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C# IEntityFactory.CreateExampleEntity方法代码示例

本文整理汇总了C#中IEntityFactory.CreateExampleEntity方法的典型用法代码示例。如果您正苦于以下问题:C# IEntityFactory.CreateExampleEntity方法的具体用法?C# IEntityFactory.CreateExampleEntity怎么用?C# IEntityFactory.CreateExampleEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IEntityFactory的用法示例。


在下文中一共展示了IEntityFactory.CreateExampleEntity方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MyGameWorld

        public MyGameWorld(
            I2DRenderUtilities renderUtilities,
            IAssetManagerProvider assetManagerProvider,
            IEntityFactory entityFactory)
        {
            this.Entities = new List<IEntity>();

            _renderUtilities = renderUtilities;
            _assetManager = assetManagerProvider.GetAssetManager();
            _defaultFont = this._assetManager.Get<FontAsset>("font.Default");

            // You can also save the entity factory in a field and use it, e.g. in the Update
            // loop or anywhere else in your game.
            var entityA = entityFactory.CreateExampleEntity("EntityA");
            entityA.X = 100;
            entityA.Y = 50;
            var entityB = entityFactory.CreateExampleEntity("EntityB");
            entityB.X = 120;
            entityB.Y = 100;

            // Don't forget to add your entities to the world!
            this.Entities.Add(entityA);
            this.Entities.Add(entityB);

            // This pulls in the texture asset via the asset manager.  Note that
            // the folder seperator from "texture/Player" has been translated
            // into a single dot.
            _playerTexture = _assetManager.Get<TextureAsset>("texture.Player");
        }
开发者ID:hach-que,项目名称:Protogame.Docs,代码行数:29,代码来源:referencing_an_asset_full_code.cs

示例2: PROJECT_SAFE_NAMEWorld

        public PROJECT_SAFE_NAMEWorld(
            INode worldNode,
            IHierarchy hierarchy,
            I2DRenderUtilities twoDRenderUtilities,
            IAssetManagerProvider assetManagerProvider,
            IEntityFactory entityFactory)
        {
            this.Entities = new List<IEntity>();

            _renderUtilities = twoDRenderUtilities;
            _assetManager = assetManagerProvider.GetAssetManager();
            _defaultFont = this._assetManager.Get<FontAsset>("font.Default");

            // You can also save the entity factory in a field and use it, e.g. in the Update
            // loop or anywhere else in your game.
            var entityA = entityFactory.CreateExampleEntity("EntityA");
            entityA.Transform.LocalPosition = new Vector3(100, 50, 0);
            var entityB = entityFactory.CreateExampleEntity("EntityB");
            entityB.Transform.LocalPosition = new Vector3(120, 100, 0);

            // Don't forget to add your entities to the world!
            hierarchy.MoveNode(worldNode, hierarchy.Lookup(entityA));
            hierarchy.MoveNode(worldNode, hierarchy.Lookup(entityB));
        }
开发者ID:RedpointGames,项目名称:Protogame.Template.Blank,代码行数:24,代码来源:PROJECT_SAFE_NAMEWorld.cs


注:本文中的IEntityFactory.CreateExampleEntity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。