本文整理汇总了C#中IDrawDevice.IsCoordInView方法的典型用法代码示例。如果您正苦于以下问题:C# IDrawDevice.IsCoordInView方法的具体用法?C# IDrawDevice.IsCoordInView怎么用?C# IDrawDevice.IsCoordInView使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDrawDevice
的用法示例。
在下文中一共展示了IDrawDevice.IsCoordInView方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IsVisibleTo
public bool IsVisibleTo(IDrawDevice device)
{
if (this.IsDirectional) return true;
if (this.range <= 0.0f) return false;
if (this.intensity <= 0.0f) return false;
float uniformScale = this.GameObj.Transform.Scale;
if (uniformScale <= 0.0f) return false;
Vector3 pos = this.GameObj.Transform.Pos;
if (device.IsCoordInView(pos, this.range * uniformScale)) return true;
if (device.IsCoordInView(pos - Vector3.UnitZ * this.range * 0.5f * uniformScale, this.range * uniformScale)) return true;
if (device.IsCoordInView(pos + Vector3.UnitZ * this.range * uniformScale, this.range * uniformScale)) return true;
return false;
}
示例2: IsVisible
/// <summary>
/// Determines if the Renderer is visible to the specified <see cref="IDrawDevice"/>.
/// This is usually the case if they share at least one mutual <see cref="VisibilityGroup">visibility group</see>.
/// </summary>
/// <param name="device"></param>
/// <returns></returns>
public virtual bool IsVisible(IDrawDevice device)
{
if ((device.VisibilityMask & VisibilityFlag.ScreenOverlay) != (this.visibilityGroup & VisibilityFlag.ScreenOverlay)) return false;
if ((this.visibilityGroup & device.VisibilityMask & VisibilityFlag.AllGroups) == VisibilityFlag.None) return false;
return device.IsCoordInView(this.gameobj.Transform.Pos, this.BoundRadius);
}
示例3: IsVisible
public override bool IsVisible(IDrawDevice device)
{
if ((device.VisibilityMask & VisibilityFlag.ScreenOverlay) != (VisibilityGroup & VisibilityFlag.ScreenOverlay))
return false;
if ((VisibilityGroup & device.VisibilityMask & VisibilityFlag.AllGroups) == VisibilityFlag.None)
return false;
return device.IsCoordInView(GameObj.Transform.Pos, BoundRadius);
}