本文整理汇总了C#中IDispatcher.needsResponse方法的典型用法代码示例。如果您正苦于以下问题:C# IDispatcher.needsResponse方法的具体用法?C# IDispatcher.needsResponse怎么用?C# IDispatcher.needsResponse使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDispatcher
的用法示例。
在下文中一共展示了IDispatcher.needsResponse方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: buildIslands
//.........这里部分代码省略.........
if (colObj0.ActivationState == ActivationStateFlags.ACTIVE_TAG)
{
allSleeping = false;
}
if (colObj0.ActivationState == ActivationStateFlags.DISABLE_DEACTIVATION)
{
allSleeping = false;
}
}
}
if (allSleeping)
{
for (int idx = startIslandIndex; idx < endIslandIndex; idx++)
{
int i = UnionFind.getElement(idx).m_sz;
CollisionObject colObj0 = collisionObjects[i];
if ((colObj0.IslandTag != islandId) && (colObj0.IslandTag != -1))
{
// printf("error in island management\n");
}
Debug.Assert((colObj0.IslandTag == islandId) || (colObj0.IslandTag == -1));
if (colObj0.IslandTag == islandId)
{
colObj0.ActivationState = ActivationStateFlags.ISLAND_SLEEPING;
}
}
}
else
{
int idx;
for (idx = startIslandIndex; idx < endIslandIndex; idx++)
{
int i = UnionFind.getElement(idx).m_sz;
CollisionObject colObj0 = collisionObjects[i];
if ((colObj0.IslandTag != islandId) && (colObj0.IslandTag != -1))
{
// printf("error in island management\n");
}
Debug.Assert((colObj0.IslandTag == islandId) || (colObj0.IslandTag == -1));
if (colObj0.IslandTag == islandId)
{
if (colObj0.ActivationState == ActivationStateFlags.ISLAND_SLEEPING)
{
colObj0.ActivationState = ActivationStateFlags.WANTS_DEACTIVATION;
colObj0.DeactivationTime = 0f;
}
}
}
}
}
int maxNumManifolds = dispatcher.NumManifolds;
//#define SPLIT_ISLANDS 1
//#ifdef SPLIT_ISLANDS
//#endif //SPLIT_ISLANDS
for (int i = 0; i < maxNumManifolds; i++)
{
PersistentManifold manifold = dispatcher.getManifoldByIndexInternal(i);
CollisionObject colObj0 = manifold.Body0;
CollisionObject colObj1 = manifold.Body1;
///@todo: check sleeping conditions!
if (((colObj0 != null) && colObj0.ActivationState != ActivationStateFlags.ISLAND_SLEEPING) ||
((colObj1 != null) && colObj1.ActivationState != ActivationStateFlags.ISLAND_SLEEPING))
{
//kinematic objects don't merge islands, but wake up all connected objects
if (colObj0.isKinematicObject && colObj0.ActivationState != ActivationStateFlags.ISLAND_SLEEPING)
{
colObj1.activate(false);
}
if (colObj1.isKinematicObject && colObj1.ActivationState != ActivationStateFlags.ISLAND_SLEEPING)
{
colObj0.activate(false);
}
if (m_splitIslands)
{
//filtering for response
if (dispatcher.needsResponse(colObj0, colObj1))
m_islandmanifold.Add(manifold);
}
}
}
BulletGlobal.EndProfile("0-3-1-0 buildIslands");
}