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C# IDeclaredElement.IsFromUnityProject方法代码示例

本文整理汇总了C#中IDeclaredElement.IsFromUnityProject方法的典型用法代码示例。如果您正苦于以下问题:C# IDeclaredElement.IsFromUnityProject方法的具体用法?C# IDeclaredElement.IsFromUnityProject怎么用?C# IDeclaredElement.IsFromUnityProject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IDeclaredElement的用法示例。


在下文中一共展示了IDeclaredElement.IsFromUnityProject方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetElementDescription

        public RichTextBlock GetElementDescription(IDeclaredElement element, DeclaredElementDescriptionStyle style,
            PsiLanguageType language, IPsiModule module = null)
        {
            if (!element.IsFromUnityProject())
                return null;

            var method = element as IMethod;
            if (method != null)
            {
                var eventFunction = myUnityApi.GetUnityEventFunction(method);
                if (eventFunction?.Description != null)
                    return new RichTextBlock(eventFunction.Description);
            }

            var parameter = element as IParameter;
            var owner = parameter?.ContainingParametersOwner as IMethod;
            if (owner != null)
            {
                var eventFunction = myUnityApi.GetUnityEventFunction(owner);
                var eventFunctionParameter = eventFunction?.GetParameter(parameter.ShortName);
                if (eventFunctionParameter?.Description != null)
                    return new RichTextBlock(eventFunctionParameter.Description);
            }

            return null;
        }
开发者ID:JetBrains,项目名称:resharper-unity,代码行数:26,代码来源:UnityEventFunctionDescriptionProvider.cs

示例2: SuppressUsageInspectionsOnElement

        public bool SuppressUsageInspectionsOnElement(IDeclaredElement element, out ImplicitUseKindFlags flags)
        {
            flags = ImplicitUseKindFlags.Default;

            if (!element.IsFromUnityProject()) return false;

            var solution = element.GetSolution();
            var unityApi = solution.GetComponent<UnityApi>();

            var cls = element as IClass;
            if (cls != null)
            {
                if(unityApi.IsUnityType(cls))
                {
                    flags = ImplicitUseKindFlags.InstantiatedNoFixedConstructorSignature;
                    return true;
                }
            }

            var method = element as IMethod;
            if (method != null && unityApi.IsEventFunction(method))
            {
                flags = ImplicitUseKindFlags.Access;
                return true;
            }

            var field = element as IField;
            if (field != null && unityApi.IsUnityField(field))
            {
                // Public fields gets exposed to the Unity Editor and assigned from the UI. But it still should be checked if the field is ever accessed from the code.
                flags = ImplicitUseKindFlags.Assign;
                return true;
            }

            flags = ImplicitUseKindFlags.Default;   // Value not used if we return false
            return false;
        }
开发者ID:JetBrains,项目名称:resharper-unity,代码行数:37,代码来源:UsageInspectionsSuppressor.cs


注:本文中的IDeclaredElement.IsFromUnityProject方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。