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C# IDrawDevice.IsCoordInView方法代码示例

本文整理汇总了C#中IDrawDevice.IsCoordInView方法的典型用法代码示例。如果您正苦于以下问题:C# IDrawDevice.IsCoordInView方法的具体用法?C# IDrawDevice.IsCoordInView怎么用?C# IDrawDevice.IsCoordInView使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDrawDevice的用法示例。


在下文中一共展示了IDrawDevice.IsCoordInView方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: IsVisibleTo

        public bool IsVisibleTo(IDrawDevice device)
        {
            if (this.IsDirectional) return true;
            if (this.range <= 0.0f) return false;
            if (this.intensity <= 0.0f) return false;

            float uniformScale = this.GameObj.Transform.Scale;
            if (uniformScale <= 0.0f) return false;

            Vector3 pos = this.GameObj.Transform.Pos;
            if (device.IsCoordInView(pos, this.range * uniformScale)) return true;
            if (device.IsCoordInView(pos - Vector3.UnitZ * this.range * 0.5f * uniformScale, this.range * uniformScale)) return true;
            if (device.IsCoordInView(pos + Vector3.UnitZ * this.range * uniformScale, this.range * uniformScale)) return true;
            return false;
        }
开发者ID:gitMaxim,项目名称:duality,代码行数:15,代码来源:Light.cs

示例2: IsVisible

		/// <summary>
		/// Determines if the Renderer is visible to the specified <see cref="IDrawDevice"/>.
		/// This is usually the case if they share at least one mutual <see cref="VisibilityGroup">visibility group</see>.
		/// </summary>
		/// <param name="device"></param>
		/// <returns></returns>
		public virtual bool IsVisible(IDrawDevice device)
		{
			if ((device.VisibilityMask & VisibilityFlag.ScreenOverlay) != (this.visibilityGroup & VisibilityFlag.ScreenOverlay)) return false;
			if ((this.visibilityGroup & device.VisibilityMask & VisibilityFlag.AllGroups) == VisibilityFlag.None) return false;
			return device.IsCoordInView(this.gameobj.Transform.Pos, this.BoundRadius);
		}
开发者ID:ChrisLakeZA,项目名称:duality,代码行数:12,代码来源:Renderer.cs

示例3: IsVisible

        public override bool IsVisible(IDrawDevice device)
        {
            if ((device.VisibilityMask & VisibilityFlag.ScreenOverlay) != (VisibilityGroup & VisibilityFlag.ScreenOverlay))
                return false;

            if ((VisibilityGroup & device.VisibilityMask & VisibilityFlag.AllGroups) == VisibilityFlag.None)
                return false;

            return device.IsCoordInView(GameObj.Transform.Pos, BoundRadius);
        }
开发者ID:batbuild,项目名称:DualityOgvPlayerPlugin,代码行数:10,代码来源:OgvComponent.cs


注:本文中的IDrawDevice.IsCoordInView方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。