本文整理汇总了C#中IDictionary.AddOrSet方法的典型用法代码示例。如果您正苦于以下问题:C# IDictionary.AddOrSet方法的具体用法?C# IDictionary.AddOrSet怎么用?C# IDictionary.AddOrSet使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDictionary
的用法示例。
在下文中一共展示了IDictionary.AddOrSet方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Setup
public override void Setup(IDictionary<string, object> table)
{
table.AddOrSet("config", ConfigStr);
table.AddOrSet("cpath",
Environment.GetEnvironmentVariable("LUA_CPATH_5_2") ??
Environment.GetEnvironmentVariable("LUA_CPATH") ??
String.Join(";", new[]
{
"!\\?.dll",
"!\\loadall.dll",
".\\?.dll"
}));
table.AddOrSet("path",
Environment.GetEnvironmentVariable("LUA_PATH_5_2") ??
Environment.GetEnvironmentVariable("LUA_PATH") ??
String.Join(";", new[]
{
"!\\lua\\" + "?.lua",
"!\\lua\\" + "?\\init.lua",
"!\\" + "?.lua",
"!\\" + "?\\init.lua",
".\\?.lua"
}));
table.AddOrSet("loaded", new LuaTable(Context));
table.AddOrSet("preload", new LuaTable(Context));
table.AddOrSet("searchers", new LuaTable(Context)); // TODO: fill with searchers
table.AddOrSet("loadlib", (Func<string, string, object>)Loadlib);
table.AddOrSet("searchpath", (Func<string, string, string, string, object>) SearchPath);
}
示例2: Setup
public override void Setup(IDictionary<string, object> table)
{
table.AddOrSet("time", (Func<LuaTable, double>)Time );
table.AddOrSet("difftime", (Func<double, double, double>) ((t2, t1) => t2 - t1));
//table.AddOrSet("date", (Func<object, object>)Date); // TODO
table.AddOrSet("exit", (Action<double>)(e => Environment.Exit((int)e)));
table.AddOrSet("getenv", (Func<string, string>) Environment.GetEnvironmentVariable);
table.AddOrSet("remove", (Func<string, object>) Delete);
table.AddOrSet("rename", (Func<string, string, object>) Rename);
}
示例3: Setup
public override void Setup(IDictionary<string, object> table)
{
table.AddOrSet("import", (Func<string,object[], LuaTable>)ImportType);
table.AddOrSet("method", (Func<object, string, object>)InteropGetMethod);
table.AddOrSet("call", (Func<object, string, object[], object>)InteropCallMethod);
table.AddOrSet("setvalue", (Func<object, string, object, object>)InteropSetValue);
table.AddOrSet("getvalue", (Func<object, string, object>)InteropGetValue);
table.AddOrSet("subscribe", (Action<object, string, Delegate>)InteropSubscribeEvent);
table.AddOrSet("unsubscribe", (Action<object, string, Delegate>)InteropUnsubscribeEvent);
table.AddOrSet("makearray", (Func<object, object, object>)MakeArray);
table.AddOrSet("iterate", (Func<object, object[], object>)InteropEnumerate);
}
示例4: Setup
public override void Setup(IDictionary<string, object> table)
{
table.AddOrSet("len", (Func<string, double>) (s => s.Length));
table.AddOrSet("upper", (Func<string, string>) (s => s.ToUpperInvariant()));
table.AddOrSet("lower", (Func<string, string>)(s => s.ToLowerInvariant()));
table.AddOrSet("rep", (Func<string, double, string>) ((s, r) => s.Repeat((int)Math.Round(r, MidpointRounding.ToEven))));
table.AddOrSet("sub", (Func<string, double, double, string>)Subst); // TODO: varargs
table.AddOrSet("char", (Func<double[], string>) Char); // TODO: varargs
table.AddOrSet("byte", (Func<string, double, double, double[]>) Byte); // TODO: varargs
table.AddOrSet("find", (Func<string, string, int?, bool?, object[]>)Find);
}
示例5: Setup
public override void Setup(IDictionary<string, object> table)
{
table.AddOrSet("getlocal", (Func<object, object, Varargs>)GetLocal);
table.AddOrSet("setlocal", (Func<object, object, object, object>)SetLocal);
}
示例6: Setup
public override void Setup(IDictionary<string,object> table)
{
const double Math_Tau = 2.0 * Math.PI; // http://tauday.com
table.AddOrSet("huge", Double.MaxValue);
// Basic operations
table.AddOrSet("abs", (Func<double, double>)Math.Abs);
table.AddOrSet("mod", (Func<double, double, double>)((a, b) => a % b));
table.AddOrSet("modf", (Func<double, double, Varargs>)((a, b) =>
{
long r;
long q = Math.DivRem((long) a, (long) b, out r);
return new Varargs(q, r);
}));
table.AddOrSet("floor", (Func<double, double>) Math.Floor);
table.AddOrSet("ceil", (Func<double, double>) Math.Ceiling);
table.AddOrSet("min", (Func<double, double, double>) Math.Min);
table.AddOrSet("max", (Func<double, double, double>) Math.Max);
// Exponetial and logarithmic
table.AddOrSet("sqrt", (Func<double, double>) Math.Sqrt);
table.AddOrSet("pow", (Func<double, double, double>) Math.Pow);
table.AddOrSet("exp", (Func<double, double>) Math.Exp);
table.AddOrSet("log", (Func<double, double>) Math.Log);
table.AddOrSet("log10", (Func<double, double>) Math.Log10);
// Trigonometrical
table.AddOrSet("pi", Math.PI);
table.AddOrSet("tau", Math_Tau);
table.AddOrSet("deg", (Func<double, double>)(r => r * 360.0 / Math_Tau));
table.AddOrSet("rad", (Func<double, double>)(d => d / 360.0 * Math_Tau));
table.AddOrSet("cos", (Func<double, double>) Math.Cos);
table.AddOrSet("sin", (Func<double, double>) Math.Sin);
table.AddOrSet("tan", (Func<double, double>)Math.Tan);
table.AddOrSet("acos", (Func<double, double>)Math.Acos);
table.AddOrSet("asin", (Func<double, double>)Math.Asin);
table.AddOrSet("atan", (Func<double, double>)Math.Atan);
table.AddOrSet("atan2", (Func<double, double, double>)Math.Atan2);
// Splitting on powers of 2
//table.AddOrSet("frexp", (Func<double, double>) Math.??);
//table.AddOrSet("ldexp", (Func<double, double, double>) Math.??);
// Pseudo-random numbers
table.AddOrSet("randomseed", (Func<double, double>)(x => { rand = new Random((int)x); return rand.NextDouble(); }));
table.AddOrSet("random", (Func<Varargs, double>)Random); // overloaded
}