done before many-to-one cascades.
			if (useIdentityColumn && !shouldDelayIdentityInserts)
			{
				log.Debug("executing insertions");
				source.ActionQueue.ExecuteInserts();
			}

			object[] values = persister.GetPropertyValuesToInsert(entity, GetMergeMap(anything), source);
			IType[] types = persister.PropertyTypes;

			bool substitute = SubstituteValuesIfNecessary(entity, id, values, persister, source);

			if (persister.HasCollections)
			{
				substitute = substitute || VisitCollectionsBeforeSave(entity, id, values, types, source);
			}

			if (substitute)
			{
				persister.SetPropertyValues(entity, values, source.EntityMode);
			}

			TypeHelper.DeepCopy(values, types, persister.PropertyUpdateability, values, source);

			new ForeignKeys.Nullifier(entity, false, useIdentityColumn, source).NullifyTransientReferences(values, types);
			new Nullability(source).CheckNullability(values, persister, false);

			if (useIdentityColumn)
			{
				EntityIdentityInsertAction insert = new EntityIdentityInsertAction(values, entity, persister, source, shouldDelayIdentityInserts);
				if (!shouldDelayIdentityInserts)
				{
					log.Debug("executing identity-insert immediately");
					source.ActionQueue.Execute(insert);
					id = insert.GeneratedId;
					//now done in EntityIdentityInsertAction
					//persister.setIdentifier( entity, id, source.getEntityMode() );
					key = source.GenerateEntityKey(id, persister);
					source.PersistenceContext.CheckUniqueness(key, entity);
					//source.getBatcher().executeBatch(); //found another way to ensure that all batched joined inserts have been executed
				}
				else
				{
					log.Debug("delaying identity-insert due to no transaction in progress");
					source.ActionQueue.AddAction(insert);
					key = insert.DelayedEntityKey;
				}
			}

			object version = Versioning.GetVersion(values, persister);
			source.PersistenceContext.AddEntity(
				entity, 
				persister.IsMutable ? Status.Loaded : Status.ReadOnly,
				values, key, 
				version, 
				LockMode.Write, 
				useIdentityColumn, 
				persister, 
				VersionIncrementDisabled, 
				false);
			//source.getPersistenceContext().removeNonExist( new EntityKey( id, persister, source.getEntityMode() ) );

			if (!useIdentityColumn)
			{
//.........这里部分代码省略.........
开发者ID:marchlud,项目名称:nhibernate-core,代码行数:101,代码来源:AbstractSaveEventListener.cs

示例2: PerformSave

		/// <summary> 
		/// Prepares the save call by checking the session caches for a pre-existing
		/// entity and performing any lifecycle callbacks. 
		/// </summary>
		/// <param name="entity">The entity to be saved. </param>
		/// <param name="id">The id by which to save the entity. </param>
		/// <param name="persister">The entity's persister instance. </param>
		/// <param name="useIdentityColumn">Is an identity column being used? </param>
		/// <param name="anything">Generally cascade-specific information. </param>
		/// <param name="source">The session from which the event originated. </param>
		/// <param name="requiresImmediateIdAccess">
		/// does the event context require
		/// access to the identifier immediately after execution of this method (if
		/// not, post-insert style id generators may be postponed if we are outside
		/// a transaction). 
		/// </param>
		/// <returns> 
		/// The id used to save the entity; may be null depending on the
		/// type of id generator used and the requiresImmediateIdAccess value
		/// </returns>
		protected virtual object PerformSave(object entity, object id, IEntityPersister persister, bool useIdentityColumn, object anything, IEventSource source, bool requiresImmediateIdAccess)
		{
			if (log.IsDebugEnabled)
			{
				log.Debug("saving " + MessageHelper.InfoString(persister, id, source.Factory));
			}

			EntityKey key;
			if (!useIdentityColumn)
			{
				key = source.GenerateEntityKey(id, persister);
				object old = source.PersistenceContext.GetEntity(key);
				if (old != null)
				{
					if (source.PersistenceContext.GetEntry(old).Status == Status.Deleted)
					{
						source.ForceFlush(source.PersistenceContext.GetEntry(old));
					}
					else
					{
						throw new NonUniqueObjectException(id, persister.EntityName);
					}
				}
				persister.SetIdentifier(entity, id, source.EntityMode);
			}
			else
			{
				key = null;
			}

			if (InvokeSaveLifecycle(entity, persister, source))
			{
				return id; //EARLY EXIT
			}
			return PerformSaveOrReplicate(entity, key, persister, useIdentityColumn, anything, source, requiresImmediateIdAccess);
		}
开发者ID:marchlud,项目名称:nhibernate-core,代码行数:56,代码来源:AbstractSaveEventListener.cs

示例3: ExistsInDatabase

		private static bool ExistsInDatabase(object entity, IEventSource source, IEntityPersister persister)
		{
			EntityEntry entry = source.PersistenceContext.GetEntry(entity);
			if (entry == null)
			{
				object id = persister.GetIdentifier(entity, source.EntityMode);
				if (id != null)
				{
					EntityKey key = source.GenerateEntityKey(id, persister);
					object managedEntity = source.PersistenceContext.GetEntity(key);
					entry = source.PersistenceContext.GetEntry(managedEntity);
				}
			}

			if (entry == null)
			{
				// perhaps this should be an exception since it is only ever used
				// in the above method?
				return false;
			}
			else
			{
				return entry.ExistsInDatabase;
			}
		}
开发者ID:nikson,项目名称:nhibernate-core,代码行数:25,代码来源:DefaultMergeEventListener.cs

示例4: PerformReplication

		private void PerformReplication(object entity, object id, object version, IEntityPersister persister, ReplicationMode replicationMode, IEventSource source)
		{
			if (log.IsDebugEnabled)
			{
				log.Debug("replicating changes to " + MessageHelper.InfoString(persister, id, source.Factory));
			}

			new OnReplicateVisitor(source, id, entity, true).Process(entity, persister);

			source.PersistenceContext.AddEntity(
				entity, 
				persister.IsMutable ? Status.Loaded : Status.ReadOnly,
				null,
				source.GenerateEntityKey(id, persister),
				version, 
				LockMode.None, 
				true, 
				persister,
				true, 
				false);

			CascadeAfterReplicate(entity, persister, replicationMode, source);
		}
开发者ID:marchlud,项目名称:nhibernate-core,代码行数:23,代码来源:DefaultReplicateEventListener.cs

示例5: DeleteEntity

		/// <summary> 
		/// Perform the entity deletion.  Well, as with most operations, does not
		/// really perform it; just schedules an action/execution with the
		/// <see cref="ActionQueue"/> for execution during flush. 
		/// </summary>
		/// <param name="session">The originating session </param>
		/// <param name="entity">The entity to delete </param>
		/// <param name="entityEntry">The entity's entry in the <see cref="ISession"/> </param>
		/// <param name="isCascadeDeleteEnabled">Is delete cascading enabled? </param>
		/// <param name="persister">The entity persister. </param>
		/// <param name="transientEntities">A cache of already deleted entities. </param>
		protected virtual void DeleteEntity(IEventSource session, object entity, EntityEntry entityEntry, bool isCascadeDeleteEnabled, IEntityPersister persister, ISet<object> transientEntities)
		{
			if (log.IsDebugEnabled)
			{
				log.Debug("deleting " + MessageHelper.InfoString(persister, entityEntry.Id, session.Factory));
			}

			IPersistenceContext persistenceContext = session.PersistenceContext;

			IType[] propTypes = persister.PropertyTypes;
			object version = entityEntry.Version;

			object[] currentState;
			if (entityEntry.LoadedState == null)
			{
				//ie. the entity came in from update()
				currentState = persister.GetPropertyValues(entity, session.EntityMode);
			}
			else
			{
				currentState = entityEntry.LoadedState;
			}

			object[] deletedState = CreateDeletedState(persister, currentState, session);
			entityEntry.DeletedState = deletedState;

			session.Interceptor.OnDelete(entity, entityEntry.Id, deletedState, persister.PropertyNames, propTypes);

			// before any callbacks, etc, so subdeletions see that this deletion happened first
			persistenceContext.SetEntryStatus(entityEntry, Status.Deleted);
			EntityKey key = session.GenerateEntityKey(entityEntry.Id, persister);

			CascadeBeforeDelete(session, persister, entity, entityEntry, transientEntities);

			new ForeignKeys.Nullifier(entity, true, false, session).NullifyTransientReferences(entityEntry.DeletedState, propTypes);
			new Nullability(session).CheckNullability(entityEntry.DeletedState, persister, true);
			persistenceContext.NullifiableEntityKeys.Add(key);

			// Ensures that containing deletions happen before sub-deletions
			session.ActionQueue.AddAction(new EntityDeleteAction(entityEntry.Id, deletedState, version, entity, persister, isCascadeDeleteEnabled, session));

			CascadeAfterDelete(session, persister, entity, transientEntities);

			// the entry will be removed after the flush, and will no longer
			// override the stale snapshot
			// This is now handled by removeEntity() in EntityDeleteAction
			//persistenceContext.removeDatabaseSnapshot(key);
		}
开发者ID:NikGovorov,项目名称:nhibernate-core,代码行数:59,代码来源:DefaultDeleteEventListener.cs


注:本文中的IEventSource.GenerateEntityKey方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。