本文整理汇总了C#中IDebugThread2类的典型用法代码示例。如果您正苦于以下问题:C# IDebugThread2类的具体用法?C# IDebugThread2怎么用?C# IDebugThread2使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
IDebugThread2类属于命名空间,在下文中一共展示了IDebugThread2类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Event
public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program,
IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
{
if (!(debugEvent is IDebugProcessCreateEvent2) &&
!(debugEvent is IDebugProcessDestroyEvent2))
return VSConstants.S_OK;
var target = GetTargetFromProcess(process);
if (target == null)
{
_package.Reporter.ReportWarning("Can't find target from process {0} ({1}). Event: {2}.",
process.GetName(), process.GetProcessId(), TypeHelper.GetDebugEventTypeName(debugEvent));
return VSConstants.S_OK;
}
if (debugEvent is IDebugProcessCreateEvent2)
{
target.IsAttached = true;
_package.History.Items.AddFirst(target);
_package.Ui.Update();
}
else
{
target.IsAttached = false;
_package.Ui.Update();
}
return VSConstants.S_OK;
}
示例2: Send
public void Send(IDebugEvent2 eventObject, string iidEvent, IDebugProgram2 program, IDebugThread2 thread) {
uint attributes;
var riidEvent = new Guid(iidEvent);
EngineUtils.RequireOk(eventObject.GetAttributes(out attributes));
EngineUtils.RequireOk(m_ad7Callback.Event(m_engine, null, program, thread, eventObject, ref riidEvent, attributes));
}
示例3: Event
public static int Event(this IDebugEventCallback2 callback, IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program, IDebugThread2 thread, DebugEvent debugEvent)
{
Contract.Requires<ArgumentNullException>(callback != null, "callback");
Contract.Requires<ArgumentNullException>(debugEvent != null, "debugEvent");
Contract.Requires<ArgumentNullException>(engine != null, "engine");
return callback.Event(engine, process, program, thread, debugEvent, debugEvent.EventGuid, (uint)debugEvent.Attributes);
}
示例4: Send
/// <summary>
/// Perform actual send
/// </summary>
private void Send(IDebugProcess2 process, IDebugProgram2 program, IDebugThread2 thread, BaseEvent @event)
{
var guid = @event.IID;
DLog.Debug(DContext.VSDebuggerEvent, "DebugEngine Event {0} {1}", @event.GetType().Name, guid);
var rc = callback.Event(engine, process, program, thread, @event, ref guid, (uint)@event.Attributes);
if (!ErrorHandler.Succeeded(rc))
{
DLog.Error(DContext.VSDebuggerEvent, "DebugEngine Event failed {0}", rc);
}
}
示例5: DebugBreakpointResolution
public DebugBreakpointResolution(IDebugProgram2 program, IDebugThread2 thread, enum_BP_TYPE breakpointType, BreakpointResolutionLocation location)
{
Contract.Requires<ArgumentNullException>(program != null, "program");
Contract.Requires<ArgumentNullException>(location != null, "location");
_program = program;
_thread = thread;
_breakpointType = breakpointType;
_location = location;
}
示例6: Event
public int Event(IDebugEngine2 pEngine, IDebugProcess2 pProcess, IDebugProgram2 pProgram, IDebugThread2 pThread, IDebugEvent2 pEvent, ref Guid riidEvent, uint dwAttrib)
{
if (pEvent is IRunspaceRequest)
{
var request = pEvent as IRunspaceRequest;
request.SetRunspace(_runspace, _breakpoints);
}
return VSConstants.S_OK;
}
示例7: Send
public void Send(IDebugEvent2 eventObject, string iidEvent, IDebugThread2 thread)
{
IDebugProgram2 program = _engine;
if (!_engine.ProgramCreateEventSent)
{
// Any events before programe create shouldn't include the program
program = null;
}
Send(eventObject, iidEvent, program, thread);
}
示例8: Event
public int Event( IDebugEngine2 pEngine,
IDebugProcess2 pProcess,
IDebugProgram2 pProgram,
IDebugThread2 pThread,
IDebugEvent2 pEvent,
ref Guid riidEvent,
uint dwAttrib)
{
Logger.Debug( string.Empty );
return VSConstants.S_OK;
}
示例9: Event
public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program,
IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
{
if (process == null)
return VSConstants.S_OK;
string processName;
if (process.GetName((uint) enum_GETNAME_TYPE.GN_FILENAME, out processName) != VSConstants.S_OK)
return VSConstants.S_OK;
if (processName.EndsWith("vshost.exe"))
return VSConstants.S_OK;
var shortName = Path.GetFileName(processName);
if (debugEvent is IDebugProcessCreateEvent2)
{
Log.Instance.SetStatus("[attaching...] {0}", shortName);
Storage.Instance.SubscribeProcess(processName);
}
if (debugEvent is IDebugProcessDestroyEvent2)
{
Log.Instance.SetStatus("[detached] {0}", shortName);
Log.Instance.AppendLine("[detached] {0}", shortName);
}
if (debugEvent is IDebugLoadCompleteEvent2)
{
if (program != null)
{
string engineName;
Guid engineId;
if (program.GetEngineInfo(out engineName, out engineId) == VSConstants.S_OK)
{
var fields = new PROCESS_INFO[1];
if (process.GetInfo((uint)enum_PROCESS_INFO_FIELDS.PIF_PROCESS_ID, fields) != VSConstants.S_OK)
return VSConstants.S_OK;
Storage.Instance.SubscribeEngine(processName, engineId);
AttachCenter.Instance.Freeze();
Log.Instance.SetStatus("[attached] {0}", shortName);
Log.Instance.AppendLine("[attached] {0} ({1}) / {2}", shortName, fields[0].ProcessId.dwProcessId, engineName);
}
}
}
return VSConstants.S_OK;
}
示例10: Event
public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program,
IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
{
// Ignore a few events right away.
if (debugEvent is IDebugModuleLoadEvent2 ||
debugEvent is IDebugThreadCreateEvent2 ||
debugEvent is IDebugThreadDestroyEvent2)
return VSConstants.S_OK;
if (process == null)
return VSConstants.S_OK;
if (debugEvent is IDebugProcessCreateEvent2) {
State.IsAttached = true;
}
else if (debugEvent is IDebugProcessDestroyEvent2) {
State.IsAttached = false;
}
return VSConstants.S_OK;
}
示例11: Event
public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program,
IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
{
// Ignore a few events right away.
if (debugEvent is IDebugModuleLoadEvent2 ||
debugEvent is IDebugThreadCreateEvent2 ||
debugEvent is IDebugThreadDestroyEvent2)
return VSConstants.S_OK;
// Trace.WriteLine(TypeHelper.GetDebugEventTypeName(debugEvent)); // TODO: Remove me.
if (process == null)
return VSConstants.S_OK;
var target = GetTargetFromProcess(process);
if (target == null)
{
_package.Reporter.ReportWarning("Can't find target from process {0} ({1}). Event: {2}.",
process.GetName(), process.GetProcessId(), TypeHelper.GetDebugEventTypeName(debugEvent));
return VSConstants.S_OK;
}
if (debugEvent is IDebugProcessCreateEvent2)
{
target.IsAttached = true;
_package.History.Items.AddFirst(target);
_package.Ui.Update();
return VSConstants.S_OK;
}
if (debugEvent is IDebugProcessDestroyEvent2)
{
target.IsAttached = false;
_package.Ui.Update();
return VSConstants.S_OK;
}
return VSConstants.S_OK;
}
示例12: Event
public int Event(IDebugEngine2 pEngine, IDebugProcess2 pProcess, IDebugProgram2 pProgram, IDebugThread2 pThread, IDebugEvent2 pEvent, ref Guid riidEvent, uint dwAttrib)
{
if (riidEvent == typeof(IDebugOutputStringEvent2).GUID)
{
IDebugOutputStringEvent2 ev = pEvent as IDebugOutputStringEvent2;
if (ev != null)
{
string message;
if (ErrorHandler.Succeeded(ev.GetString(out message)))
{
var lines = message.Split(sp, StringSplitOptions.RemoveEmptyEntries);
foreach(var line in lines)
{
HandleMessage(line);
}
}
}
}
return VSConstants.S_OK;
}
示例13: Event
public int Event(IDebugEngine2 engine, IDebugProcess2 process, IDebugProgram2 program,
IDebugThread2 thread, IDebugEvent2 debugEvent, ref Guid riidEvent, uint attributes)
{
// _package.Reporter.ReportTrace(TypeHelper.GetDebugEventTypeName(debugEvent));
if (!(debugEvent is IDebugProcessCreateEvent2) &&
!(debugEvent is IDebugProcessDestroyEvent2))
return VSConstants.S_OK;
var target = GetTargetFromProcess(process);
if (target == null)
{
_package.Reporter.ReportWarning("Can't find target from process {0} ({1}). Event: {2}.",
process.GetName(), process.GetProcessId(), TypeHelper.GetDebugEventTypeName(debugEvent));
return VSConstants.S_OK;
}
if (debugEvent is IDebugProcessCreateEvent2)
{
var engines = target.Engines.Where(e => _engines.ContainsKey(e)).Select(e => _engines[e]).ToArray();
var mode = new DBGMODE[1];
_debugger.GetMode(mode);
if (mode[0] == DBGMODE.DBGMODE_Design)
return VSConstants.S_OK;
target.IsAttached = true;
_package.History.Items.AddFirst(target);
_package.Ui.Update();
}
else
{
target.IsAttached = false;
_package.Ui.Update();
}
return VSConstants.S_OK;
}
示例14: Event
public int Event(IDebugEngine2 pEngine, IDebugProcess2 pProcess, IDebugProgram2 pProgram, IDebugThread2 pThread, IDebugEvent2 pEvent, ref Guid riidEvent, uint dwAttrib) {
if (riidEvent == typeof(IDebugProgramCreateEvent2).GUID) {
Guid processId;
// A program was created and attached
if (pProcess != null) {
if (VSConstants.S_OK == pProcess.GetProcessId(out processId)) {
DkmProcess dkmProcess = DkmProcess.FindProcess(processId);
if (dkmProcess != null) {
var debugTrigger = DkmExceptionCodeTrigger.Create(DkmExceptionProcessingStage.Thrown, null, DkmExceptionCategory.Win32, RemoteDebugStartExceptionCode);
var attachTrigger = DkmExceptionCodeTrigger.Create(DkmExceptionProcessingStage.Thrown, null, DkmExceptionCategory.Win32, RemoteDebugAttachExceptionCode);
// Try to add exception trigger for when a remote debugger server is started for Python
dkmProcess.AddExceptionTrigger(RemoteDebugExceptionGuid, debugTrigger);
dkmProcess.AddExceptionTrigger(RemoteDebugExceptionGuid, attachTrigger);
}
}
}
}
return VSConstants.S_OK;
}
示例15: Continue
// Continue is called from the SDM when it wants execution to continue in the debugee
// but have stepping state remain. An example is when a tracepoint is executed,
// and the debugger does not want to actually enter break mode.
public int Continue(IDebugThread2 pThread)
{
// VS Code currently isn't providing a thread Id in certain cases. Work around this by handling null values.
AD7Thread thread = pThread as AD7Thread;
try
{
if (_pollThread.IsPollThread())
{
_debuggedProcess.Continue(thread?.GetDebuggedThread());
}
else
{
_pollThread.RunOperation(() => _debuggedProcess.Continue(thread?.GetDebuggedThread()));
}
}
catch (InvalidCoreDumpOperationException)
{
return AD7_HRESULT.E_CRASHDUMP_UNSUPPORTED;
}
return Constants.S_OK;
}