本文整理汇总了C#中IDebugEventCallback2.Event方法的典型用法代码示例。如果您正苦于以下问题:C# IDebugEventCallback2.Event方法的具体用法?C# IDebugEventCallback2.Event怎么用?C# IDebugEventCallback2.Event使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDebugEventCallback2
的用法示例。
在下文中一共展示了IDebugEventCallback2.Event方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Broadcast
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public void Broadcast (IDebugEventCallback2 callback, IDebugEvent2 debugEvent, IDebugProgram2 program, IDebugThread2 thread)
{
LoggingUtils.PrintFunction ();
if (callback == null)
{
throw new ArgumentNullException ("callback");
}
Guid eventGuid = ComUtils.GuidOf (debugEvent);
uint eventAttributes = 0;
LoggingUtils.RequireOk (debugEvent.GetAttributes (out eventAttributes));
if (((eventAttributes & (uint) enum_EVENTATTRIBUTES.EVENT_STOPPING) != 0) && (thread == null))
{
throw new ArgumentNullException ("thread", "For stopping events, this parameter cannot be a null value as the stack frame is obtained from this parameter.");
}
try
{
int handle = callback.Event (this, null, program, thread, debugEvent, ref eventGuid, eventAttributes);
if (handle != Constants.E_NOTIMPL)
{
LoggingUtils.RequireOk (handle);
}
}
catch (Exception e)
{
LoggingUtils.HandleException (e);
throw;
}
finally
{
if ((eventAttributes & (uint) enum_EVENTATTRIBUTES.EVENT_SYNCHRONOUS) != 0)
{
while (!m_broadcastHandleLock.WaitOne (0))
{
Thread.Sleep (100);
}
}
}
}
示例2: ArgumentException
/// <summary>
/// Attach the debug engine to a program. (http://msdn.microsoft.com/en-us/library/bb145136.aspx)
/// </summary>
/// <param name="rgpPrograms"> Represent programs to be attached to. These are port programs. </param>
/// <param name="rgpProgramNodes"> Represent program nodes, one for each program. The program nodes in this array represent
/// the same programs as in pProgram. The program nodes are given so that the DE can identify the programs to attach to. </param>
/// <param name="aCeltPrograms"> Number of programs and/or program nodes in the pProgram and rgpProgramNodes arrays. </param>
/// <param name="ad7Callback"> The IDebugEventCallback2 object to be used to send debug events to the SDM. </param>
/// <param name="dwReason"> A value from the ATTACH_REASON enumeration that specifies the reason for attaching these programs. </param>
/// <returns> If successful, returns S_OK; otherwise, returns an error code. </returns>
int IDebugEngine2.Attach(IDebugProgram2[] rgpPrograms, IDebugProgramNode2[] rgpProgramNodes, uint aCeltPrograms, IDebugEventCallback2 ad7Callback, enum_ATTACH_REASON dwReason)
{
if (aCeltPrograms != 1)
{
System.Diagnostics.Debug.Fail("VSNDK Debugger only supports one debug target at a time.");
throw new ArgumentException();
}
try
{
EngineUtils.RequireOk(rgpPrograms[0].GetProgramId(out m_programGUID));
m_program = rgpPrograms[0];
// It is NULL when the user attached the debugger to a running process (by using Attach to Process UI). When that
// happens, some objects must be instantiated, as well as GDB must be launched. Those ones are instantiated/launched
// by LaunchSuspended and ResumeProcess methods when debugging an open project.
if (this.m_engineCallback == null)
{
VSNDK.Package.ControlDebugEngine.isDebugEngineRunning = true;
m_engineCallback = new EngineCallback(this, ad7Callback);
AD7ProgramNodeAttach pnt = (AD7ProgramNodeAttach)m_program;
m_process = pnt.m_process;
AD7Port port = pnt.m_process._portAttach;
string publicKeyPath = Environment.GetEnvironmentVariable("AppData") + @"\BlackBerry\bbt_id_rsa.pub";
string progName = pnt.m_programName.Substring(pnt.m_programName.LastIndexOf('/') + 1);
string exePath = "";
string processesPaths = "";
System.IO.StreamReader readProcessesPathsFile = null;
// Read the file ProcessesPath.txt to try to get the file location of the executable file.
try
{
readProcessesPathsFile = new System.IO.StreamReader(System.Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + @"\Research In Motion\ProcessesPath.txt");
processesPaths = readProcessesPathsFile.ReadToEnd();
readProcessesPathsFile.Close();
}
catch (Exception e)
{
processesPaths = "";
}
string searchProgName = progName + "_" + port.m_isSimulator;
int begin = processesPaths.IndexOf(searchProgName + ":>");
if (begin != -1)
{
begin += searchProgName.Length + 2;
int end = processesPaths.IndexOf("\r\n", begin);
exePath = processesPaths.Substring(begin, end - begin) + progName;
}
else
{
exePath = "CannotAttachToRunningProcess";
}
exePath = exePath.Replace("\\", "\\\\\\\\");
if (GDBParser.LaunchProcess(pnt.m_programID, exePath, port.m_IP, port.m_isSimulator, port.m_toolsPath, publicKeyPath, port.m_password))
{
if (exePath == "CannotAttachToRunningProcess")
{
MessageBox.Show(progName + " is attached to the debugger. However, to be able to debug your application, you must build and deploy it from this computer first.", "No executable file with symbols found.", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
m_eventDispatcher = new EventDispatcher(this);
m_module = new AD7Module();
m_progNode = new AD7ProgramNode(m_process._processGUID, m_process._processID, exePath, new Guid(AD7Engine.Id));
AddThreadsToProgram();
}
else
{
GDBParser.exitGDB();
VSNDK.Package.ControlDebugEngine.isDebugEngineRunning = false;
return VSConstants.E_FAIL;
}
}
AD7EngineCreateEvent.Send(this);
AD7ProgramCreateEvent.Send(this);
AD7ModuleLoadEvent.Send(this, m_module, true);
AD7LoadCompleteEvent.Send(this, currentThread());
// If the reason for attaching is ATTACH_REASON_LAUNCH, the DE needs to send the IDebugEntryPointEvent2 event.
// See http://msdn.microsoft.com/en-us/library/bb145136%28v=vs.100%29.aspx
if (dwReason == enum_ATTACH_REASON.ATTACH_REASON_LAUNCH)
{
AD7EntryPointEvent ad7Event = new AD7EntryPointEvent();
Guid riidEvent = new Guid(AD7EntryPointEvent.IID);
uint attributes = (uint)enum_EVENTATTRIBUTES.EVENT_STOPPING | (uint)enum_EVENTATTRIBUTES.EVENT_SYNCHRONOUS;
//.........这里部分代码省略.........
示例3: ArgumentException
// Attach the debug engine to a program.
int IDebugEngine2.Attach(IDebugProgram2[] rgpPrograms, IDebugProgramNode2[] rgpProgramNodes, uint aCeltPrograms, IDebugEventCallback2 ad7Callback, enum_ATTACH_REASON dwReason)
{
// Attach the debug engine to a program.
//
// Attach can either be called to attach to a new process, or to complete an attach
// to a launched process.
// So could we simplify and move code from LaunchSuspended to here and maybe even
// eliminate the debughost? Although I supposed DebugHost has some other uses as well.
if (aCeltPrograms != 1)
{
System.Diagnostics.Debug.Fail("Cosmos Debugger only supports one debug target at a time.");
throw new ArgumentException();
}
try
{
EngineUtils.RequireOk(rgpPrograms[0].GetProgramId(out m_programGUID));
m_program = rgpPrograms[0];
AD7EngineCreateEvent.Send(this);
AD7ProgramCreateEvent.Send(this);
AD7ModuleLoadEvent.Send(this, m_module, true);
// Dummy main thread
// We dont support threads yet, but the debugger expects threads.
// So we create a dummy object to represente our only "thread".
// m_thread = m_process._threads;
// m_thread = new AD7Thread(this, m_process);
AD7LoadCompleteEvent.Send(this, currentThread());
// If the reason for attaching is ATTACH_REASON_LAUNCH, the DE needs to send the IDebugEntryPointEvent2 event.
// See http://msdn.microsoft.com/en-us/library/bb145136%28v=vs.100%29.aspx
if (dwReason == enum_ATTACH_REASON.ATTACH_REASON_LAUNCH)
{
AD7EntryPointEvent ad7Event = new AD7EntryPointEvent();
Guid riidEvent = new Guid(AD7EntryPointEvent.IID);
uint attributes = (uint)enum_EVENTATTRIBUTES.EVENT_STOPPING | (uint)enum_EVENTATTRIBUTES.EVENT_SYNCHRONOUS;
int rc = ad7Callback.Event(this, null, m_program, currentThread(), ad7Event, ref riidEvent, attributes);
Debug.Assert(rc == VSConstants.S_OK);
}
}
catch (Exception e)
{
return EngineUtils.UnexpectedException(e);
}
return VSConstants.S_OK;
}
示例4: Attach
public int Attach(IDebugProgram2[] rgpPrograms, IDebugProgramNode2[] rgpProgramNodes, uint celtPrograms, IDebugEventCallback2 pCallback, enum_ATTACH_REASON dwReason)
{
if (celtPrograms == 0)
return VSConstants.S_OK;
if (pCallback == null)
throw new ArgumentNullException("pCallback");
if (rgpPrograms == null || rgpPrograms.Length < celtPrograms)
throw new ArgumentException();
if (rgpProgramNodes == null || rgpProgramNodes.Length < celtPrograms)
throw new ArgumentException();
if (celtPrograms > 1)
throw new NotImplementedException();
if (dwReason != enum_ATTACH_REASON.ATTACH_REASON_LAUNCH)
throw new NotImplementedException();
JavaDebugProgram program = rgpProgramNodes[0] as JavaDebugProgram;
if (program == null)
throw new NotSupportedException();
lock (_programs)
{
_programs.Add(program);
}
DebugEvent @event = new DebugEngineCreateEvent(enum_EVENTATTRIBUTES.EVENT_ASYNCHRONOUS, this);
pCallback.Event(this, program.GetProcess(), program, null, @event);
program.InitializeDebuggerChannel(this, pCallback);
return VSConstants.S_OK;
}
示例5: SendEvaluationCompleteEvent
private void SendEvaluationCompleteEvent(Task<IDebugProperty2> task, IDebugEventCallback2 callback)
{
var thread = _context.StackFrame.Thread;
var program = thread.Program;
var engine = program.DebugEngine;
var process = program.Process;
IDebugProperty2 property;
if (task != null)
property = task.Result;
else
property = new JavaDebugProperty(null, new EvaluatedExpression("?", "?", default(IValue), false));
DebugEvent debugEvent = new DebugExpressionEvaluationCompleteEvent(enum_EVENTATTRIBUTES.EVENT_ASYNCHRONOUS, this, property);
callback.Event(engine, process, program, thread, debugEvent);
}