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C# IEncoder.Write方法代码示例

本文整理汇总了C#中IEncoder.Write方法的典型用法代码示例。如果您正苦于以下问题:C# IEncoder.Write方法的具体用法?C# IEncoder.Write怎么用?C# IEncoder.Write使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IEncoder的用法示例。


在下文中一共展示了IEncoder.Write方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WriteAnimatedGif

        private void WriteAnimatedGif(Bitmap src, Stream output, IEncoder ios, ResizeSettings queryString)
        {
            //http://www.fileformat.info/format/gif/egff.htm
            //http://www.fileformat.info/format/gif/spec/44ed77668592476fb7a682c714a68bac/view.htm

            //Heavily modified and patched from comments on http://bloggingabout.net/blogs/rick/archive/2005/05/10/3830.aspx
            MemoryStream memoryStream = null;
            BinaryWriter writer = null;
            //Variable declaration
            try
            {
                writer = new BinaryWriter(output);
                memoryStream = new MemoryStream(4096);
                //Write the GIF 89a sig
                writer.Write(new byte[] { (byte)'G', (byte)'I', (byte)'F', (byte)'8', (byte)'9', (byte)'a' });

                //We parse this from the source image
                int loops = GetLoops(src.PropertyItems);
                int[] delays = GetDelays(src.PropertyItems);//20736 (delays) 20737 (loop);

                int frames = src.GetFrameCount(FrameDimension.Time);
                for (int frame = 0; frame < frames; frame++)
                {
                    //Select the frame
                    src.SelectActiveFrame(FrameDimension.Time, frame);

                    // http://radio.weblogs.com/0122832/2005/10/20.html
                    //src.MakeTransparent(); This call makes some GIFs replicate the first image on all frames.. i.e. SelectActiveFrame doesn't work.

                    using (Bitmap b = c.CurrentImageBuilder.Build(src,queryString,false)){
                        //Useful to check if animation is occuring - sometimes the problem isn't the output file, but the input frames are
                        //all the same.
                        //for (var i = 0; i < b.Height; i++) b.SetPixel(frame * 10, i, Color.Green);
                        // b.Save(memoryStream, ImageFormat.Gif);
                        ios.Write(b, memoryStream); //Allows quantization and dithering
                    }

                    GifClass gif = new GifClass();
                    gif.LoadGifPicture(memoryStream);
                    if (frame == 0)
                    {
                        //Only one screen descriptor per file. Steal from the first image
                        writer.Write(gif.m_ScreenDescriptor.ToArray());
                        //How many times to loop the image (unless it is 1) IE and FF3 loop endlessley if loop=1
                        if (loops != 1)
                            writer.Write(GifCreator.CreateLoopBlock(loops));
                    }
                    //Restore frame delay
                    int delay = 0;
                    if (delays != null && delays.Length > frame) delay = delays[frame];
                    writer.Write(GifCreator.CreateGraphicControlExtensionBlock(delay)); //The delay/transparent color block
                    writer.Write(gif.m_ImageDescriptor.ToArray()); //The image desc
                    writer.Write(gif.m_ColorTable.ToArray()); //The palette
                    writer.Write(gif.m_ImageData.ToArray()); //Image data

                    memoryStream.SetLength(0); //Clear the mem stream, but leave it allocated for now
                    memoryStream.Seek(0, SeekOrigin.Begin); //Reset memory buffer
                }

                writer.Write((byte)0x3B); //End file
            }
            finally
            {
               if (memoryStream != null) memoryStream.Dispose();
               //if (writer != null) writer.Close
            }
        }
开发者ID:eakova,项目名称:resizer,代码行数:67,代码来源:AnimatedGifs.cs


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