本文整理汇总了C#中IDamageableEntity.TakeDamage方法的典型用法代码示例。如果您正苦于以下问题:C# IDamageableEntity.TakeDamage方法的具体用法?C# IDamageableEntity.TakeDamage怎么用?C# IDamageableEntity.TakeDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IDamageableEntity
的用法示例。
在下文中一共展示了IDamageableEntity.TakeDamage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnHealing
private void OnHealing(BasePlayer healer, IDamageableEntity target, int healAmount, out bool shouldAbort)
{
shouldAbort = false;
if (healer == this.Owner)
{
shouldAbort = true;
// Instead, do damage!
target.TakeDamage(healAmount);
}
}
示例2: Activate
public override void Activate(IDamageableEntity target = null, CardEffect cardEffect = CardEffect.NONE)
{
if (target == null)
{
throw new ArgumentNullException("Fireball must be cast with target in mind");
}
// Deal damage to the target
var damageToDeal = MAX_SPELL_POWER + this.BonusSpellPower;
target.TakeDamage(damageToDeal);
}
示例3: Battlecry
public void Battlecry(IDamageableEntity subTarget)
{
subTarget.TakeDamage(BATTLECRY_DAMAGE);
}