本文整理汇总了C#中IEngine.CreateTexture方法的典型用法代码示例。如果您正苦于以下问题:C# IEngine.CreateTexture方法的具体用法?C# IEngine.CreateTexture怎么用?C# IEngine.CreateTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IEngine
的用法示例。
在下文中一共展示了IEngine.CreateTexture方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TerrainCollection
public TerrainCollection( ResourceManager rm, IEngine engine, IScene scene ) {
_engine = engine;
_scene = scene;
_resource_manager = rm;
// now create chunks at the empty points
int i, j, k, cs;
for ( k=0; k<zoomorder; k++ ) {
cs = (int)(ts*Math.Pow(hpc,k+1));
CX[k] = 0;
CZ[k] = 0;
for ( i=0; i<xorder; i++ ) {
for ( j=0; j<zorder; j++ ) {
TC[i,j,k] = _engine.CreateTerrainChunk(i*cs, j*cs, cs/hpc, hpc);
ITexture texture = engine.CreateTexture( "land", Constants.terrainPieceTextureWidth*hpc, Constants.terrainPieceTextureWidth*hpc );
TC[i,j,k].SetTexture( texture );
// TODO: how to know which detail texture to use?
//TC[i,j,k].SetDetailTexture( _resource_manager.GetTexture( 9 ) );
// TODO: fix this don't hardcode it... and don't set it per terrain chunk
//if ( k == zoomorder-1 ){
// TODO:
// TC[i,j,k].SetClouds(_resource_manager.GetTexture(8));
//}
}
}
}
}