本文整理汇总了C#中IDataContext.IsSeeding方法的典型用法代码示例。如果您正苦于以下问题:C# IDataContext.IsSeeding方法的具体用法?C# IDataContext.IsSeeding怎么用?C# IDataContext.IsSeeding使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDataContext
的用法示例。
在下文中一共展示了IDataContext.IsSeeding方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetAction
public Task<SeederAction> GetAction(IDataContext context)
{
return Task<SeederAction>.Factory.StartNew(() => {
if(!context.Session.SeedingEnabled)
return new SeederAction(SeederActionType.Noop, "Seeding is disabled.");
// Iterate over servers where SeedingEnabled is true
foreach (var serverStatus in context.Session.ServerStatuses.Where(status => status.SeedingEnabled))
{
if(!context.IsSeeding() && serverStatus.CurPlayers <= serverStatus.MinPlayers)
return new SeederAction(SeederActionType.Seed, "Start seeding on highest priority server.", serverStatus);
if (!context.IsSeeding() && serverStatus.CurPlayers > serverStatus.MinPlayers)
continue;
if(context.IsSeeding() && !IsCurrentServer(serverStatus, context) && serverStatus.CurPlayers <= serverStatus.MinPlayers)
return new SeederAction(SeederActionType.Stop, "Not seeding the highest priority server that needs seeding.");
if(context.IsSeeding() && IsCurrentServer(serverStatus, context) && serverStatus.CurPlayers > serverStatus.MaxPlayers)
return new SeederAction(SeederActionType.Stop, "Seeding no longer needed on this server.");
if(context.IsSeeding() && IsCurrentServer(serverStatus, context) && serverStatus.CurPlayers <= serverStatus.MaxPlayers)
return new SeederAction(SeederActionType.Noop, "Continue seeding this server.");
}
// After iterating through all the servers, if nothing has been returned, then no seeding is needed
return new SeederAction(SeederActionType.Noop, "No seeding needed.");
});
}